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Entry tags:
- !event,
- arcane: jinx,
- arcane: silco,
- azur lane: akagi,
- chainsaw man: aki hayakawa,
- chainsaw man: denji,
- critical role: taryon darrington,
- cyberpunk 2077: johnny silverhand,
- devil summoner: raidou kuzunoha,
- elfen lied: lucy/kaede,
- fate/grand order: senji muramasa,
- fate/grand order: tezcatlipoca,
- final fantasy 7: kadaj,
- honkai star rail: aventurine,
- honkai star rail: dr. ratio,
- jujutsu kaisen: choso,
- jujutsu kaisen: suguru geto,
- jujutsu kaisen: yuji itadori,
- jujutsu kaisen: yuta okkotsu,
- limbus company: dante,
- limbus company: vergilius,
- mobile suit gundam seed: dearka elthman,
- mobile suit gundam seed: yzak jule,
- my hero academia: katsuki bakugo,
- noragami: yato,
- original character: aodh,
- pacific rim: raleigh becket,
- player event,
- rise of the tmnt: donatello,
- touken ranbu: tsurumaru kuninaga,
- trigun stampede: vash the stampede
TRAVEL/KAIJU LOG #8
ANGELS FALL INTO THE UNDERWORLD
â¶ 001. OUTSIDERS UNBOUND (TRAVEL)
There are no alarm blaring this time, no signals dispatched to the Outsidersâ oculars. With all of the organization down, the Angels of LILITH are left on their own to find the source of this crisis and solve it. And find it they did: an effort led by Aventurine, Jinx, Rin and Murasama was able to locate Ereshkigal somewhere underground in the country of Iraq. Raidou was able to ascertain that this location is KĂ»r - the Underworld spoken of in ancient Sumerian legends - and Tezcatlipoca used his divinity to confirm what many feared: the missing goddess has been corrupted and has become a calamity attempting to end humanity. What of the seven others who have disappeared? Tsurumaru, Ratio, Silco, Godzilla, Yzak, Bakugou and Hiyori? Are they corrupted too or are they prisoners? And what of Yuji who foolishly leaped into a rift in an attempt to rescue his friends? According to Danteâs efforts to connect with them, they are safe but they arenât exactly in their right mind. But in what way?
Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworldâs entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of KĂ»r, may be able to guide the Outsiders once they get there.
The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITHâs cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?
Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworldâs entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of KĂ»r, may be able to guide the Outsiders once they get there.
The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITHâs cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?
â¶ 002. KUR KIGAL IRKALLA (RUINS OF THE TEMPLE OF ISHTAR, IRAQ)
Upon arriving, the heat is scorching and the sight is one unlike any the Outsiders have seen before. No futuristic buildings nor old-fashioned houses can be found - instead, there are the ruins of a three thousand years old city. Dr. Masuda welcomes the Outsiders, explaining to them the ongoing archaeological efforts that have been undertaken to restore the site thanks to modern technology.
And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.
"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtarâs iconography throughout the ruins destroyed. Whatâs weird is that nothing elseâs been damaged - itâs like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasnât there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they havenât returned yet."
He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasnât been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.
And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.
"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtarâs iconography throughout the ruins destroyed. Whatâs weird is that nothing elseâs been damaged - itâs like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasnât there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they havenât returned yet."
He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasnât been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.
â¶ 003. GATE OF GRAVE KEEPER (FIRST GATE OF THE UNDERWORLD
After a period of traveling through the dark cavern, the air is cool and smells sharply of earth and iron. They will be greeted by a pale glow. When they come close, they will see the light coming from several cages that line a single path which leads them deeper and deeper - all identical to the one Ereshkigal is usually seen carrying around.
They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.
Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.
For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.
Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallĂ» spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.
"I didn't expect so many to make it this far. I'm surprised."
The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.
They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.
Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.
For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.
Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallĂ» spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.
"I didn't expect so many to make it this far. I'm surprised."
The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.
â¶ 004. GATE OF REASON (SECOND GATE OF THE UNDERWORLD)
As Outsiders descend further into the Underworld, the ocular network becomes spotty, making it difficult to keep in contact with each other, though it is still possible with concentrated effort.
Upon exiting a narrow passageway, they are greeted with a pathway that branches into two, with what seems like Rifts at each end. Despite their appearance, they do not give off any Rift energy, nor do they cause any Rift poisoning symptoms.
Cackling laughter resounds as a GallĂ» Spirit bursts into existence from blue flames. When it speaks, the voice that comes out of it is eerily familiar:
âYouâve proven you can fight, but what of your mind? Use your brain and make your way towards me, or suffer a foolish death.â
Immediately, the world descends into chaos. It blurs, twists and undulates unpleasantly. Colors mix, yet somehow retain their shape. It is a vivid hallucination, as if one had taken psychedelic drugs. The GallĂ» Spirit cackles again as it disappears, leaving them to their doom.
Entering either portal will lead Outsiders to a wide cavern with even more portals. The cracks in the ground and streams of deep, rushing water are wide enough to fall into. There are slopes, rocky platforms and other natural cave hazards. Portals dot the walls and ceiling, tilted sideways or even upside down. Others traversing the maze can be seen sideways and upside down, even if they feel they're right side up. It's an Escher maze. For the especially keen, they may notice the faint scent of chalk lingering around some portals. Or, instead of the echoes of cave ambiance, the portals emit silence with the occasional flutter of a page, as if theyâre in a library.
Once they find the exit, Outsiders are greeted with a gate decorated with Greco-Roman motifs, sandwiched between stone shelves lined with carvings of tablets, books and scrolls. Sitting atop the frame that juts out of the rocky walls is a familiar man in unfamiliar form, playing with a cube containing a blue flame and looking bored out of his mind.
âNot bad. Five points.â
â¶ 005. GATE OF EXCISION (THIRD GATE OF THE UNDERWORLD)
From the last gate, Outsiders will have to navigate semi-narrow passageways and fissures, lined with bioluminescent mushrooms. Itâs easy to get lost, so make sure to use the buddy system to make your way through! It opens into a chasm, leading to a dock, and a lake. The buildings around the dock are decrepit and old.
In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. Itâs just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.
There are GallĂ» spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorerâs garb â itâs Dr. Jones and the missing archaeologists!
"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"
With the last word, the archaeologists and the GallĂ» spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.
In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. Itâs just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.
There are GallĂ» spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorerâs garb â itâs Dr. Jones and the missing archaeologists!
"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"
With the last word, the archaeologists and the GallĂ» spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.
â¶ 006. GATE OF SURVIVAL (FOURTH GATE OF THE UNDERWORLD || KAIJU FIGHT)
As the Outsiders descend a black staircase, they find a towering gate lit by flickering blue flames and a brick path leading to an endless field of lava. Thunder cracks as rain hisses against the magma. Overhead, clouds churn, lightning dancing through the Underworldâs ceiling.
A roar echoes from the gate and GallĂ» Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.
CW: GORE, LOSS OF LIMBS The battle is savage, with Lucy and Gilgamesh delivering the strongest blows. Lucyâs attack lands early in the fight, and the confusion caused to the kaiju by Raidou and Taryonâs recitals coupled with Akagi, Donatello, and Dearkaâs musical interference allows for a clean cut that removes the beastâs right arm! Thanks to Hunterâs ice magic, the beast is frozen solid in ice long enough for Kadaj to strike in deeply! Bravely, Muramasa allows Cagalliâs Akatsuki to throw him towards the kaiju like an angry sword wielding baseball. Capitalizing on Godzillaâs weakened legs Athrun seizes his tail and sends Godzilla tumbling to the ground. Nanami further unbalances the kaiju, allowing Gilgamesh to capitalize on this with his own attacks, the force of which knocks the kaiju hard enough that the tail rips right off!
END CW
This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurineâs falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasaâs arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.
The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.
Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.
A roar echoes from the gate and GallĂ» Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.
â â â MONSTER DEBRIEF SHEET
NAME: đđđ đ đ đ đ đ
HEIGHT: 13m
WEIGHT: ???
CLASS: Extremely Dangerous
LOCATION: The Underworld
ABILITIES: Produces a high temperature energy and is capable of using it as a method of ranged attack. Armored Scales, sharp teeth and claws, tail is likewise a dangerous weapon. Intelligent. Amphibious, resistant to extreme climates.
WEAKNESSES: EMP effects can interfere with the creatureâs energy attacks. Exposure to music or verse causes confusion that will make attacking easier. Angering it will cause the creature to fight more recklessly, leaving openings that can be exploited.
EXTRA NOTES: Exercise caution attacking the creature from behind, do not engage it should it enter water.
RIFT EFFECTS: Corruption, Sumerian Fever
â â â ATTACHED PHOTO:
This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurineâs falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasaâs arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.
The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.
Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.
â¶ 007. AFTERWORD.
Welcome to the 6th travel log but 8th kaiju log... We'll just call it the 8th kaiju log. As mentioned in the last mingle, the June event is a player plot in which the Outsiders have come together in order to resolve the present crisis.
In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesnât need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.
This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesnât need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.
This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
001. OUTSIDERS UNBOUND (TRAVEL) With none of the usual alarms or notifications, Outsiders are on their own in terms of figuring out the current crisis. Through the collective efforts of the Outsiders, they will have discovered a route to Ereshkigal and potentially the missing through Iraq. Outsiders are expected to find their own way to Kûr - the Underworld,whether with some help or through the data portal through Egypt.
002. KUR KIGAL With their arrival to the old city, Outsiders are provided shelter in the form of restored buildings that have been retro-fitted for their comfort. With food and shelter no longer a concern Dr. Masuda takes the Outsiders to the Temple of Ishtar where the trials await them deep in the tunnel and caves systems.
003. GATE OF GRAVE KEEPER In the first gate, Outsiders may find pitfall traps and strange gravestones with familiar names written on them. GallĂ» spirits can manifest as figures from characters' pasts and will try to convince characters to succumb to the effects of the Rift. Overcoming the trial and defeating Tsurumaru will allow Outsiders to pass to the next gate.
004. GATE OF REASON Outsiders must battle nauseating hallucinations and navigate a portal maze with dangerous traps and GallĂ» spirits. They can find portals that smell like chalk or sound like turning pages to reach the exit. Reaching the end and defeating Ratio will lead to the next gate.
005. GATE OF EXCISION Outsiders must work together to move throughout fissures, dangerous water, and trap buildings. They can encounter the missing scientists who are drugged to be berserk, stronger, and have more stamina. Defeating them and Silco will allow Outsiders to move on to the next gate.
006. GATE OF SURVIVAL Outsiders must climb up a staircase and fight Gallu spirits while avoiding energy blasts from Godzilla. The environment is very stormy and hot because of magma. Defeating the kaiju will allow Outsiders to move on the next gate but also provide them with a moment to rest and recover.
sorry, dw ate my tag from earlier ;-;
[Johnny mutters as he discreetly analyzes the man's vitals with his optics. Nobody here knows how heavily augmented Johnny is with cyberware. While he may appear to be an average Joe, this ex-military attack dog is anything but. He takes a close look at Nai, his eyes temporarily flashing orange as he stares him down.
Something is not right here. Vash's brother appears to be human from head to toe, but the scanner tells a different story. Johnny doubts the person is even alive based on his findings. So that just leaves the billion dollar question: what the fuck is he?]
No idea. [He answers tersely while keeping his gaze on Nai.] HQ has been quiet ever since the lockdowns began, so I doubt they would drag any more of us here.
[The odd glow in his eyes fades as he turns towards Vash.]
Are you sure that's your brother? That "thing" over there isn't human.
don't worry!!!
Does not help Vash, actually. He makes a sound, a slightly unhinged hiccup of noise that could be a laugh and could be a sob. ) He isn't. I'm not either.
( See, the Millions Knives before him says, stretching his hands wide as though to say look, they're always the same. That distinction. He thinks we're things, Vash. ) That's not what he meant. Don't twist it. I don't ---. I don't know what's happening. ( His gaze slips away, across the rows and rows of graves. ) It doesn't make sense for you to be here.
( As if I would leave my little brother to keep suffering, comes the cloying reply. Vash's hands twitch, shifting towards his gun, Aren't you tired, Vash? Hasn't it been hard? All these months, without knowing. All this time. And even now, you're twisting yourself into knots trying to keep them all alive. Do they care? Don't you want it to stop? )
Johnny.
( Still holding his space in front of his friend, still shielding him. )
How did you know he wasn't? Can you read things? Is he --? Are there vitals or something?
no subject
Vash, snap out of it! That guy isn't your brother.
[He frowns as he quickly analyzes the apparition. Yeah, that's not a human. Its genetic makeup is too different to be considered humanlike. He shifts his gaze to Vash again.]
The Kiroshis don't lie. [He taps the rim of his sunglasses lightly to indicate his eyes.] That's some kind of specter or apparition.
no subject
Scan me! ( Desperate. He shifts, another step closer to his fellow Outsider. ) Is he different from me?
( He thinks I'm a ghost, brother. But what does that prove? What will any of it mean? Didn't you kill me? )
If you aren't my brother I'm going to have words with whoever's causing this. ( Tired, and angry. His gaze snaps over his shoulder. ) Well?
no subject
[Johnny's eyes widen in surprise as he watches the blades unravel from around the apparition. Million Knives, or whoever he is, poses a clear threat. He can't possibly be Vash's brother. How could he possibly be? The murderous intent emanating from this monster is almost unbearable.
How could he be related to this giant goofball?
Johnny snaps out of his daze and returns his gaze to Vash. In one instance, the Kiroshis examined Vash from head to toe. Johnny's eyes flash orange again for a few seconds, just like before. The scan, similar to the previous one, displays an inhuman image. Something unfamiliar, foreign. It's like looking at the skeletal system of a plant or something. Although it is not human, it is alsoâ].
Different.
[He announces quickly, staring at Vash with shock.]
You two are not the same!
no subject
( Different, Johnny says, and Vash's movements become instinctive, fluid. His fingers tighten around the grip of his gun, weapon swinging up in one simple arc, a bullet going through the chest of the spectre before them. It is still, sadly, not a killing blow, but Vash's shots rarely are. This version of Millions Knives stumbles back, a ragged, guttural sound escaping from between his teeth. And yet even that is not enough to have the attempt stop.
Always choosing them, the figure snarls, advancing on the two of them. Vash still tries to keep himself between Knives and Johnny, firing at a metal tendril when it slides too close. When will it stop, brother? When will you choose your family? ) You're not - you're not him.
( You wouldn't choose me anyway, the voice continues. Vash watches in terror as the figure's face starts to change, the flame from before licking at his skin. You would rather let me rot, than choose me. But what if - The advance stops, one side of Knives' face eating itself away as though it is burning. What if you could see her again? ) No.
( Except the line of his gun wavers. Except he stills. )
Johnny, you should run.
no subject
How could he? Vash is as human as they come, a charming goofball with a cheesy smile. He's one of the few individuals here whom Johnny generally likes, despite his refusal to admit it. Even so, what the hell were those readings about? Aliens don't exist, right?
Screw it; it's a bit too late in the metaphorical game to worry about that. Between all the monsters he's faced so far, Vash's origins are the least of his worries. What's most concerning is that an approaching tendril composed of fucking knives is careening directly for them.]
You gotta be fuckin' kidding me!
[He has no idea how Vash made that shot, but he did. The bullets deflect the metal tendril rather easily, as if Vash has done this a dozen times before. It's at this moment that Johnny realizes he doesn't know the first thing about Vash.]
You think I'm gonna leave you here with that thing?!
[He yells before shoving Vash aside and firing an entire magazine of bullets into the monster's damn face. Sorry but Silverhand isn't the type to turn tail and flee, especially not when a friend needs help.]
no subject
( Except he's not. Vash knows he's not. Still every fibre of his being twitches with the strange desire to put himself between Johnny's magazine and the spectre wearing his twin's face. It's a strange kind of protectiveness, the figure seems to know it too. His laughter comes sharp and wild, echoing around them. Join me, it snarls, oozing blood from all the bullet holes, face eaten away the same way he had been the last time Vash had seen him. Join me, Vash, and I can give you our mother back. )
Stop.
( He's aware he's begging, voice turned desperate. ) Whatever you are, whatever you need, stop pretending to be him.
( Will you kill me again? By this point the spectre is clearly dying, down on its knees before them. Vash holds his gun out, watching the way it lifts empty, eyeless sockets their way. His hands are shaking, the barrel nudges right against his forehead. )
I hate this place. ( The safety clicks off, but Vash does not fire. Instead he snarls, twisting away from the creature, one hand running through his hair to tug harshly at blonde locks. ) I want to go home.
no subject
However, he needs Vash to snap the fuck out of it!]
There's no rationalizing with this monster!
[Johnny yells as he fires more bullets into the face of Vash's supposed sibling. He feels scummy for doing it but the Kiroshis don't lie. The monster over here is not Vash's sibling. That's some sort of terrifying beast masquerading as Vash's twin brother. Johnny has no idea what the fuck kind of monster it is but he's not letting this creature warp Vash's mind.
He presses down on the trigger again only to hear a telltale click instead.]
Fuck!
[He's out of ammunition, and this beast is only a hairbreadth away from Vash. He expects the blond to slay the monster but Vash instead turns away. It's then that Johnny panics.]
Don't you turn your back on him!
no subject
I don't want to do this again.
( Choose, he means. In the back of his head his conversation with Silco keeps repeating itself. How Vash should not regret what he's done. How there is no absolution to be found. His cheeks feel wet, his hand shaking when he lifts his gun again, points it directly into the skeleton's ruined skull. ) I wish you'd stop making me.
( Because if this is not Knives it is still an approximation. It follows the same patterns. )
But we both know which way it has to go.
( The bullet cuts clean. The skull shatters into pieces. He's aware he's trembling all over. )
Do you think it's dead? ( Voice light, a desperate attempt at normalcy. He's still crying but it doesn't quite match his words. ) I want to get out of here.
cw: mentions of war & trauma
This whole shit brings back some terrible memories, some of which Johnny wishes he could erase with booze and sex. However, here he is playing the role of executioner once more. It's nearly enough to make him sick.]
Again? The heck do you mean by that? [He asks after hearing Vash's sobs. It's evident that this isn't Vash's first dispute with his brother, and it's unlikely to be the last. He couldn't help but notice Vash's eyes well up with tears. It's a concerning image, especially since he can't recall this lovable goofball ever appearing so miserable before.
Johnny should've been the one to put this shitty doppelganger in the ground, not Vash. The poor kid looks completely wrecked now, as if that final bullet was met for him rather than his brother.]
It's dead.
[He mutters as the corpse before them slowly begins to morph into something more horrifying. It's skeletal, almost like a human skeleton minus some of the pointy bits. Just the sight of it makes Johnny's face scrunch up in disgust.]
Hey, Vash? [The concern in his tone is telling. Johnny just knows Vash isn't doing too well.] C'mon, choom.
The mission isn't done yet. We have to hang in there for a bit.
poor johnny ;;
( He doesn't get to stop, he's always been aware of that. If it wasn't running away for a century it's this, being the thing that has to put an end to Millions Knives' tyranny. And right now even the fact that this is not his real brother does not matter much to him. The feeling is too real, the grief too fresh, raw in a way he can't handle. Wasn't it the last mission he had to watch every bad thing he and Nai had done to each other, and now this?
He can't look away from the skeleton. )
I know, we have a mission to do. We have to get everyone back. We have to save them. We have to -. ( His teeth click. ) - I always choose other people. Never Nai. That's why he hates me so much.
<3 sorry for the lateness on my part!
Johnny knows Vash isn't alright. How could he be after having to kill his brother... again? Yeah, sure that monster wasn't really his brother but that doesn't make the pain hurt any less. Johnny knows that firsthand.]
How come? [He asks while pulling out a cigarette from his pocket. Yeah, he brought a pack of smokes with him for this mission. It's for his bad nerves.] What's the deal with you and...Nai?
[The rocker leans over to offer Vash the cigarette. He's not sure if the guy smokes but he looks like he could use one.]
Sometimes family isn't always blood. I know that well, especially since I never had much of family.
you're so okay
( With a heavy little finality, though it's not as bad as it could be considering LILITH exposes him on every occasion. ) The species I'm from, they're called Plants. Interdimensional beings of energy. Generators. That's what the humans use us for. Because they're stuck on a planet with nothing, and all they can do to access the things they need via Plant. My brother calls it an enslavement.
( His gun goes, white knuckled, to his holster. His voice is tired. Empty. )
He wants to free our sisters. He wants them to be like me and him. Able to walk around, to talk. To do that means dooming humanity though. A slow death, a painful one. Starvation maybe? Dehydration? That's if they don't fight back. If they fight back - you saw his blades. They call him Millions Knives. He's been killing them for centuries. And I've been trying to stop it. ( A sigh, and then he's scrubbing his fingers over his face, under his glasses to dig the tips into his eye socket. ) I wanted it to be him so badly.