synfluxmods: (Default)
𝚂𝚱𝚗𝚏𝚕𝚞𝚡 đ™Œđš˜đšđšœ ([personal profile] synfluxmods) wrote in [community profile] synflux2025-06-01 12:03 am

TRAVEL/KAIJU LOG #8

ANGELS FALL INTO THE UNDERWORLD


CONTENT WARNINGS: death, disease, COVID-like illness, drugs, loss of limbs, gore, violence, hallucinations

▶ 001. OUTSIDERS UNBOUND (TRAVEL)

There are no alarm blaring this time, no signals dispatched to the Outsiders’ oculars. With all of the organization down, the Angels of LILITH are left on their own to find the source of this crisis and solve it. And find it they did: an effort led by Aventurine, Jinx, Rin and Murasama was able to locate Ereshkigal somewhere underground in the country of Iraq. Raidou was able to ascertain that this location is KĂ»r - the Underworld spoken of in ancient Sumerian legends - and Tezcatlipoca used his divinity to confirm what many feared: the missing goddess has been corrupted and has become a calamity attempting to end humanity. What of the seven others who have disappeared? Tsurumaru, Ratio, Silco, Godzilla, Yzak, Bakugou and Hiyori? Are they corrupted too or are they prisoners? And what of Yuji who foolishly leaped into a rift in an attempt to rescue his friends? According to Dante’s efforts to connect with them, they are safe but they aren’t exactly in their right mind. But in what way?

Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworld’s entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of KĂ»r, may be able to guide the Outsiders once they get there.

The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITH’s cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?

▶ 002. KUR KIGAL IRKALLA (RUINS OF THE TEMPLE OF ISHTAR, IRAQ)

Upon arriving, the heat is scorching and the sight is one unlike any the Outsiders have seen before. No futuristic buildings nor old-fashioned houses can be found - instead, there are the ruins of a three thousand years old city. Dr. Masuda welcomes the Outsiders, explaining to them the ongoing archaeological efforts that have been undertaken to restore the site thanks to modern technology.

And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.

"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtar’s iconography throughout the ruins destroyed. What’s weird is that nothing else’s been damaged - it’s like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasn’t there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they haven’t returned yet."

He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasn’t been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.

▶ 003. GATE OF GRAVE KEEPER (FIRST GATE OF THE UNDERWORLD

After a period of traveling through the dark cavern, the air is cool and smells sharply of earth and iron. They will be greeted by a pale glow. When they come close, they will see the light coming from several cages that line a single path which leads them deeper and deeper - all identical to the one Ereshkigal is usually seen carrying around.

They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.

Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.

For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.

Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallĂ» spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.

"I didn't expect so many to make it this far. I'm surprised."

The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.

▶ 004. GATE OF REASON (SECOND GATE OF THE UNDERWORLD)


As Outsiders descend further into the Underworld, the ocular network becomes spotty, making it difficult to keep in contact with each other, though it is still possible with concentrated effort.

Upon exiting a narrow passageway, they are greeted with a pathway that branches into two, with what seems like Rifts at each end. Despite their appearance, they do not give off any Rift energy, nor do they cause any Rift poisoning symptoms.

Cackling laughter resounds as a GallĂ» Spirit bursts into existence from blue flames. When it speaks, the voice that comes out of it is eerily familiar:

“You’ve proven you can fight, but what of your mind? Use your brain and make your way towards me, or suffer a foolish death.”

Immediately, the world descends into chaos. It blurs, twists and undulates unpleasantly. Colors mix, yet somehow retain their shape. It is a vivid hallucination, as if one had taken psychedelic drugs. The GallĂ» Spirit cackles again as it disappears, leaving them to their doom.

Entering either portal will lead Outsiders to a wide cavern with even more portals. The cracks in the ground and streams of deep, rushing water are wide enough to fall into. There are slopes, rocky platforms and other natural cave hazards. Portals dot the walls and ceiling, tilted sideways or even upside down. Others traversing the maze can be seen sideways and upside down, even if they feel they're right side up. It's an Escher maze. For the especially keen, they may notice the faint scent of chalk lingering around some portals. Or, instead of the echoes of cave ambiance, the portals emit silence with the occasional flutter of a page, as if they’re in a library.

Once they find the exit, Outsiders are greeted with a gate decorated with Greco-Roman motifs, sandwiched between stone shelves lined with carvings of tablets, books and scrolls. Sitting atop the frame that juts out of the rocky walls is a familiar man in unfamiliar form, playing with a cube containing a blue flame and looking bored out of his mind.

“Not bad. Five points.”

▶ 005. GATE OF EXCISION (THIRD GATE OF THE UNDERWORLD)

From the last gate, Outsiders will have to navigate semi-narrow passageways and fissures, lined with bioluminescent mushrooms. It’s easy to get lost, so make sure to use the buddy system to make your way through! It opens into a chasm, leading to a dock, and a lake. The buildings around the dock are decrepit and old.

In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. It’s just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.

There are GallĂ» spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorer’s garb – it’s Dr. Jones and the missing archaeologists!

"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"

With the last word, the archaeologists and the GallĂ» spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.

▶ 006. GATE OF SURVIVAL (FOURTH GATE OF THE UNDERWORLD || KAIJU FIGHT)

As the Outsiders descend a black staircase, they find a towering gate lit by flickering blue flames and a brick path leading to an endless field of lava. Thunder cracks as rain hisses against the magma. Overhead, clouds churn, lightning dancing through the Underworld’s ceiling.

A roar echoes from the gate and GallĂ» Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.

█ █ █ MONSTER DEBRIEF SHEET
NAME: 𒃀𒀭𒂠𒍠𒁠𒇠𒇠𒀀
HEIGHT: 13m
WEIGHT: ???
CLASS: Extremely Dangerous
LOCATION: The Underworld
ABILITIES: Produces a high temperature energy and is capable of using it as a method of ranged attack. Armored Scales, sharp teeth and claws, tail is likewise a dangerous weapon. Intelligent. Amphibious, resistant to extreme climates.
WEAKNESSES: EMP effects can interfere with the creature’s energy attacks. Exposure to music or verse causes confusion that will make attacking easier. Angering it will cause the creature to fight more recklessly, leaving openings that can be exploited.
EXTRA NOTES: Exercise caution attacking the creature from behind, do not engage it should it enter water.
RIFT EFFECTS: Corruption, Sumerian Fever

█ █ █ ATTACHED PHOTO:



CW: GORE, LOSS OF LIMBS
The battle is savage, with Lucy and Gilgamesh delivering the strongest blows. Lucy’s attack lands early in the fight, and the confusion caused to the kaiju by Raidou and Taryon’s recitals coupled with Akagi, Donatello, and Dearka’s musical interference allows for a clean cut that removes the beast’s right arm! Thanks to Hunter’s ice magic, the beast is frozen solid in ice long enough for Kadaj to strike in deeply! Bravely, Muramasa allows Cagalli’s Akatsuki to throw him towards the kaiju like an angry sword wielding baseball. Capitalizing on Godzilla’s weakened legs Athrun seizes his tail and sends Godzilla tumbling to the ground. Nanami further unbalances the kaiju, allowing Gilgamesh to capitalize on this with his own attacks, the force of which knocks the kaiju hard enough that the tail rips right off!
END CW

This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurine’s falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasa’s arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.

The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.

Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.

▶ 007. AFTERWORD.

Welcome to the 6th travel log but 8th kaiju log... We'll just call it the 8th kaiju log. As mentioned in the last mingle, the June event is a player plot in which the Outsiders have come together in order to resolve the present crisis.

In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesn’t need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.

This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
001. OUTSIDERS UNBOUND (TRAVEL) With none of the usual alarms or notifications, Outsiders are on their own in terms of figuring out the current crisis. Through the collective efforts of the Outsiders, they will have discovered a route to Ereshkigal and potentially the missing through Iraq. Outsiders are expected to find their own way to Kûr - the Underworld,whether with some help or through the data portal through Egypt.

002. KUR KIGAL With their arrival to the old city, Outsiders are provided shelter in the form of restored buildings that have been retro-fitted for their comfort. With food and shelter no longer a concern Dr. Masuda takes the Outsiders to the Temple of Ishtar where the trials await them deep in the tunnel and caves systems.

003. GATE OF GRAVE KEEPER In the first gate, Outsiders may find pitfall traps and strange gravestones with familiar names written on them. GallĂ» spirits can manifest as figures from characters' pasts and will try to convince characters to succumb to the effects of the Rift. Overcoming the trial and defeating Tsurumaru will allow Outsiders to pass to the next gate.

004. GATE OF REASON Outsiders must battle nauseating hallucinations and navigate a portal maze with dangerous traps and GallĂ» spirits. They can find portals that smell like chalk or sound like turning pages to reach the exit. Reaching the end and defeating Ratio will lead to the next gate.

005. GATE OF EXCISION Outsiders must work together to move throughout fissures, dangerous water, and trap buildings. They can encounter the missing scientists who are drugged to be berserk, stronger, and have more stamina. Defeating them and Silco will allow Outsiders to move on to the next gate.

006. GATE OF SURVIVAL Outsiders must climb up a staircase and fight Gallu spirits while avoiding energy blasts from Godzilla. The environment is very stormy and hot because of magma. Defeating the kaiju will allow Outsiders to move on the next gate but also provide them with a moment to rest and recover.


photosympathies: (lxvi.)

weakness.

[personal profile] photosympathies 2025-06-01 02:26 pm (UTC)(link)
You don't have to forgive me.

( He's no good in a sword fight, his gun is a long range weapon - and maybe when Tsurumaru is back to himself Vash will ask for some pointers on that, he's been too used to fighting in the faux wild wests - for now it seems there's just a significant amount of ducking and diving, trying to get into his friend's guard to disarm. He's breathing hard, just outside of the swords reach, hand on the barrel of his gun. It shakes once, caught tight between his fingers. ) You can be as furious as you want, Tsurumaru. You might be, when you remember yourself. I hope I'm doing the right thing here. But just - they need you.

( His feet slip across the dirt, stance ready. He's not going to shoot, but he will try his best to knock his friend out if he has to. )

Tell me you remember them at least! Aki, and Denji! They care about you. They've been trying to find you. I told them that we would!
cranekin: (pic#16065732)

[personal profile] cranekin 2025-06-01 03:30 pm (UTC)(link)
(Vash is fast. Tsurumaru will give him that much. There aren't many who can keep up with him and keep dodging his attacks for this long. It almost feels like they're dancing, with Tsurumaru taking the lead and Vash following along.

When he laughs, there's none of his usual warmth and it sounds more like pieces of metal clattering than anything human. It's cruel, it's harsh, and he snaps,
)

What are you talking about?!

(Pulling back, he holds his sword level, pointing at Vash,)

If you're here for me, go away.
photosympathies: (cxvi.)

[personal profile] photosympathies 2025-06-01 03:41 pm (UTC)(link)
I can't.

( Cheerful, except for the ring of stubbornness throughout his voice, for the way he's watching Tsurumaru behind the orange of his glasses, looking for a way in. ) I made promises that you'd come home safe, Tsurumaru, and I hate disappointing people. I've been trying really hard, here. So we're going to have to work through this, you and me.

( He moves just in time to avoid narrowly being caught by one of the spirits, gun firing against it but never Tsurumaru. Vash ducks down behind a nearby grave, voice calling out. ) You really can't remember them? Aki? And Denji? The flower shop? Your birds? I know they're in there somewhere. I know you are too.
cranekin: (pic#16793792)

[personal profile] cranekin 2025-06-01 04:10 pm (UTC)(link)
You talk too much.

(He really does. Talks about promises and names and flower shops and birds and things that hold no meaning to him. It feels like he's being mistaken for someone else and he'd rather be faced for who he is.)

Come out.

(Interestingly, as active and aggressive as he is, Tsurumaru is careful to not disturb the gravestones in the Underworld. Instead he opts to send one of the spirits to Vash, hoping to chase him out of hiding,)

And stop worrying so much about others.
photosympathies: (ix.)

[personal profile] photosympathies 2025-06-01 05:22 pm (UTC)(link)
Man, if you could remember things right now we'd laugh about that. Worrying's what I do.

( Can he wrestle a spirit? He might try. It mostly just ends up with him accidentally ramming one of his shoulders into the stone, but that's fine. All the while he tries to slip away from his pursuer, Vash still talks. )

I wish you could also tell me how to fight these things. I'll never take your wise old man thing for granted again, okay? I'll look at your face and think, yes this guy's seen some things. A-ha-ha.

( Hysterical noises as he rolls out into the open in a blur of red. )

I'm buying handcuffs. Remind me! Or don't. Hopefully you won't know any of this, because I think it would upset you.
cranekin: (pic#15469504)

[personal profile] cranekin 2025-06-02 03:30 pm (UTC)(link)
(The spirits can be wrestled! And tackled and cut and whatever other physical damage Vash wants to do them. The ghouls slam into the stones and some of the weaker ones might even collapse into a pile of bones and then ash.

As soon as he has Vash out in the open, he picks up his speed and makes a dash to try and pin this slippery Outsider down,
)

Start by fighting!

(Instead of running and hiding, slipping and sliding like some fish,)

Worry about yourself before I cut you down!
photosympathies: (li.)

[personal profile] photosympathies 2025-06-02 04:39 pm (UTC)(link)
( The metal arm lifts to shield himself, metal on metal. )

I don't want to fight you though. You've been nice to me.

( And that's - well. Few and far between, before he came here. Tsurumaru's kindness was something unique though, paternal and fond. Vash doesn't always know what to do with it but to have it vanish rankles. And he owes the others now, he has to try and help. Which means slipping away again, ever wriggly. )

What are you protecting here? ( Maybe if he understands. ) What do you think you're doing?
cranekin: (pic#15469819)

[personal profile] cranekin 2025-06-02 05:38 pm (UTC)(link)
(Nice? Him? He laughs, sharp and cruel,)

A sword can't be kind. (He pushes against his sword, trying to apply more pressure to Vash, ) A sword doesn't know compassion.

(A sword is unfeeling. A piece of steel. Something that only follows the will of its master.)

I am a grave keeper.

(When Vash doesn't relent, he aims a kick for his stomach. Pulling back, he holds his head up high,)

And I'll protect this grave until I rust.

(It's the most clear he's sounded in a while,)

I won't fail again. I won't.
photosympathies: (xli.)

[personal profile] photosympathies 2025-06-02 05:44 pm (UTC)(link)
But you do!

( Stubborn, teeth gritted. )

You're one of the nicest people here! Everyone knows that, - oof.

( He has to back off, panting and clutching his stomach, gaze swivelling wildly around the collection of graves. Another spirit has to be shot down, Vash's fingers a blur as he attempts to reload and keep himself out of his friend's range. )

I don't think you belong here, Tsurumaru. You belong with us again. With Aki, and Denji. They need you more. They're still alive.
cranekin: (pic#15469509)

[personal profile] cranekin 2025-06-02 06:25 pm (UTC)(link)
I don't.

(He doesn't know that. He doesn't think he's kind. Even when he had his memories, he didn't think that completely. He can be cruel. He is miserable. Even his kindness is twisted. )

Look at you. If I was a kind person, I wouldn't cause you grief.
photosympathies: (cxxv.)

[personal profile] photosympathies 2025-06-03 11:39 am (UTC)(link)
That's not really how it works.

( Vash tries desperately to be kind, but look at the things he's done to people, the losses he's caused. They outweigh the little good he does do, ten to one. Tsurumaru's heart is still in the right place, it's just - blocked. He slumps against the back of one of the graves, desperate to try and find an answer, a way to reach his friend, mind racing. )

I'm coming to your wedding, by the way! ( Thrown over the stone, as cheerful as he can be with his breath heaving in his chest. ) You'll have to tell me how one goes when you yourself again. Hey do you remember my wedding dress? And how you found me crying. I think you were so nice I just kept weeping harder. ( A flash of red as he momentarily pops back into view to take a pot-shot at an advancing spirit. ) Don't go for all that lace though. It's itchy.
cranekin: (pic#16664352)

[personal profile] cranekin 2025-06-03 03:17 pm (UTC)(link)
I'm not a spousal sword.

(He isn't. If he was, he'd be more than this. He'd have a heart. And yet, his eyes flick over towards the ring on his left hand. A wedding... a ring. He frowns and refocuses his gaze on the red man in front of him and gives chase again, )

Nothing you say makes any sense.
photosympathies: (cx.)

[personal profile] photosympathies 2025-06-04 11:25 am (UTC)(link)
I've been told that before.

( He loops round one of the graves, comes up behind Tsurumaru in an attempt to disarm him. It's a dirty trick, but then what else has Vash got? )

And you could be a spousal sword!