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Entry tags:
- !event,
- arcane: jinx,
- arcane: silco,
- azur lane: akagi,
- chainsaw man: aki hayakawa,
- chainsaw man: denji,
- critical role: taryon darrington,
- cyberpunk 2077: johnny silverhand,
- devil summoner: raidou kuzunoha,
- elfen lied: lucy/kaede,
- fate/grand order: senji muramasa,
- fate/grand order: tezcatlipoca,
- final fantasy 7: kadaj,
- honkai star rail: aventurine,
- honkai star rail: dr. ratio,
- jujutsu kaisen: choso,
- jujutsu kaisen: suguru geto,
- jujutsu kaisen: yuji itadori,
- jujutsu kaisen: yuta okkotsu,
- limbus company: dante,
- limbus company: vergilius,
- mobile suit gundam seed: dearka elthman,
- mobile suit gundam seed: yzak jule,
- my hero academia: katsuki bakugo,
- noragami: yato,
- original character: aodh,
- pacific rim: raleigh becket,
- player event,
- rise of the tmnt: donatello,
- touken ranbu: tsurumaru kuninaga,
- trigun stampede: vash the stampede
TRAVEL/KAIJU LOG #8
ANGELS FALL INTO THE UNDERWORLD
ā¶ 001. OUTSIDERS UNBOUND (TRAVEL)
There are no alarm blaring this time, no signals dispatched to the Outsidersā oculars. With all of the organization down, the Angels of LILITH are left on their own to find the source of this crisis and solve it. And find it they did: an effort led by Aventurine, Jinx, Rin and Murasama was able to locate Ereshkigal somewhere underground in the country of Iraq. Raidou was able to ascertain that this location is KĆ»r - the Underworld spoken of in ancient Sumerian legends - and Tezcatlipoca used his divinity to confirm what many feared: the missing goddess has been corrupted and has become a calamity attempting to end humanity. What of the seven others who have disappeared? Tsurumaru, Ratio, Silco, Godzilla, Yzak, Bakugou and Hiyori? Are they corrupted too or are they prisoners? And what of Yuji who foolishly leaped into a rift in an attempt to rescue his friends? According to Danteās efforts to connect with them, they are safe but they arenāt exactly in their right mind. But in what way?
Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworldās entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of KĆ»r, may be able to guide the Outsiders once they get there.
The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITHās cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?
Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworldās entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of KĆ»r, may be able to guide the Outsiders once they get there.
The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITHās cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?
ā¶ 002. KUR KIGAL IRKALLA (RUINS OF THE TEMPLE OF ISHTAR, IRAQ)
Upon arriving, the heat is scorching and the sight is one unlike any the Outsiders have seen before. No futuristic buildings nor old-fashioned houses can be found - instead, there are the ruins of a three thousand years old city. Dr. Masuda welcomes the Outsiders, explaining to them the ongoing archaeological efforts that have been undertaken to restore the site thanks to modern technology.
And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.
"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtarās iconography throughout the ruins destroyed. Whatās weird is that nothing elseās been damaged - itās like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasnāt there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they havenāt returned yet."
He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasnāt been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.
And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.
"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtarās iconography throughout the ruins destroyed. Whatās weird is that nothing elseās been damaged - itās like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasnāt there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they havenāt returned yet."
He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasnāt been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.
ā¶ 003. GATE OF GRAVE KEEPER (FIRST GATE OF THE UNDERWORLD
After a period of traveling through the dark cavern, the air is cool and smells sharply of earth and iron. They will be greeted by a pale glow. When they come close, they will see the light coming from several cages that line a single path which leads them deeper and deeper - all identical to the one Ereshkigal is usually seen carrying around.
They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.
Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.
For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.
Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallĆ» spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.
"I didn't expect so many to make it this far. I'm surprised."
The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.
They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.
Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.
For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.
Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallĆ» spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.
"I didn't expect so many to make it this far. I'm surprised."
The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.
ā¶ 004. GATE OF REASON (SECOND GATE OF THE UNDERWORLD)
As Outsiders descend further into the Underworld, the ocular network becomes spotty, making it difficult to keep in contact with each other, though it is still possible with concentrated effort.
Upon exiting a narrow passageway, they are greeted with a pathway that branches into two, with what seems like Rifts at each end. Despite their appearance, they do not give off any Rift energy, nor do they cause any Rift poisoning symptoms.
Cackling laughter resounds as a GallĆ» Spirit bursts into existence from blue flames. When it speaks, the voice that comes out of it is eerily familiar:
āYouāve proven you can fight, but what of your mind? Use your brain and make your way towards me, or suffer a foolish death.ā
Immediately, the world descends into chaos. It blurs, twists and undulates unpleasantly. Colors mix, yet somehow retain their shape. It is a vivid hallucination, as if one had taken psychedelic drugs. The GallĆ» Spirit cackles again as it disappears, leaving them to their doom.
Entering either portal will lead Outsiders to a wide cavern with even more portals. The cracks in the ground and streams of deep, rushing water are wide enough to fall into. There are slopes, rocky platforms and other natural cave hazards. Portals dot the walls and ceiling, tilted sideways or even upside down. Others traversing the maze can be seen sideways and upside down, even if they feel they're right side up. It's an Escher maze. For the especially keen, they may notice the faint scent of chalk lingering around some portals. Or, instead of the echoes of cave ambiance, the portals emit silence with the occasional flutter of a page, as if theyāre in a library.
Once they find the exit, Outsiders are greeted with a gate decorated with Greco-Roman motifs, sandwiched between stone shelves lined with carvings of tablets, books and scrolls. Sitting atop the frame that juts out of the rocky walls is a familiar man in unfamiliar form, playing with a cube containing a blue flame and looking bored out of his mind.
āNot bad. Five points.ā
ā¶ 005. GATE OF EXCISION (THIRD GATE OF THE UNDERWORLD)
From the last gate, Outsiders will have to navigate semi-narrow passageways and fissures, lined with bioluminescent mushrooms. Itās easy to get lost, so make sure to use the buddy system to make your way through! It opens into a chasm, leading to a dock, and a lake. The buildings around the dock are decrepit and old.
In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. Itās just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.
There are GallĆ» spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorerās garb ā itās Dr. Jones and the missing archaeologists!
"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"
With the last word, the archaeologists and the GallĆ» spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.
In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. Itās just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.
There are GallĆ» spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorerās garb ā itās Dr. Jones and the missing archaeologists!
"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"
With the last word, the archaeologists and the GallĆ» spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.
ā¶ 006. GATE OF SURVIVAL (FOURTH GATE OF THE UNDERWORLD || KAIJU FIGHT)
As the Outsiders descend a black staircase, they find a towering gate lit by flickering blue flames and a brick path leading to an endless field of lava. Thunder cracks as rain hisses against the magma. Overhead, clouds churn, lightning dancing through the Underworldās ceiling.
A roar echoes from the gate and GallĆ» Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.
CW: GORE, LOSS OF LIMBS The battle is savage, with Lucy and Gilgamesh delivering the strongest blows. Lucyās attack lands early in the fight, and the confusion caused to the kaiju by Raidou and Taryonās recitals coupled with Akagi, Donatello, and Dearkaās musical interference allows for a clean cut that removes the beastās right arm! Thanks to Hunterās ice magic, the beast is frozen solid in ice long enough for Kadaj to strike in deeply! Bravely, Muramasa allows Cagalliās Akatsuki to throw him towards the kaiju like an angry sword wielding baseball. Capitalizing on Godzillaās weakened legs Athrun seizes his tail and sends Godzilla tumbling to the ground. Nanami further unbalances the kaiju, allowing Gilgamesh to capitalize on this with his own attacks, the force of which knocks the kaiju hard enough that the tail rips right off!
END CW
This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurineās falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasaās arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.
The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.
Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.
A roar echoes from the gate and GallĆ» Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.
ā ā ā MONSTER DEBRIEF SHEET
NAME: ššš š š š š š
HEIGHT: 13m
WEIGHT: ???
CLASS: Extremely Dangerous
LOCATION: The Underworld
ABILITIES: Produces a high temperature energy and is capable of using it as a method of ranged attack. Armored Scales, sharp teeth and claws, tail is likewise a dangerous weapon. Intelligent. Amphibious, resistant to extreme climates.
WEAKNESSES: EMP effects can interfere with the creatureās energy attacks. Exposure to music or verse causes confusion that will make attacking easier. Angering it will cause the creature to fight more recklessly, leaving openings that can be exploited.
EXTRA NOTES: Exercise caution attacking the creature from behind, do not engage it should it enter water.
RIFT EFFECTS: Corruption, Sumerian Fever
ā ā ā ATTACHED PHOTO:
This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurineās falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasaās arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.
The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.
Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.
ā¶ 007. AFTERWORD.
Welcome to the 6th travel log but 8th kaiju log... We'll just call it the 8th kaiju log. As mentioned in the last mingle, the June event is a player plot in which the Outsiders have come together in order to resolve the present crisis.
In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesnāt need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.
This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesnāt need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.
This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
001. OUTSIDERS UNBOUND (TRAVEL) With none of the usual alarms or notifications, Outsiders are on their own in terms of figuring out the current crisis. Through the collective efforts of the Outsiders, they will have discovered a route to Ereshkigal and potentially the missing through Iraq. Outsiders are expected to find their own way to Kƻr - the Underworld,whether with some help or through the data portal through Egypt.
002. KUR KIGAL With their arrival to the old city, Outsiders are provided shelter in the form of restored buildings that have been retro-fitted for their comfort. With food and shelter no longer a concern Dr. Masuda takes the Outsiders to the Temple of Ishtar where the trials await them deep in the tunnel and caves systems.
003. GATE OF GRAVE KEEPER In the first gate, Outsiders may find pitfall traps and strange gravestones with familiar names written on them. GallĆ» spirits can manifest as figures from characters' pasts and will try to convince characters to succumb to the effects of the Rift. Overcoming the trial and defeating Tsurumaru will allow Outsiders to pass to the next gate.
004. GATE OF REASON Outsiders must battle nauseating hallucinations and navigate a portal maze with dangerous traps and GallĆ» spirits. They can find portals that smell like chalk or sound like turning pages to reach the exit. Reaching the end and defeating Ratio will lead to the next gate.
005. GATE OF EXCISION Outsiders must work together to move throughout fissures, dangerous water, and trap buildings. They can encounter the missing scientists who are drugged to be berserk, stronger, and have more stamina. Defeating them and Silco will allow Outsiders to move on to the next gate.
006. GATE OF SURVIVAL Outsiders must climb up a staircase and fight Gallu spirits while avoiding energy blasts from Godzilla. The environment is very stormy and hot because of magma. Defeating the kaiju will allow Outsiders to move on the next gate but also provide them with a moment to rest and recover.
no subject
flowers, though. ]
So, is this in preparation?
no subject
Well, who knows? Maybe, yeah, but that ain't quite my intention. Wouldn't be too bad, though. If people kick the bucket on this little excursion, at least they won't have far to go.
[ He pauses and looks to the side towards whichever way lays ahead. ]
...Symbolically speaking, heading forward is heading into death. That's pretty consistent regardless of the culture. So, these are kinda a guide if you get lost. Body or not.
[ And to demonstrate, at least somewhat, he picks up the cup that is his makeshift pot and holds it up for her to take a better look at. Or, rather, to smell, because as soon as he brings it close, the fragrance of it is rather strong for such a little flower. It's a pleasant smell. ]
Can always follow the scent of marigolds. It'll lead you somewhere good. That's the idea, anyways.
no subject
Don't know much about flowers. Or something after death. Dead is dead.
[ a telling beat. she plucks at her skin. ]
Usually.
no subject
[ He repeats it with a sly little smile as he sets it back down to finish up his little task. ]
Can at least say that dead isn't always dead, but. Yeah, usually. We death gods are generally pretty protective of the souls that we get and don't let 'em back.
[ It's just a little more dirt, a little water so that it has at least something to drink, but he's also not expecting it to last one. Practically speaking, there's no sun down here. Metaphorically speaking... Well, he's not sure just how long a living thing like this will last. ]
There's always an "after", at least. Some are just more obscure than others.
no subject
What's the "after" like? For you?
no subject
Hm⦠Donāt usually like to spoil the surprise, but.
[ He shrugs, since heās actually kidding. Heās described it to a few people at this point, so it doesnāt feel like all that much of a secret. The way that people experience it is different anyways. ]
Well, our afterlife is a complicated system overall, but Iāll ignore the rest of it. For me? Itās two parts.
[ He sits back too, fishing out a cigarette that he lights as he talks. ]
My realm is called Mictlampa. When you arrive, itās the land of mist as far as you can see. Itās calm and quiet. All there is in a light in the twilight, and there, youāll find my campfire. Itās a place to sit and rest. To talk, if someone wants to. Dying aināt easy, and some people got more they have to process than others. Iām there to listen more than talk, but the point is to be able to accept āyep, that was the end.ā
[ He takes a drag on the cigarette, and itās a natural pause before he smiles. Itās cool and enigmatic, so itās hard to read what he thinks about the next part. ]
After that? Itās paradise, my friend. Iām only the first stop on the overall journey a soul takes, so Iām where you rest up beforehand. As long as someone wants to stay in Mictlampa before they venture onto the trials of Mictlan, I donāt mind. Well, might give the long-timers a hard time about takinā their sweet time, but itās still their decision.
[ He laughs, since he knows thatās not exactly descriptive, but. He knows that actual answer is a bit funny. ]
And I change it with the times, since gotta keep my souls nice and pampered, but past hundred years or so? Itās kinda like a five star resort. Lotsa relaxing, idle luxury.
no subject
maybe she'd hate that. maybe it would hate her. maybe silco would like that if he can ever reconcile the burrs in his heart. he's changed. made deals with gods. walked unknown lands. let people into his heart. and he has to be so stubborn about it, right up to —
jinx pulls her legs closer. why does she have to fix it? she never could fix anything. but silco doesn't know how and she's trying, she's trying so hard.
if silco is gone. her throat tightens. if silco is gone. she closes her eyes. ]
Will you take him there?
no subject
He smiles, and itās almost serene. Itās a rare thing for such a chaotic god. ]
Yep. Thatās the plan.
[ Easy as that, and itās the truth. At this point, heās determined to take Silcoās soul into his care, even if heās sure the World will have some complaints about bringing in a foreign soul. Thatās his problem to handle, though, and heāll do it without complaint. ]
āCourse, I donāt expect heāll stick around with me long. Heās too restless for that. Figure Iāll have to force him to relax a little bit before he gets started on the hard part of his journey. The guy deserves to take a load off, at least in my opinion.
no subject
but all she feels is the clawing loneliness. they all go before her. to places she cannot go. she doesn't even have the right to ask. the smell of marigolds fill her senses but she just feels — cursed.
deserves it, huh? ]
Better off. That's what you mean.
no subject
[ He trails off as he considers how to explain it. His answer to her question was a simplified story of the path a soul can take, because in his experience, the full one tends to just confuse people. You have your different afterlives, your different deaths, so what makes one soul different from another, truly? Well. ]
Iāve got a fondness for people that have had rough lives. Some people end up with pretty straightforward lives, but others? Their life is a battle. Aināt always guts and glory, but itās hard-fought. I have a deep respect for that. The people that face battle after battle, trial after trial, and they still keep going forward. Maybe theyāre motivated to see tomorrow, maybe they donāt have another choice. Doesnāt matter. I respect it all the same. The paradise of Mictlampa is a testament to their battles and the acknowledgement I offer.
[ A ābutā hangs in the air as he takes another drag of the cigarette, because from that explanation, it would be easy to say that ābetter offā is what he means. As he exhales through his nose, the smoke comes out darker, smelling almost piney instead of like tobacco. And infused with just a little magecraft, it tickles against her skin like very faint electricity. ]
—But itās not life. Thereās no comparison. Could list off reasons why, some of āem would be fair enough, some of āem would sound like platitudes, but when it comes down to it? Itās because humansāwell, souls, to be generic hereāthey want to be alive more than anything else. Itās why Iām only a rest stop. The end result is to live again. Rebirth.
no subject
rebirth. she was reborn as jinx. silco urged her to kill powder. vi begged her to remember. there was no easy solution. no clean path. she chose jinx because she could recognize that she changed. and there's no going back to the sweet, innocent powder. there are glimmers, of course. she isn't so foolish to think she cut out every bleeding part of hers. hers was a messy, bitter rebirth. ghosts on her shoulder. and blood in her eyes.
she gives a quiet snort. ]
You'll be waiting forever. If you think Silco will change. And I don't mean whatever you guys went through. I mean real change. Metamorphosis.
[ she could call upon one of her fireflies to rest on her finger. for theatrical purposes. to make her point. her fireflies are just as bloody as she was. blood aside, silco just . . . is so engrained in who he is.
but jinx isn't in the mood. silco is alive. she can feel it. but they're hurtling again to another painful conclusion and she can't salvage him. she's not sure anyone else can. perhaps hustling him along to this quaint afterlife is best for him. away from jinx. he won't have to suffer her and she can just — be left behind.
she flicks at the flower petals. gently. not enough to hurt it. ]
Everyone wants to live. Nobody really knows how. Not him.
. . . And not me either.
no subject
Well. Youāve already made it to a conclusion that some people never do, at least. Thereās no āhow-toā guide on living, not even for gods. We just do the best with what we have. Sometimes it works. Sometimes it doesnāt. Not the most satisfying answer, especially from someone like me, but itās the truth.
[ He shrugs, taps out some ash, then looks to the flower rather than her as he continues. ]
In my opinion, though. Itās taking the trials of lifeāliteral or metaphoricalāand giving it all youāve got. Itās why I favor people like Silco. Like you. You got more trials than on average, and sometimes those battles are less fighting and more enduring. You make it through the worst, and after that comes some good. It might not be a lot. It might not even seem meaningful in the moment. But thereās always something. Thereās always change.
[ He looks back to her, but itās still with a hard to read smile. ]
Thatās living, to me. Metamorphosis. Every day, youāre just a little different than you were yesterday. And itās easier said than done, I know, but thereās peace in embracing that.
no subject
she gives a little snort. ]
Yeah, we're all havin' a real good time.
no subject
Well, yeah, guess I should have caveated that with ārelativeā peace. Things are hard, but theyāll get better eventually. But maybe only a little. Iām not a sunshine and optimism kinda god, donāt worry.
[ Was she worried? Probably not, but bringing some wry lightness back to the conversation suits him. He doesnāt like to be too serious for too long. Thereās a reason heād been trying to be subtle about placing these flowers in the first place, really. ]
ā¦But, tell ya what. Iāll at least be in your corner as you figure it out. Donāt know if thatās a positive or negative for you, but Iām consistent.
wrap?
It's never one or the other for me anyway. Guess we'll see how it goes.