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Entry tags:
- !event,
- arcane: jinx,
- arcane: silco,
- azur lane: akagi,
- chainsaw man: aki hayakawa,
- chainsaw man: denji,
- critical role: taryon darrington,
- cyberpunk 2077: johnny silverhand,
- devil summoner: raidou kuzunoha,
- elfen lied: lucy/kaede,
- fate/grand order: senji muramasa,
- fate/grand order: tezcatlipoca,
- final fantasy 7: kadaj,
- honkai star rail: aventurine,
- honkai star rail: dr. ratio,
- jujutsu kaisen: choso,
- jujutsu kaisen: suguru geto,
- jujutsu kaisen: yuji itadori,
- jujutsu kaisen: yuta okkotsu,
- limbus company: dante,
- limbus company: vergilius,
- mobile suit gundam seed: dearka elthman,
- mobile suit gundam seed: yzak jule,
- my hero academia: katsuki bakugo,
- noragami: yato,
- original character: aodh,
- pacific rim: raleigh becket,
- player event,
- rise of the tmnt: donatello,
- touken ranbu: tsurumaru kuninaga,
- trigun stampede: vash the stampede
TRAVEL/KAIJU LOG #8
ANGELS FALL INTO THE UNDERWORLD
â¶ 001. OUTSIDERS UNBOUND (TRAVEL)
There are no alarm blaring this time, no signals dispatched to the Outsidersâ oculars. With all of the organization down, the Angels of LILITH are left on their own to find the source of this crisis and solve it. And find it they did: an effort led by Aventurine, Jinx, Rin and Murasama was able to locate Ereshkigal somewhere underground in the country of Iraq. Raidou was able to ascertain that this location is KĂ»r - the Underworld spoken of in ancient Sumerian legends - and Tezcatlipoca used his divinity to confirm what many feared: the missing goddess has been corrupted and has become a calamity attempting to end humanity. What of the seven others who have disappeared? Tsurumaru, Ratio, Silco, Godzilla, Yzak, Bakugou and Hiyori? Are they corrupted too or are they prisoners? And what of Yuji who foolishly leaped into a rift in an attempt to rescue his friends? According to Danteâs efforts to connect with them, they are safe but they arenât exactly in their right mind. But in what way?
Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworldâs entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of KĂ»r, may be able to guide the Outsiders once they get there.
The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITHâs cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?
Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworldâs entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of KĂ»r, may be able to guide the Outsiders once they get there.
The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITHâs cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?
â¶ 002. KUR KIGAL IRKALLA (RUINS OF THE TEMPLE OF ISHTAR, IRAQ)
Upon arriving, the heat is scorching and the sight is one unlike any the Outsiders have seen before. No futuristic buildings nor old-fashioned houses can be found - instead, there are the ruins of a three thousand years old city. Dr. Masuda welcomes the Outsiders, explaining to them the ongoing archaeological efforts that have been undertaken to restore the site thanks to modern technology.
And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.
"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtarâs iconography throughout the ruins destroyed. Whatâs weird is that nothing elseâs been damaged - itâs like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasnât there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they havenât returned yet."
He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasnât been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.
And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.
"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtarâs iconography throughout the ruins destroyed. Whatâs weird is that nothing elseâs been damaged - itâs like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasnât there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they havenât returned yet."
He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasnât been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.
â¶ 003. GATE OF GRAVE KEEPER (FIRST GATE OF THE UNDERWORLD
After a period of traveling through the dark cavern, the air is cool and smells sharply of earth and iron. They will be greeted by a pale glow. When they come close, they will see the light coming from several cages that line a single path which leads them deeper and deeper - all identical to the one Ereshkigal is usually seen carrying around.
They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.
Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.
For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.
Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallĂ» spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.
"I didn't expect so many to make it this far. I'm surprised."
The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.
They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.
Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.
For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.
Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallĂ» spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.
"I didn't expect so many to make it this far. I'm surprised."
The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.
â¶ 004. GATE OF REASON (SECOND GATE OF THE UNDERWORLD)
As Outsiders descend further into the Underworld, the ocular network becomes spotty, making it difficult to keep in contact with each other, though it is still possible with concentrated effort.
Upon exiting a narrow passageway, they are greeted with a pathway that branches into two, with what seems like Rifts at each end. Despite their appearance, they do not give off any Rift energy, nor do they cause any Rift poisoning symptoms.
Cackling laughter resounds as a GallĂ» Spirit bursts into existence from blue flames. When it speaks, the voice that comes out of it is eerily familiar:
âYouâve proven you can fight, but what of your mind? Use your brain and make your way towards me, or suffer a foolish death.â
Immediately, the world descends into chaos. It blurs, twists and undulates unpleasantly. Colors mix, yet somehow retain their shape. It is a vivid hallucination, as if one had taken psychedelic drugs. The GallĂ» Spirit cackles again as it disappears, leaving them to their doom.
Entering either portal will lead Outsiders to a wide cavern with even more portals. The cracks in the ground and streams of deep, rushing water are wide enough to fall into. There are slopes, rocky platforms and other natural cave hazards. Portals dot the walls and ceiling, tilted sideways or even upside down. Others traversing the maze can be seen sideways and upside down, even if they feel they're right side up. It's an Escher maze. For the especially keen, they may notice the faint scent of chalk lingering around some portals. Or, instead of the echoes of cave ambiance, the portals emit silence with the occasional flutter of a page, as if theyâre in a library.
Once they find the exit, Outsiders are greeted with a gate decorated with Greco-Roman motifs, sandwiched between stone shelves lined with carvings of tablets, books and scrolls. Sitting atop the frame that juts out of the rocky walls is a familiar man in unfamiliar form, playing with a cube containing a blue flame and looking bored out of his mind.
âNot bad. Five points.â
â¶ 005. GATE OF EXCISION (THIRD GATE OF THE UNDERWORLD)
From the last gate, Outsiders will have to navigate semi-narrow passageways and fissures, lined with bioluminescent mushrooms. Itâs easy to get lost, so make sure to use the buddy system to make your way through! It opens into a chasm, leading to a dock, and a lake. The buildings around the dock are decrepit and old.
In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. Itâs just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.
There are GallĂ» spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorerâs garb â itâs Dr. Jones and the missing archaeologists!
"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"
With the last word, the archaeologists and the GallĂ» spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.
In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. Itâs just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.
There are GallĂ» spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorerâs garb â itâs Dr. Jones and the missing archaeologists!
"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"
With the last word, the archaeologists and the GallĂ» spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.
â¶ 006. GATE OF SURVIVAL (FOURTH GATE OF THE UNDERWORLD || KAIJU FIGHT)
As the Outsiders descend a black staircase, they find a towering gate lit by flickering blue flames and a brick path leading to an endless field of lava. Thunder cracks as rain hisses against the magma. Overhead, clouds churn, lightning dancing through the Underworldâs ceiling.
A roar echoes from the gate and GallĂ» Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.
CW: GORE, LOSS OF LIMBS The battle is savage, with Lucy and Gilgamesh delivering the strongest blows. Lucyâs attack lands early in the fight, and the confusion caused to the kaiju by Raidou and Taryonâs recitals coupled with Akagi, Donatello, and Dearkaâs musical interference allows for a clean cut that removes the beastâs right arm! Thanks to Hunterâs ice magic, the beast is frozen solid in ice long enough for Kadaj to strike in deeply! Bravely, Muramasa allows Cagalliâs Akatsuki to throw him towards the kaiju like an angry sword wielding baseball. Capitalizing on Godzillaâs weakened legs Athrun seizes his tail and sends Godzilla tumbling to the ground. Nanami further unbalances the kaiju, allowing Gilgamesh to capitalize on this with his own attacks, the force of which knocks the kaiju hard enough that the tail rips right off!
END CW
This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurineâs falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasaâs arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.
The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.
Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.
A roar echoes from the gate and GallĂ» Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.
â â â MONSTER DEBRIEF SHEET
NAME: đđđ đ đ đ đ đ
HEIGHT: 13m
WEIGHT: ???
CLASS: Extremely Dangerous
LOCATION: The Underworld
ABILITIES: Produces a high temperature energy and is capable of using it as a method of ranged attack. Armored Scales, sharp teeth and claws, tail is likewise a dangerous weapon. Intelligent. Amphibious, resistant to extreme climates.
WEAKNESSES: EMP effects can interfere with the creatureâs energy attacks. Exposure to music or verse causes confusion that will make attacking easier. Angering it will cause the creature to fight more recklessly, leaving openings that can be exploited.
EXTRA NOTES: Exercise caution attacking the creature from behind, do not engage it should it enter water.
RIFT EFFECTS: Corruption, Sumerian Fever
â â â ATTACHED PHOTO:
This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurineâs falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasaâs arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.
The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.
Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.
â¶ 007. AFTERWORD.
Welcome to the 6th travel log but 8th kaiju log... We'll just call it the 8th kaiju log. As mentioned in the last mingle, the June event is a player plot in which the Outsiders have come together in order to resolve the present crisis.
In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesnât need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.
This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesnât need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.
This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
001. OUTSIDERS UNBOUND (TRAVEL) With none of the usual alarms or notifications, Outsiders are on their own in terms of figuring out the current crisis. Through the collective efforts of the Outsiders, they will have discovered a route to Ereshkigal and potentially the missing through Iraq. Outsiders are expected to find their own way to Kûr - the Underworld,whether with some help or through the data portal through Egypt.
002. KUR KIGAL With their arrival to the old city, Outsiders are provided shelter in the form of restored buildings that have been retro-fitted for their comfort. With food and shelter no longer a concern Dr. Masuda takes the Outsiders to the Temple of Ishtar where the trials await them deep in the tunnel and caves systems.
003. GATE OF GRAVE KEEPER In the first gate, Outsiders may find pitfall traps and strange gravestones with familiar names written on them. GallĂ» spirits can manifest as figures from characters' pasts and will try to convince characters to succumb to the effects of the Rift. Overcoming the trial and defeating Tsurumaru will allow Outsiders to pass to the next gate.
004. GATE OF REASON Outsiders must battle nauseating hallucinations and navigate a portal maze with dangerous traps and GallĂ» spirits. They can find portals that smell like chalk or sound like turning pages to reach the exit. Reaching the end and defeating Ratio will lead to the next gate.
005. GATE OF EXCISION Outsiders must work together to move throughout fissures, dangerous water, and trap buildings. They can encounter the missing scientists who are drugged to be berserk, stronger, and have more stamina. Defeating them and Silco will allow Outsiders to move on to the next gate.
006. GATE OF SURVIVAL Outsiders must climb up a staircase and fight Gallu spirits while avoiding energy blasts from Godzilla. The environment is very stormy and hot because of magma. Defeating the kaiju will allow Outsiders to move on the next gate but also provide them with a moment to rest and recover.
no subject
The Gallu spirit is rushing them, but the two shots are accurate to the Gallu spirit, whose first shot takes out the glass, the second the skull that lurks within the frosted glass. It twitches, and it falls over, the suit deflating as the spirit leaves it. (I don't know if they actually die but like let's just roll with it.)
The danger isn't over, though, because Silco is a Zaunite. He's a Zaunite with a lot more strength than he usually had, a lot more durable. Ereshkigal's blessing can only do so much, but it does make the man feel ages younger. Dante's going to see Silco do something he hasn't really done since he was a boy, which is that he runs to the end of his rooftop, and leaps across to the other one â a solid thud of his landing, before he turned, and raised his gun to point down at them. ]
Not well enough.
[ He shoots, aiming for center mass. ]
no subject
Too little, too late.
They stumble back, a hand going to cover the wound in their stomach, already beginning to blossom red (to the side, nothing vital hit from what they can tell, thank goodness--and boy do they know way too much about that subject by now).
Still, somehow, they remain standing.]
< Damn it... What even is your goal here? >
[Their voice remains unstrained--its source is nothing more than a machine, after all--but the ticking behind it is quick. Pressed.]
no subject
Stopping you all, of course.
[ Like it should be obvious? A breath out. ] To descend further, you need to prove your worth, and you will be stopped. The lot of you are unworthy of making it to the center. To stopping us.
[ Ereshkigal? He doesn't care about her. He cares about their purpose. ]
Because in the end, we're going to destroy it all. Burn it down to the marrow, rendered down until it is little more than materials for what comes next. I want to see it become nothing.
[ It's not so different than the man he'd been before. There's less fervent fire, though. He believes in this, but... Perhaps Dante wouldn't know the difference, but the belief in his voice is less... than it is when he speaks of his Zaun. ]
no subject
Unfortunately for Silco, Dante does spot the difference. His passion was what caught their attention back during the Valentine's Day celebration, after all, a fervor deep and all-consuming. The first thing that made them think there was something more to this man than his crimes and unpleasantness, no matter what way those desires were stained.
But this... This feels... hollow. And what's this about "unworthiness?"]
< So you've decided to go with a different plan, then? Wiping it clean to make something new? >
[Figuring out the reason is one goal. Keeping him talking is the real one.]
no subject
He looked down at them, his eye glowing from his place on the roof, looking down at Dante.
Silco has never been able to resist an opportunity to convince someone. ]
Precisely. You must understand. [ They're from the city, after all. ] Worlds like this one, the others, they're filled with rot. No matter how much one tries to change it, it still stifles itself with the rot and disease. It will never be fixed.
There's only one solution.
no subject
But he's talking. And that's good. It means he isn't shooting at them anymore, and if they're lucky, someone will come along before things get worse.]
< You're not wrong. There are things I can't fix, no matter how hard I try. Not on my own. But how do you know what you build after won't be the same way? >
no subject
[ Ask him how he knows.]
But I've lived it. I know it m can be better because I've been planning it for years.
[ He doesn't leave the roof but he moves. Walking, pacing, the usual motions of someone who's agitated, who can't stand still. The agitation, the fire under his skin.]
This will not by my first attempt to make something better from destruction. It's a craft I've had to hone since...
[ Since he'd had to do it to himself. ]
no subject
Agitation, distress, insecurity. Despair and darkness dredged up from the depths of the self and put on display. Is this what the rift does? Or is this Ereshkigal's doing?
How close is Silco right now to what they would consider a Distortion? And with the way he is, with how paranoid he was even before all of this, is there even anything they could say to dissuade him from this path?
And why did he have to be one of the people they agreed to help bring back? This man who probably would have shot them even if he wasn't corrupted if he could get away with it...]
< You're contradicting yourself, Silco. You're planning to make something better, but nothing will ever work? Which one is it? Are you still scheming or have you given up? >
no subject
[ A scoff. His voice filters in derisive, a little annoyed. ]
One has to tear it all down. I've tried fixing it. With and without. It always ends the exact same way. In misery. In broken bonds and violence, the only language that is spoken is pain.
So what is better? Letting that continue? Perpetuating it?
Or tearing it down, and letting what comes next be far superior. Built from the remains, building something else from the ashes.
[ It's a real wish, two years in that place left him still aching to see that destruction, to build it. It was a part of him now, even if he also wants to see it all through. It's complex. It's messy. It's contradictory. It's alive.
Now, though, it's all the drive. ]
I suppose I shouldn't be surprised that you wouldn't understand this sort of thing. [ A shrug. ] Ah, well. I tried.
[ He lifts his gun. ]
no subject
It seems like any time they try and push themselves, they end up in a situation like this. A pile of caustic corpses eating away at their body, leaving them half-melted and dying. A lance of blood aimed right at their head, ready to pierce them through.
You have to keep going, too.
But here...
Don't you fucking dare let go of your helm before the voyage is over.
Silco, the man before them now, always convinced that he's right, ready to burn this world down, one of the people they (against their better judgment) came down here to retrieve...
Because... I won't either.
...doesn't have either of those things.]
< No you didn't. You haven't told me what you plan to build, just what you want to destroy. You keep getting on me for thinking in ways you don't think are logical, so show me the logic. What do you have to offer besides destruction? What does the world you want to see look like? >
no subject
You know what Silco likes the most? It's talking about how right he is. ]
It's freedom. [ A place for Jinx to be her fullest self. A playground for the strongest to claw their way to the top. It's a Zaun free from Piltover's boot in all but name. ]
A place unrestrained, but not uncontrolled. Where the limits are only what one can be able to grasp, and where the wild and free will be unrestrained.
[ It's the same as he had before. A truly wild playground made with his daughter in mind. ]
no subject
[Already they have a feeling this is something they won't agree with. It's just too...
Familiar.]
< How do you keep it from-- > [A quick expulsion of air and a wince as they shrug off the shoulder of their coat. All the better to gather more fabric to hold over their wound.] < --becoming like the world you hate right now? >
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[ This is where it gets sticky, you see. Before, when this was a dream that could be attained, this was to be a collaborative effort. (Not that Silco was very collaborative.) The intention had been to make it a world Jinx could do what she wished in. Nothing else mattered. It had all been for her. To give her a place to feel alive, and free. Safe? No, but no world was safe. Silco didn't have the mind for that.
What he imagines is a place like Zaun. Free. Wild. Untamed. There are people at the top, but it is an ever-shifting landscape. ]
Power comes, Dante, to those who can grasp it. If one can take it. They will take it. That is natural, it will build a world where one can become he most powerful version of themselves.
And with the right voices to start it off in the right direction... it will follow appropriately.
[ His voice, obviously.
Unfortunately, Dante's instinct is correct ]
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And then they slowly shake their head.]
< No it won't. >
[They sound almost disappointed, yet firm.]
< You'll end up with a world even worse than this one. Somewhere cold and heartless, that drags people under and leaves them for dead. You might be strong, but it doesn't mean you'll have what you want most. Your world's gonna leave a lot of people empty. >
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[ The scoff comes quick, and blunt. ]
And do you think that isn't this world? Do you think that isn't my world?
[ He's never explained to Dante the similarities between Zaun and the City, and he's not inclined to do so now. ]
Every world leaves people empty. That's the point of making it better, making it right. That should serve a purpose, not be senseless.
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And yet his words hit them harder than they expect. Suffering with a purpose. With destination and meaning. Those things that make it all worth it, that make it more than simple sacrifice.
Thoughts so close to their own that day on the Great Lakes. And yet, the world he wants to come from it...]
< I just don't think the way to solve it is by doing more of the same. That's all. >
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[ He says, his tone chiding. ]
That was something I was already aware of. You were never going to agree with us. You're too soft for that.
[ Corrupted Silco? More like Silco saying the things he thinks out loud...
Which he doesn't exactly hold back from as it is. ]
If you thought there was a better way, why haven't you done it, then?
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Because I'm only one person.
Because I don't know how.
And so they say nothing. Because there is no good answer. Because they'd only serve to feed into his own.]
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That's what I thought.
You see, Dante, I have a philosophy on how to change one's fate. It's something I learned when I was a boy.
[ Mid thirties. Whatever. ]
Change doesn't come by mere will. It must be forced. The base violence necessary for change. Without it, there will be no change. It will all continue, into perpetuity. The misery, the degradation.
You have not accepted that yet, of course. I'm hardly surprised.
[ A lazy wave of his gun, gesturing. ] One wonders if you ever will.
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[The wind's been taken out of their sails. They sound quieter now. Tired, yet still resolute.
Every road they've walked that lead to change was paved with bloodshed, every step along it taken with the will to change. But there was always something else there. Behind that final leap, there was always something more.]
< I don't want to, either. Besides, I'm not here to change the world anyway. >
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Too focused on the cost, too focused on the loss, to even bother with the changing. Happy to just perpetuate the inadequacies of the world. Happy to just let it all... continue.
His face contorts into something disgusted. ]
Then what use is it to live?
[ He says with... disappointment. (Silco will remember this) ]
If you're not out to change the world, then simply get out of the way, while those of us who will do all of the work, then.
I'm not satisfied with simply accepting it. I never will be.
[ That, at least, is textbook silco down to his core. corruption or no. ]
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< I'm here to bring people back. To help them realize what it is that they want and the paths they need to follow. I'll keep doing it as many times as I need to. >
[They know that much. Believe that much.]
< That goes for here, too. >
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[ Deadpan. ]
You're not even worth the time, apparently. [ Why had he even bothered wasting it? He tipped a head to send a Gallu spirit their way, even while he started moving towards the end of the building. ]
Enjoy spinning your wheels, Dante. It seems that's what you're best at.
[ He takes a leap for the next building, to start moving on. To go harass someone else.
Thankfully, the Gallu spirit looks unenthusiastic at best. Dante is easy. They might as well move them along. ]