𝚂𝚢𝚗𝚏𝚕𝚞𝚡 𝙼𝚘𝚍𝚜 (
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synflux2025-04-13 09:43 pm
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KAIJU FIGHT #7
KAIJU FIGHT #7
▶ 001. EGYPTIAN DINNER.
As the days go on, more and more evidence begins to show that the kaiju is, indeed, hiding out somewhere deep within the desert, approximately in the West area around the Qattara Depression. LILITH’s crew embarks first with all of their supplies to set up a temporary base in the ruined city of El Alamein, a small city at the edge of the desert. Outsiders are requested to wait there until further instructions, and this temporary base will be a safe haven if things get too treacherous. After all, even after all of their research, who knows what this monster is capable of doing?
Once the base is set up, Outsiders will move out, either on their camel or other means they may have to arrive at the base. The days continue to grow shorter, nighttime beginning to descend as early as 3 PM. Outsiders will also be highly recommended to consume the cyber caffeine once again as its effects from the plane ride are beginning to wear off. To their surprise, when the Outsiders arrive, a large buffet of Egyptian food will be waiting for them. Koshari, shawarma, falafel and Egyptian stew will be served. All fresh and natural ingredients! Everyone settle in and dine together… it could be the last meal you have.
LILITH suggests waiting until there is more sunlight before they hunt down the kaiju. Outsiders can rest, but do not sleep! Maybe wait for the sunrise together? Find other ways to kill some time? Maybe there are new Outsiders that would like to know about the previous kaijus? As the sun begins to rise, it paints the most beautiful sunrise that maybe Outsiders have ever seen. Were some of those new colors in the sky? How romantic.
▶ 002. QUICK AS SAND.
After the sun rises, Outsiders and LILITH prepare to leave the temporary base and head further towards the Qattara Depression. The trek starts out pretty easy, but the geography soon gets more and more dangerous, leading into what seems to be a large crevice in the Earth. Captain Yamakawa gives a report once the Outsiders have reached this area:

While it’s true that the area does contain many sand crocodiles popping out and spitting embers, there is no sight of any other kaiju. Yet, all evidence points to the fact that it is here. The rift energy is immense in this location, and those exposed may be hit with nightmares, bad memory sharing or a weakness to sunlight. As characters move along, following Yamakawa’s lead on her camel, those with keen hearing will detect it before anyone else: moaning, groaning. Sounds of agony, all coming from beneath them. It gets louder, causing Yamakawa to halt. But as soon as everyone stops, they will feel the ground start to sink beneath them.
It’s quicksand!
Yamakawa and any other Outsiders who may have been traveling close with her will soon be engulfed by the sand, first taking the camels by their legs. It’s never good to panic while in quicksand, and Yamakawa remains calm as ever, but if anyone tries to pull her and others out, she will say,

As characters vanish beneath the sand, they will see that Captain Yamakawa is correct — the quicksand leads to a hidden, ruined city beneath the Qattara Depression: a perfect lair for a kaiju who is sensitive to sunlight. Outsiders slowly fall and hit the rocky ground not-so gently, heaps of sand flowing after. Rub it from your eyes and remove it from your ears to marvel at a city that time has forgotten.
In the middle of the ruins, there is a large temple. It’s time to find that kaiju!
“Angels of LILITH, we have evidence that this area is filled with many sand crocodiles. We have supplied everyone with more shotguns and ammo, but use any other means to keep yourself safe. We have received evidence that the kaiju is in this general area. Keep alert! Who knows what sorts of powers it possesses that we may not know about!”
While it’s true that the area does contain many sand crocodiles popping out and spitting embers, there is no sight of any other kaiju. Yet, all evidence points to the fact that it is here. The rift energy is immense in this location, and those exposed may be hit with nightmares, bad memory sharing or a weakness to sunlight. As characters move along, following Yamakawa’s lead on her camel, those with keen hearing will detect it before anyone else: moaning, groaning. Sounds of agony, all coming from beneath them. It gets louder, causing Yamakawa to halt. But as soon as everyone stops, they will feel the ground start to sink beneath them.
It’s quicksand!
Yamakawa and any other Outsiders who may have been traveling close with her will soon be engulfed by the sand, first taking the camels by their legs. It’s never good to panic while in quicksand, and Yamakawa remains calm as ever, but if anyone tries to pull her and others out, she will say,
“This is it… This is how we get down below. The kaiju is under us! Angels of LILITH, hold your breath… Let the sand consume you if you wish to go further with me!”
As characters vanish beneath the sand, they will see that Captain Yamakawa is correct — the quicksand leads to a hidden, ruined city beneath the Qattara Depression: a perfect lair for a kaiju who is sensitive to sunlight. Outsiders slowly fall and hit the rocky ground not-so gently, heaps of sand flowing after. Rub it from your eyes and remove it from your ears to marvel at a city that time has forgotten.
In the middle of the ruins, there is a large temple. It’s time to find that kaiju!
▶ 003. TOMB RAIDER
The inside of the ruins are dark and mostly devoid of natural sunlight. However, there does occasionally seem to be flickers of light, as the sand above them runs fluidly across where the sky would be, almost like water. Due to the lack of visibility, Outsiders will need to utilize their LILITH-provided equipment or find other methods or sources for light. Everyone will have access to a flashlight, but there will also be abandoned torches nearby should anyone really want to impersonate Indiana Jones here. Once they arrive deeper in, they will see some of the torches spark to life, operated by a mysterious technology.
It's clear that these ruins were made for the sole purpose of housing the temple at its center, which appears to also be a type of tomb. There's a certain silent reverence to it, as it naturally demands respect. Or, it's the ominous presence of the sand crocodiles slithering about in the sands. The crocodiles can be lurking under any surface of sand, and so Outsiders will be cautioned and asked to be on the lookout, not only for themselves, but their fellow teammates.
If the crocodiles weren't alarming enough, as one enters the tomb itself, they will discover several booby traps awaiting them. If one steps carelessly, they'll find themselves at the other end of a vicious trap — some are triggered by stepping on the wrong stone, or grabbing a nearby torch. Some are even activated just by making eye contact with the wrong painting on the wall. If Outsiders feel any vibrations, they will get warnings on their oculars that a boulder may be swiftly approaching! Run and seek an alcove to hide in!
For those who are savvy with dismantling traps, they will find that some of them do have workarounds if you know the right methodology behind each one. As for if they will be given the time for it, that's another story, but maybe another Outsider can do the honors of triggering it while another suppresses it?
People should also do their best not to be drawn by some of the treasure or gems that are placed into several of the rooms with tombs. Picking up even one sliver of gold, or a gem will cause the mummies to reanimate. The mummies have an ability to produce sounds that can render people unconscious, or even cause their inner eardrums to bleed. While they are slow moving, they are also incredibly persistent, and as they're already technically dead, get on the wrong side of one and you may be stuck with it following you around. Fire seems to slow them down pretty effectively, as well. Should you be stuck with an aggressive one, however, it will do everything it can to try and harvest your organs. Completely dismembering them will un-alive them again.
Outsiders will get a notice when the rift energies increase in intensity as they traverse deeper within the tomb. Unexpectedly, it isn't the end of the tomb they're being led to, but the center of it.
It's clear that these ruins were made for the sole purpose of housing the temple at its center, which appears to also be a type of tomb. There's a certain silent reverence to it, as it naturally demands respect. Or, it's the ominous presence of the sand crocodiles slithering about in the sands. The crocodiles can be lurking under any surface of sand, and so Outsiders will be cautioned and asked to be on the lookout, not only for themselves, but their fellow teammates.
If the crocodiles weren't alarming enough, as one enters the tomb itself, they will discover several booby traps awaiting them. If one steps carelessly, they'll find themselves at the other end of a vicious trap — some are triggered by stepping on the wrong stone, or grabbing a nearby torch. Some are even activated just by making eye contact with the wrong painting on the wall. If Outsiders feel any vibrations, they will get warnings on their oculars that a boulder may be swiftly approaching! Run and seek an alcove to hide in!
For those who are savvy with dismantling traps, they will find that some of them do have workarounds if you know the right methodology behind each one. As for if they will be given the time for it, that's another story, but maybe another Outsider can do the honors of triggering it while another suppresses it?
People should also do their best not to be drawn by some of the treasure or gems that are placed into several of the rooms with tombs. Picking up even one sliver of gold, or a gem will cause the mummies to reanimate. The mummies have an ability to produce sounds that can render people unconscious, or even cause their inner eardrums to bleed. While they are slow moving, they are also incredibly persistent, and as they're already technically dead, get on the wrong side of one and you may be stuck with it following you around. Fire seems to slow them down pretty effectively, as well. Should you be stuck with an aggressive one, however, it will do everything it can to try and harvest your organs. Completely dismembering them will un-alive them again.
Outsiders will get a notice when the rift energies increase in intensity as they traverse deeper within the tomb. Unexpectedly, it isn't the end of the tomb they're being led to, but the center of it.
▶ 004. HEART OF THE TOMB.
At the very center, the first thing everyone will notice is the rift. The rift effects will be strongest in this area. Thankfully, unlike the kaiju in Transylvania, everyone will still have full access to their abilities. One thing that can be noted, however, is that the rift energy may feel stronger than before, and Outsiders may feel an odd tingle that can be felt even through their suits. They may also find that if their attention strays for too long, they can feel their limbs go a little numb, so this battle will require all their focus.
While there are rift effects, hopefully that doesn't get in the way of anyone's performance. Especially as it doesn't take long for the kaiju to kick itself into gear.
This kaiju is capable of trapping people in nightmares and illusions, as well as sharing them. In addition, by looking its target in the eyes, it’s capable of causing them to feel intense fear to the point of paranoia. These effects can last even when no longer in the presence of the Kabus. The Kabus uses the disorientation caused by its abilities to render its victims incapable of fighting back, and uses its dark and inky black tendrils to trap its victims. The tendrils cannot be cut, and almost appear illusory as well.
The mummies also seem to be working in tandem with the Kabus and will gradually make their appearance in this deepest region of the tomb. However, they seem less aggressive and are far more interested in grabbing, or biting down on Outsiders to decrease their overall mobility, especially if they fall under the Kabus nightmares.
Unlike the permanent rift in Tokyo, LILITH will eventually send in help by blocking off some rift signals, enough to eventually get them shut down. Without the power of the rift, the Kabus’ power will also begin to dwindle, which hopefully all the Outsiders take full advantage of.
While there are rift effects, hopefully that doesn't get in the way of anyone's performance. Especially as it doesn't take long for the kaiju to kick itself into gear.
█ █ █ MONSTER DEBRIEF SHEET
NAME: Kabus
HEIGHT: 3 m
WEIGHT: 10 T
CLASS: Extremely Dangerous
LOCATION: Qattara, Egypt
ABILITIES: Shortens daylight, infiltrates a being's consciousness and body through their dreams to stop their heart.
WEAKNESSES: Ice, water, sunlight, any symbols that reflect "light" or "life".
EXTRA NOTES: This is a kaiju that has never been documented by LILITH before—not much information can be provided. Proceed with extreme caution.
RIFT EFFECTS: Bad memory share, weakness to sunlight, nightmares.
█ █ █ ATTACHED PHOTO: SEE ABOVE
This kaiju is capable of trapping people in nightmares and illusions, as well as sharing them. In addition, by looking its target in the eyes, it’s capable of causing them to feel intense fear to the point of paranoia. These effects can last even when no longer in the presence of the Kabus. The Kabus uses the disorientation caused by its abilities to render its victims incapable of fighting back, and uses its dark and inky black tendrils to trap its victims. The tendrils cannot be cut, and almost appear illusory as well.
The mummies also seem to be working in tandem with the Kabus and will gradually make their appearance in this deepest region of the tomb. However, they seem less aggressive and are far more interested in grabbing, or biting down on Outsiders to decrease their overall mobility, especially if they fall under the Kabus nightmares.
Unlike the permanent rift in Tokyo, LILITH will eventually send in help by blocking off some rift signals, enough to eventually get them shut down. Without the power of the rift, the Kabus’ power will also begin to dwindle, which hopefully all the Outsiders take full advantage of.
▶ 005. AFTERMATH
It's an intense fight, and Kento Nanami along with Cagalli deliver the hardest blows with 600 HP each, the monster grows weaker. It somehow knows it is about to die, though, especially when Choso's toxic blood poisons it. It's spiteful, seeking revenge for the pain it is feeling, and when it is attacked again, it lashes out, temporarily blinding Power and releasing a deafening screech to disorient Rico. The final blow is delivered by Muramasa, and when it dies, it speaks to him, something inaudible but it sounds like it is speaking in Arabic. It dissipates into sand, and LILITH encourages Outsiders to round up the sand for further evaluation. From the looks of it, though, it appears to be nothing special.
When the Kabus is eventually defeated, Outsiders will have a pocket of time in which they must make their escape before the tomb is completely buried in sand. Perhaps, without the kaiju there, the structure is no longer stable. If Outsiders don’t want to be buried in sand, they will have to make their escape swiftly.
... But not without gathering samples: Outsiders will be prompted to collect as many samples as they can. Some of these samples will be given over to the research institute, but the researchers of LILITH also feel like they could find a use in the sand and bloody bandages that the lynx left behind.
The Outsiders and LILITH crew escape successfully, moments before the underground is filled with sand. They high trek it back to the Alexandria Institute, where they are greeted with something that Outsiders have probably been craving.. along with crowds cheering, some falling to their knees in gratitude, LILITH & the Outsiders are provided the following before flying back to Neo Tokyo:
Free lodging at the most comfortable hotels with the most comfortable beds. Finally, they can rest easily and as much as they want to without the threat of the kaiju around! It takes one full day cycle for daylight and night time to return to normal, and after a long, sleep.. LILITH encourages the Outsiders to sleep as much as they would like because they deserve it.
Right when they close their eyes, though, one more message flashes across their oculars. It's been awhile since Outsiders have heard from their robotic-tentacled Commander. After all of that, he has a few words. On voice, he speaks, but then he also sends a text message:

When the Kabus is eventually defeated, Outsiders will have a pocket of time in which they must make their escape before the tomb is completely buried in sand. Perhaps, without the kaiju there, the structure is no longer stable. If Outsiders don’t want to be buried in sand, they will have to make their escape swiftly.
... But not without gathering samples: Outsiders will be prompted to collect as many samples as they can. Some of these samples will be given over to the research institute, but the researchers of LILITH also feel like they could find a use in the sand and bloody bandages that the lynx left behind.
The Outsiders and LILITH crew escape successfully, moments before the underground is filled with sand. They high trek it back to the Alexandria Institute, where they are greeted with something that Outsiders have probably been craving.. along with crowds cheering, some falling to their knees in gratitude, LILITH & the Outsiders are provided the following before flying back to Neo Tokyo:
Free lodging at the most comfortable hotels with the most comfortable beds. Finally, they can rest easily and as much as they want to without the threat of the kaiju around! It takes one full day cycle for daylight and night time to return to normal, and after a long, sleep.. LILITH encourages the Outsiders to sleep as much as they would like because they deserve it.
Right when they close their eyes, though, one more message flashes across their oculars. It's been awhile since Outsiders have heard from their robotic-tentacled Commander. After all of that, he has a few words. On voice, he speaks, but then he also sends a text message:
“... Good job. Most impressive."
...👍
...👍
- Medical staff will be on standby.
- Effects from the kaiju can last 24-48 hours to fully dissipate. (Note: This is up to players how they want to play this out. It could also come and go, so it does not affect their ability to play in any other aspect of the game in the meantime).
- As Outsiders were able to discuss and piece together some clues: they were able to rendezvous with the lynx in the desert and collect a hefty amount of samples (sand from the lynx, bloody bandages from the lynx, mummy parts.) Some of these samples will be used for medicine, while others for their suit. While Greece is still unresponsive, it may just be because of the rifts.
- LILITH will offer the energy drinks freely to those who want them. However, since it seems like some Outsiders get carried away, there will be a daily cap of two.
- The ESSENCE generator shows signs of working again, now with all aspects of the rift gone (the rift itself and the kaiju.)
- There will now be a simulation option once Neo Tokyo base reopens to mimic traps, so people can practice avoiding them. Even the ones with random screaming being used to lure people in. (They can’t believe this works).
▶ 006. AFTERWORD.
Welcome to our seventh kaiju log!
Aftermath details were gathered from reading through the chat logs of the last post and from IC discoveries and explorations that took place in which unearthed the location of the Kabus.
All tags on this log are worth 2 points and will count towards April AC.
Aftermath details were gathered from reading through the chat logs of the last post and from IC discoveries and explorations that took place in which unearthed the location of the Kabus.
All tags on this log are worth 2 points and will count towards April AC.
EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
1. EGYPTIAN DINNER: Investigative efforts and careful research has led to the Outsiders next location. They are moved out from the comfort of their temporary base and are now having their last supper before they head out to the hunt.
2. QUICK AS SAND: They encounter more foes in the desert in the form of sand crocodiles. Everyone is provided weapons and ammo to hold these creatures back and minimize initial damages to the team. However, it seems the one of their biggest mysteries get solved. It's quicksand! .... and it looks like there's a lot more to unearth beneath them.
3. TOMB RAIDER: Outsiders arrive at the entrance of the tomb. Once in it, they are prey not only to the sand crocodiles, but the various booby traps set out for them. They will also encounter mummies which seem to be reanimated or powered by the kaiju.
4. HEART OF THE TOMB: Outsiders will find the kaiju at the heart of the tomb. As the preliminary report states, the kaiju infiltrates a being's consciousness and body through their dreams to stop their heart. Outsiders will need to be wary of this fact while battling the kaiju.
5. AFTERMATH: Recap of the usual aid provided to Outsiders. As well as some thoughts and details moving forward as a result of investigative efforts and details noted from prior log.
Dr. Ratio | Honkai: Star Rail | Redemption
001. A Contest of Strength.
— "I'm confident in my strength."
002. Tomb Raider.
— "I feel like I'm part of some game."
003. Playing the Hero.
— "I would not be so cruel as to leave him to his fate."
004. Wildcard.
[ Always down for some wildcarding! Feel free to hit me up at
001 💪
Is there a prize to be won? I will compete regardless, however.
[ he is so adept at hiding the eagerness in himself that all that shows through is a gleam in his dead fish eye. ]
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I did not think to create a prize for this, but perhaps... ah. What of this?
[ He summons a rubber duck from his storage and sets it on the table. It is not any old rubber duck though, but one that has some of Yuji's features, like the markings under his eyes and a red collar that resembles the hoodie he wears under his school uniform. There's even a tuft of pink material on its head, meant to resemble his hair. ]
I am currently in the process of developing a fabrication device. It was capable of modifying an existing item, but not much more.
[ It seems the rubber duck was just the end result of his experimentation. ]
1/2
This—
2/2
things rattle even more when his arm crashes onto the tabletop shortly after, making the Perfect Duck bounce and bobble. ]
I’m ready.
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He trots over and props his arm up as well.]
You bet I do! Any sort of wager at hand?
[He wiggles his fingers. "At hand", get it?]
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[ He hadn't thought of appending one to the challenge, so unused to competing in small games like this as he is. He thinks for a moment. ]
Information. A fact about ourselves that we would not readily share if asked to introduce ourselves right now.
Speaking of, I am Dr. Ratio. I believe this our first encounter.
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[As gambling is a sin, and all.
He straightens out that arm for an introductory handshake.]
Roland Fortis. Doctor, huh? Can I ask what kind of doctor? Ooh, or would that be some info to wager on?
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1
A contest of strength...?
[ That's so surprising! The good doctor seems more like the kind of person who would revel in a contest of wits, not strength! Yet again, he is quite muscular... She figures he must be exercising quite a bit. And she does too, but she looks so small and frail in comparison. Surely an easy win for him.
She sits across from him, unsure how to place her arm. ]
H-How does this work?
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Here. Grasp my hand and line your elbow like this.
[ He demonstrates the proper position and waits. ]
The goal of this challenge is to force your opponent's hand to impact the table without lifting or moving your elbow from its position. You cannot use anything else but your muscle to accomplish this.
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I see...
[ Two things may be very noticeable when she puts herself in position and takes his hand. Firstly, her hand is cold as always. It doesn't exactly feel like holding the hand of a corpse would given she's actually alive and her body is functioning, but it's pretty close. And secondly... It feels like the strength in her hand is far beyond normal just from how unflinching it is. That's not normal. Yet again, very little is normal about this goddess. ]
Is there a countdown before we start..?
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003
Oh, hell no. [His voice is a low mutter, not intended for anyone but himself as he makes a beeline for Ratio, wading through the chaos until he's between Ratio and the kaiju, his teeth gritted. He swings at it, not entirely sure what else to do, and his fist crunches into the side of its head. His own head aches unbearably from being so close as he tries to hit it again and misses, watching it bound away and turning to the pile of mummies behind him.]
Dr. Ratio. [His voice is combat-medic loud to be heard over the chaos as he starts peeling mummies off the pile with his huge hands, shaking them apart and throwing them to the side as he digs, finally finding a bloodied purple figure under the mess. He lifts Ratio out with both hands, carefully, brushing mummies away as they try to cling to him before he makes his way towards the back of the battlefield, his optics pale with worry.] Dr. Ratio, can you hear me?
cw. graphic injury
He doesn't respond immediately, but after a moment, his eyes open blearily and he looks up at Ratchet, dazed. ]
What... [ It takes his mind a moment to catch up on what happened. ] Is Godzilla... alright? Did Eresh—
[ He starts to cough violently, blood pouring out of his mouth with each heave. ]
cw. medical stuff
[Ratchet is kicking mummies left and right to get them out of the way and carefully stepping around their comrades until he bursts clear of the fighting and gets to a makeshift medical tent.]
I need some help over here! [His voice is a controlled shout as he ducks into the tent and puts Ratio down on a cot, looking down at him helplessly for a split second before his brain kicks into gear and he starts collecting what he needs. Thread and needles and disinfectant and bandages--he gets an IV in and starts painkillers, then settles in to work. He's studied various types of sutures extensively--like different styles of welds, his brain supplies uselessly--in anticipation of injuries during the fight, but he wasn't expecting anything quite like this.
[He shoves all the nervousness and worry out of his mind and starts slowly, carefully stitching Ratio up, using small needle-nose clamping tools that transform out of his wrists instead of his too-large fingers and keeping pressure on top of a pad on Ratio's other cuts with one massive hand.]
Can you still hear me? Dr. Ratio, keep talking to me, don't fall asleep.
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kicks down your door
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003
[ Old habits die hard.
Yuji runs as if on instinct, rushing through the spiral of mummies and pushing through the bodies to get to the man ahead of him. Sure, they might have had a bit of tension in the past and things have been difficult, but Yuji's never going to be the kind of person to allow someone to get hurt if there's something he can do about it - and in this, there's something he can do.
It's easy enough to shove the creatures out of the way and make to wrap his arms around the man's body, hefting him up with ease and no concern whatsoever. He weighs far, far less than a car, after all. ]
Hold on if you can!
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Everything hurts so much. The logical part of his brain that is still operating calmly takes stock of his own condition from feel alone, concluding that he has a very real chance of dying if not treated quickly. ]
A-Aventurine...
[ His eyes open, but they're unfocused. They dart around, as if to look for the man he just called for, and land on Yuji. ]
Ita..dori... bleeding... too much... I... can't die....
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[ There's sheer determination there, as he tugs the man closer and shifts him into his arms. It might be more embarrassing for a more conscious Ratio, but Yuji doesn't care all that much right now. He can move faster with Ratio held like this, and his healing ability can kick in.
It's infuriating that his upgrade isn't working faster, despite him having a year to work on it, but he pushes all his strength and energy into it. If he can at least stop the bleeding... ]
I'm not going to let you. You're meant to be smart, so stop being so dumb!
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wildcard!
This comes as a bit of a surprise, with Raidou knowing Ratio usually sticks to support. Well, an Outsider in need is just that. Regardless of any feelings the summoner might have, he pulls up a chair aside Ratio's bed, carefully takes his hand, sits back and lets the nanobots do what they need to do.
Eventually, when Ratio starts to rouse, he'll find Raidou still there, though he's fallen asleep himself, sitting up in the chair.]
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He wakes to the ceiling of the medical wing and immediately, he thinks how ironic it is for him to finally get a good chance to learn what it looks like despite him usually being in the wing often for work.
His hand is occupied. With great effort, wincing at the stiffness of his body, he turns his head to see Raidou next to his bed, instead of Aventurine like he expected. Oh. Well, perhaps his fiancé went to grab food, take a shower, or was needed elsewhere. He couldn't expect the man to stay by his side at all times.
He takes a moment to test the various parts of his body one by one. Flexing his feet first—stiff, but acceptable motor range—and eventually making his way upwards. When he reaches his hands, he tries his best to clench the hand in Raidou's grip. Weak. Of course it is. ]
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He doesn't really move though, keeping his hand where it is, just stretching his neck and rubbing his eyes a bit with his free hand. It's good Ratio is awake, but they're not out of the woods yet.]
... You'll be okay. Just going to be a little while yet.
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04. post being put on a high shelf
The moment Aventurine feels Ratio's fingers flex in his grip, a hand running through his hair, it stirs him from his rest. He blinks, once or twice, before he turns his head, red eyes puffy from unshed tears, catching the warm, loving gaze of Veritas Ratio.
He's supposed to be the strong one here, it's not him who nearly died, after all, but he can't help but shake the longer he looks at Ratio. Fear, sorrow, relief all war over his face before he simply chooses to bury his face in his arm to bite back his tears, his grip on Ratio's hand tighter than ever. )
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He's... looking at the canopy of the makeshift medical tent. Right, he's injured. It barely feels like it, but he chalks it up to whatever cocktail of drugs they probably have him on at the moment. He flexes his hands to test his body's responsiveness. One hand is fine, but the other...
A mess of golden hair enters his vision when he turns his head to look. His eyes follow the figure down to his hand, which is clasped between the other man's own. He flexes his hand again, trying gently to pull it away, but once it becomes obvious that it won't be released, he reaches over with his other hand. His arm shakes with the exertion, but he shifts his body so that he can run his fingers through the wisps of hair, and smiles imperceptibly.
Aventurine shifts and looks up with wide eyes. Anguish is written all over his face, and his hands begin to shake. Before Ratio can say anything, Aventurine hides his face again, but it doesn't do anything to disguise the shuddering of his shoulders. ]
A...Aventurine...
[ His throat is parched, and he coughs after managing to squeeze out his fiancé's name. ]
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( He was happy enough to forget what the very real cost of his luck was, with Ratio's no-nonsense dismissal of his worries. But just because Ratio says he'll fight against it doesn't mean it won't happen, and Goddess help him, he wishes he could carve his heart out of the hollowness of his chest now that he's become aware of the fact he still has one. Anything to keep himself from this anguish again. If he can keep Ratio alive by breaking his own heart, then fine, it's worth the sacrifice and--
Veritas coughed. Right. And he sounds like death warmed over, so Aventurine does eventually raise his head but only to stare at his own hands as he hands Ratio a glass of water. )
Here.
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tw suicidal inclinations i guess. idk man it's aventurine he's a mess.
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🎀?
🎀
2-d.
Just a little guy who was going to just make the jump over the boulder to that gap between it and the high ceiling, but okay. Fine, he's being grabbed. Literally what else is new. All Muramasa can do is make sure that his bare sword isn't going to stab anyone in the fumble — there's a soft clank of steel on stone as he tries to face the blade towards himself and lay it as flat as possible against the inside of the wall, before this musclehead squeezes in after him.
Oh, it's the doctor. Muramasa doesn't complain or try to wriggle out of his new safely protected position, just sighs quietly and prepares to wait for the boulder to roll past.
Okay, no he's complaining a little. ]
... You've gotta be kidding me.
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Quiet, unless you'd rather be flattened by the boulder.
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1/3.
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done.
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