𝚂𝚢𝚗𝚏𝚕𝚞𝚡 𝙼𝚘𝚍𝚜 (
synfluxmods) wrote in
synflux2025-06-01 12:03 am
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Entry tags:
- !event,
- arcane: jinx,
- arcane: silco,
- azur lane: akagi,
- chainsaw man: aki hayakawa,
- chainsaw man: denji,
- critical role: taryon darrington,
- cyberpunk 2077: johnny silverhand,
- devil summoner: raidou kuzunoha,
- elfen lied: lucy/kaede,
- fate/grand order: senji muramasa,
- fate/grand order: tezcatlipoca,
- final fantasy 7: kadaj,
- honkai star rail: aventurine,
- honkai star rail: dr. ratio,
- jujutsu kaisen: choso,
- jujutsu kaisen: suguru geto,
- jujutsu kaisen: yuji itadori,
- jujutsu kaisen: yuta okkotsu,
- limbus company: dante,
- limbus company: vergilius,
- mobile suit gundam seed: dearka elthman,
- mobile suit gundam seed: yzak jule,
- my hero academia: katsuki bakugo,
- noragami: yato,
- original character: aodh,
- pacific rim: raleigh becket,
- player event,
- rise of the tmnt: donatello,
- touken ranbu: tsurumaru kuninaga,
- trigun stampede: vash the stampede
TRAVEL/KAIJU LOG #8
ANGELS FALL INTO THE UNDERWORLD
▶ 001. OUTSIDERS UNBOUND (TRAVEL)
There are no alarm blaring this time, no signals dispatched to the Outsiders’ oculars. With all of the organization down, the Angels of LILITH are left on their own to find the source of this crisis and solve it. And find it they did: an effort led by Aventurine, Jinx, Rin and Murasama was able to locate Ereshkigal somewhere underground in the country of Iraq. Raidou was able to ascertain that this location is Kûr - the Underworld spoken of in ancient Sumerian legends - and Tezcatlipoca used his divinity to confirm what many feared: the missing goddess has been corrupted and has become a calamity attempting to end humanity. What of the seven others who have disappeared? Tsurumaru, Ratio, Silco, Godzilla, Yzak, Bakugou and Hiyori? Are they corrupted too or are they prisoners? And what of Yuji who foolishly leaped into a rift in an attempt to rescue his friends? According to Dante’s efforts to connect with them, they are safe but they aren’t exactly in their right mind. But in what way?
Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworld’s entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of Kûr, may be able to guide the Outsiders once they get there.
The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITH’s cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?
Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworld’s entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of Kûr, may be able to guide the Outsiders once they get there.
The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITH’s cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?
▶ 002. KUR KIGAL IRKALLA (RUINS OF THE TEMPLE OF ISHTAR, IRAQ)
Upon arriving, the heat is scorching and the sight is one unlike any the Outsiders have seen before. No futuristic buildings nor old-fashioned houses can be found - instead, there are the ruins of a three thousand years old city. Dr. Masuda welcomes the Outsiders, explaining to them the ongoing archaeological efforts that have been undertaken to restore the site thanks to modern technology.
And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.
"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtar’s iconography throughout the ruins destroyed. What’s weird is that nothing else’s been damaged - it’s like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasn’t there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they haven’t returned yet."
He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasn’t been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.
And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.
"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtar’s iconography throughout the ruins destroyed. What’s weird is that nothing else’s been damaged - it’s like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasn’t there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they haven’t returned yet."
He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasn’t been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.
▶ 003. GATE OF GRAVE KEEPER (FIRST GATE OF THE UNDERWORLD
After a period of traveling through the dark cavern, the air is cool and smells sharply of earth and iron. They will be greeted by a pale glow. When they come close, they will see the light coming from several cages that line a single path which leads them deeper and deeper - all identical to the one Ereshkigal is usually seen carrying around.
They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.
Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.
For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.
Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallû spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.
"I didn't expect so many to make it this far. I'm surprised."
The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.
They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.
Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.
For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.
Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallû spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.
"I didn't expect so many to make it this far. I'm surprised."
The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.
▶ 004. GATE OF REASON (SECOND GATE OF THE UNDERWORLD)
As Outsiders descend further into the Underworld, the ocular network becomes spotty, making it difficult to keep in contact with each other, though it is still possible with concentrated effort.
Upon exiting a narrow passageway, they are greeted with a pathway that branches into two, with what seems like Rifts at each end. Despite their appearance, they do not give off any Rift energy, nor do they cause any Rift poisoning symptoms.
Cackling laughter resounds as a Gallû Spirit bursts into existence from blue flames. When it speaks, the voice that comes out of it is eerily familiar:
“You’ve proven you can fight, but what of your mind? Use your brain and make your way towards me, or suffer a foolish death.”
Immediately, the world descends into chaos. It blurs, twists and undulates unpleasantly. Colors mix, yet somehow retain their shape. It is a vivid hallucination, as if one had taken psychedelic drugs. The Gallû Spirit cackles again as it disappears, leaving them to their doom.
Entering either portal will lead Outsiders to a wide cavern with even more portals. The cracks in the ground and streams of deep, rushing water are wide enough to fall into. There are slopes, rocky platforms and other natural cave hazards. Portals dot the walls and ceiling, tilted sideways or even upside down. Others traversing the maze can be seen sideways and upside down, even if they feel they're right side up. It's an Escher maze. For the especially keen, they may notice the faint scent of chalk lingering around some portals. Or, instead of the echoes of cave ambiance, the portals emit silence with the occasional flutter of a page, as if they’re in a library.
Once they find the exit, Outsiders are greeted with a gate decorated with Greco-Roman motifs, sandwiched between stone shelves lined with carvings of tablets, books and scrolls. Sitting atop the frame that juts out of the rocky walls is a familiar man in unfamiliar form, playing with a cube containing a blue flame and looking bored out of his mind.
“Not bad. Five points.”
▶ 005. GATE OF EXCISION (THIRD GATE OF THE UNDERWORLD)
From the last gate, Outsiders will have to navigate semi-narrow passageways and fissures, lined with bioluminescent mushrooms. It’s easy to get lost, so make sure to use the buddy system to make your way through! It opens into a chasm, leading to a dock, and a lake. The buildings around the dock are decrepit and old.
In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. It’s just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.
There are Gallû spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorer’s garb – it’s Dr. Jones and the missing archaeologists!
"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"
With the last word, the archaeologists and the Gallû spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.
In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. It’s just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.
There are Gallû spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorer’s garb – it’s Dr. Jones and the missing archaeologists!
"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"
With the last word, the archaeologists and the Gallû spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.
▶ 006. GATE OF SURVIVAL (FOURTH GATE OF THE UNDERWORLD || KAIJU FIGHT)
As the Outsiders descend a black staircase, they find a towering gate lit by flickering blue flames and a brick path leading to an endless field of lava. Thunder cracks as rain hisses against the magma. Overhead, clouds churn, lightning dancing through the Underworld’s ceiling.
A roar echoes from the gate and Gallû Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.
CW: GORE, LOSS OF LIMBS The battle is savage, with Lucy and Gilgamesh delivering the strongest blows. Lucy’s attack lands early in the fight, and the confusion caused to the kaiju by Raidou and Taryon’s recitals coupled with Akagi, Donatello, and Dearka’s musical interference allows for a clean cut that removes the beast’s right arm! Thanks to Hunter’s ice magic, the beast is frozen solid in ice long enough for Kadaj to strike in deeply! Bravely, Muramasa allows Cagalli’s Akatsuki to throw him towards the kaiju like an angry sword wielding baseball. Capitalizing on Godzilla’s weakened legs Athrun seizes his tail and sends Godzilla tumbling to the ground. Nanami further unbalances the kaiju, allowing Gilgamesh to capitalize on this with his own attacks, the force of which knocks the kaiju hard enough that the tail rips right off!
END CW
This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurine’s falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasa’s arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.
The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.
Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.
A roar echoes from the gate and Gallû Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.
█ █ █ MONSTER DEBRIEF SHEET
NAME: 𒃀𒀭𒂠𒍠𒁠𒇠𒇠𒀀
HEIGHT: 13m
WEIGHT: ???
CLASS: Extremely Dangerous
LOCATION: The Underworld
ABILITIES: Produces a high temperature energy and is capable of using it as a method of ranged attack. Armored Scales, sharp teeth and claws, tail is likewise a dangerous weapon. Intelligent. Amphibious, resistant to extreme climates.
WEAKNESSES: EMP effects can interfere with the creature’s energy attacks. Exposure to music or verse causes confusion that will make attacking easier. Angering it will cause the creature to fight more recklessly, leaving openings that can be exploited.
EXTRA NOTES: Exercise caution attacking the creature from behind, do not engage it should it enter water.
RIFT EFFECTS: Corruption, Sumerian Fever
█ █ █ ATTACHED PHOTO:
This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurine’s falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasa’s arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.
The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.
Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.
▶ 007. AFTERWORD.
Welcome to the 6th travel log but 8th kaiju log... We'll just call it the 8th kaiju log. As mentioned in the last mingle, the June event is a player plot in which the Outsiders have come together in order to resolve the present crisis.
In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesn’t need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.
This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesn’t need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.
This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
001. OUTSIDERS UNBOUND (TRAVEL) With none of the usual alarms or notifications, Outsiders are on their own in terms of figuring out the current crisis. Through the collective efforts of the Outsiders, they will have discovered a route to Ereshkigal and potentially the missing through Iraq. Outsiders are expected to find their own way to Kûr - the Underworld,whether with some help or through the data portal through Egypt.
002. KUR KIGAL With their arrival to the old city, Outsiders are provided shelter in the form of restored buildings that have been retro-fitted for their comfort. With food and shelter no longer a concern Dr. Masuda takes the Outsiders to the Temple of Ishtar where the trials await them deep in the tunnel and caves systems.
003. GATE OF GRAVE KEEPER In the first gate, Outsiders may find pitfall traps and strange gravestones with familiar names written on them. Gallû spirits can manifest as figures from characters' pasts and will try to convince characters to succumb to the effects of the Rift. Overcoming the trial and defeating Tsurumaru will allow Outsiders to pass to the next gate.
004. GATE OF REASON Outsiders must battle nauseating hallucinations and navigate a portal maze with dangerous traps and Gallû spirits. They can find portals that smell like chalk or sound like turning pages to reach the exit. Reaching the end and defeating Ratio will lead to the next gate.
005. GATE OF EXCISION Outsiders must work together to move throughout fissures, dangerous water, and trap buildings. They can encounter the missing scientists who are drugged to be berserk, stronger, and have more stamina. Defeating them and Silco will allow Outsiders to move on to the next gate.
006. GATE OF SURVIVAL Outsiders must climb up a staircase and fight Gallu spirits while avoiding energy blasts from Godzilla. The environment is very stormy and hot because of magma. Defeating the kaiju will allow Outsiders to move on the next gate but also provide them with a moment to rest and recover.
no subject
No, I don't.
[ He knows that, of course. She's not the Matron, she's not really even controlling him. If anything, she has a live wire in hand, trying to keep it from shocking her, lashing out at the lot of them.
He leans in, almost slotted against him. He knows how they fit now, but — ]
But do we belong with them? Under LILITH's thumb either?
[ They could still do it. Let that secret wish they hold in their hearts. The corruption has gone both an easy and difficult target in Silco, and it tries to keep hold on him as best it can, but there's something there — it's slipping. ]
no subject
[Vergilius would very much like it if he didn't belong to any group. Any corporation. He became a Color partially because he wanted to avoid the constraints of someone else's power.]
[Ironic, that he's standing here, that he's talked about belonging to someone else, and belonging to Silco is....hm. The man is almost pressed against him - he turns his gladius aside as to not burn him.
But...at the very least, its better than what you have here. [A noted glance to his...lack of hand.] There, where you won't be destroyed for some pathetic semblance of what you wish.
no subject
'We', he says. That shouldn't make something about this whole endeavor feel as nauseating as it does. His purpose, it's... The matron never tossed him aside. This wasn't for Ereshkigal. This was for him, for her, for his daughter's soul — the one that had so readily tossed him aside the moment his body started cooling.
But...Is he right? Did he ever need others? The rest of them, they would turn against him in the end. The moment one of their loved ones betray them, and Silco deals with it. The moment they lose their grip on their purpose. They won't remain.
Would it be better to have that wish somewhere else? Where there's... A match.
Still, Silco hates it. That they control them, the occasional buzzing in the back of his head if he so much as considers taking drastic action, the way that they're under something that looks like control. It's a marvel that that he's been left to his own devices as much as he has.
He indicates his hand, and Silco turns to look down at it, only briefly. It's a distant thing. Being reminded though... It reminds him of the pain. He can't move it anymore, he wants to, but there's nothing there.
It all hurts. He breathed in, breathed out. ]
Do you really think LILITH would prevent me from being cut in two? [ He protests. It's weaker. He's never relied on them before.] I think the lot of them would rather I burn here and now.
[ but maybe others...]
no subject
[And he can't help it - he tilts his head, eyes tightening slightly in something half amused. The glow of them twinkles.]
But...don't you have a bodyguard? Or am I misremembering that?
no subject
He should look away from that look of his. He doesn't. Something about it holds him in place, like he's been pinned down. How often they do that, pin each other down with a look, and flay little bits of each other off with every encounter. ]
Hm. [ A flicker of that shark's smile in response. ] I think I remember something about that...
Is that what you're doing now?
no subject
[...He can't help it. He shouldn't. In a way, maybe he is putting it on strong, a way to pull in the man to get him to leave these stupid circumstances. Tch. It's not like the man's been gone for that long, even.]
[But he's leaning down, further, further, as his nose brushes along the bridge of the other's brow. As if its easy, as if he can't help himself.]
[He...really can't help himself.]
Of course, if you don't want it...I can leave.
I close my eyes... This psychopath...
Does he know? That he'd always intended to make sure he stayed? The intention had been to make sure he stayed with him, both of them agents of destruction to tear this world down from the rafters. He thinks he would still enjoy that, a part of him always would. Take this world and every single other one down with it, break them apart, and see what lies at the heart of them all. A lonely goal, leaving one solitary and derided.
He doesn't want him to go, though. He tries to break the grip on his wrist, so he can reach out, to grip his lapel. ]
Don't.
[ Leave Him.
That's the whole problem, isn't it? That they're all going to leave. Tezcatlipoca did, Jinx did, Set did, Vander... It will happen with him too. He will leave, they always do. All of them. They find that last threshold, the last line. Something they can no longer take, and that's it. For a man who prizes loyalty, he so rarely has had it (through no fault of his own — he deludes himself) and he knows — knows it will always go this way. The cycle will repeat itself. Over and over, and over again. Hasn't it already! The only ones who will remain in the end will be —
So why is he being so foolish, to ask him to stay? ]
no subject
[But deep down...he's lonely. He's human. He's broken. He wants...this, whatever this is, whatever they have, whatever they keep glancing away from. He doesn't know that he's ever felt so wanted before. It's a terrifying thing. As if he is angel, demon, all in one.]
[...No, maybe to Silco, he really is just a man. They're both men, desperate for connection.]
[He shakes his head, voice a hoarse whisper.]
I won't.
[He won't leave.]
That's why we will go together. Out of this place. I won't let anyone else hurt you.
no subject
Vergilius jacket feels familiar under his fingers. How many times had he grabbed it, and tugged it down? How many times had he brushed dirt off of it? Was that just an excuse to touch him?
They both wanted it, whatever it was, something they refused to define, because definition meant that it was tangible, and once it was tangible, couldn't it be taken away? Wasn't it already in danger of being taken away? By himself? Who should he fear here, except his own foolishness. ]
Very well — [ It's not really a decision as it is like excavating the roost. At Silco's core is that lovely man, terrified of being left alone again. He's filled it with so many different things, trying to ease that black hole, but it consumes everything. Still, it consumes, but maybe it's a little bit smaller, doesn't fit the corruption in quite the same way. ]
— You're worth every krypto, you know.
[ And maybe even worth waiting to burn the world for. ]
no subject
[He's shifting only for a moment to turn off his gladius, reholster it on his back. His free hands move - slow, sure, across the other's waist. And then, without a single word of warning, he's scooping him up as easy as anything into his arms, like he barely weighs a thing.]
Let's go, then.
[Out of this mess, back to LILITH, away from chaos and world-ending nightmares and implanted dreams. Vergilius's head bows over Silco's, dark bangs framing vivid eyes.]
...She won't have you.
[He will.]
da princess carry... 😌
He's weaker as it seems to relax its grip on him. His eye seems to darken, like all the blood shot into it is bleeding out, leaving that dark pit behind, all the colors fading, just that pinprick of orange left, glowing in the dim almost-night of the gate. He breathes out, and it feels like he's exhausted. Too tired.
How long has it been since he simply was, that old weight from Kenos, that madness, a harried and violent thing. Silco had been so feral when he arrived, twisted and cruel and all he knew was the fight. He's tired. He's just so, so tired. That's all he's been doing, is fighting, for so long. ]
Of course she won't.
[ His fingers on one hand twitch. He lifts his hand, very nearly brushes back those bangs. Stops. ]
We both know who does.
[ Maybe that's a little too close, a touch too honest. Maybe it is, but maybe it isn't. Maybe it's the flood of pain seeping in, or the poison, the injuries he's fighting. Or maybe Silco's spent too long talking to a specter when he could have been talking to the real thing. ]
OF COURSE!!!!!!!
[It just caught up to him. Now, with his self returning, it all comes crashing down like a deck of cards. Either way, he selfishly feels satisfied to see the familiar beady orange dot of his eye. This is the Silco he knows.]
We do know that.
[More selfishness - he's bending down just a little more, and his lips meet the other's forehead. Barely a brush.]
You're with me, now.
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This shouldn't feel like anything. It certainly shouldn't feel like — this. Inscrutable, undefined, but defined at the same time. He really could believe, if just for a second, that nothing was going to happen to him. Wouldn't that be a marvel? ]
Hm, that's right. [ This is the Silco he knows. He's always been the same Silco he knows. Weak, quickly fading, but still he is always, always greedy. He tipped his head just so to seek him out. He'd always wanted him to be more selfish. Take more.
He tips his head to take more now. Maybe it's the pain, or the haze from everything crashing down, but... he doesn't even spare a thought for how far they are from the edge of the roof. ]
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[No, even after these weeks, the feeling of the man has never left him. How very novel. How very sweet.]
[He smiles into the kiss, before breaking it.]
Mm. [The quiet of his voice is for Silco alone.] Welcome back.
[It's time to go home.]
[He can't do more, here. Silco has to heal. But he will get him to the right hands for that, and then continue the mission. Vergilius moves to the stairwell door. He could just leap off the building, but with Silco in hand, he hardly wants any impact to hurt him. It will take longer. That's fine.]
🎀 congratulations lads
Well, it'll be for the best to get him someplace safe for the rest of the mission. Silco isn't much help on a good day, let alone in this condition, and besides...
Well. Vergilius takes his time, doesn't jostle him — dare we say it, he's gentle with him — and on the way down he promptly passes out. ]