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Entry tags:
- !event,
- arcane: jinx,
- arcane: silco,
- azur lane: akagi,
- chainsaw man: aki hayakawa,
- chainsaw man: denji,
- critical role: taryon darrington,
- cyberpunk 2077: johnny silverhand,
- devil summoner: raidou kuzunoha,
- elfen lied: lucy/kaede,
- fate/grand order: senji muramasa,
- fate/grand order: tezcatlipoca,
- final fantasy 7: kadaj,
- honkai star rail: aventurine,
- honkai star rail: dr. ratio,
- jujutsu kaisen: choso,
- jujutsu kaisen: suguru geto,
- jujutsu kaisen: yuji itadori,
- jujutsu kaisen: yuta okkotsu,
- limbus company: dante,
- limbus company: vergilius,
- mobile suit gundam seed: dearka elthman,
- mobile suit gundam seed: yzak jule,
- my hero academia: katsuki bakugo,
- noragami: yato,
- original character: aodh,
- pacific rim: raleigh becket,
- player event,
- rise of the tmnt: donatello,
- touken ranbu: tsurumaru kuninaga,
- trigun stampede: vash the stampede
TRAVEL/KAIJU LOG #8
ANGELS FALL INTO THE UNDERWORLD
â¶ 001. OUTSIDERS UNBOUND (TRAVEL)
There are no alarm blaring this time, no signals dispatched to the Outsidersâ oculars. With all of the organization down, the Angels of LILITH are left on their own to find the source of this crisis and solve it. And find it they did: an effort led by Aventurine, Jinx, Rin and Murasama was able to locate Ereshkigal somewhere underground in the country of Iraq. Raidou was able to ascertain that this location is KĂ»r - the Underworld spoken of in ancient Sumerian legends - and Tezcatlipoca used his divinity to confirm what many feared: the missing goddess has been corrupted and has become a calamity attempting to end humanity. What of the seven others who have disappeared? Tsurumaru, Ratio, Silco, Godzilla, Yzak, Bakugou and Hiyori? Are they corrupted too or are they prisoners? And what of Yuji who foolishly leaped into a rift in an attempt to rescue his friends? According to Danteâs efforts to connect with them, they are safe but they arenât exactly in their right mind. But in what way?
Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworldâs entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of KĂ»r, may be able to guide the Outsiders once they get there.
The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITHâs cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?
Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworldâs entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of KĂ»r, may be able to guide the Outsiders once they get there.
The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITHâs cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?
â¶ 002. KUR KIGAL IRKALLA (RUINS OF THE TEMPLE OF ISHTAR, IRAQ)
Upon arriving, the heat is scorching and the sight is one unlike any the Outsiders have seen before. No futuristic buildings nor old-fashioned houses can be found - instead, there are the ruins of a three thousand years old city. Dr. Masuda welcomes the Outsiders, explaining to them the ongoing archaeological efforts that have been undertaken to restore the site thanks to modern technology.
And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.
"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtarâs iconography throughout the ruins destroyed. Whatâs weird is that nothing elseâs been damaged - itâs like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasnât there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they havenât returned yet."
He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasnât been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.
And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.
"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtarâs iconography throughout the ruins destroyed. Whatâs weird is that nothing elseâs been damaged - itâs like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasnât there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they havenât returned yet."
He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasnât been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.
â¶ 003. GATE OF GRAVE KEEPER (FIRST GATE OF THE UNDERWORLD
After a period of traveling through the dark cavern, the air is cool and smells sharply of earth and iron. They will be greeted by a pale glow. When they come close, they will see the light coming from several cages that line a single path which leads them deeper and deeper - all identical to the one Ereshkigal is usually seen carrying around.
They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.
Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.
For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.
Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallĂ» spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.
"I didn't expect so many to make it this far. I'm surprised."
The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.
They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.
Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.
For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.
Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallĂ» spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.
"I didn't expect so many to make it this far. I'm surprised."
The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.
â¶ 004. GATE OF REASON (SECOND GATE OF THE UNDERWORLD)
As Outsiders descend further into the Underworld, the ocular network becomes spotty, making it difficult to keep in contact with each other, though it is still possible with concentrated effort.
Upon exiting a narrow passageway, they are greeted with a pathway that branches into two, with what seems like Rifts at each end. Despite their appearance, they do not give off any Rift energy, nor do they cause any Rift poisoning symptoms.
Cackling laughter resounds as a GallĂ» Spirit bursts into existence from blue flames. When it speaks, the voice that comes out of it is eerily familiar:
âYouâve proven you can fight, but what of your mind? Use your brain and make your way towards me, or suffer a foolish death.â
Immediately, the world descends into chaos. It blurs, twists and undulates unpleasantly. Colors mix, yet somehow retain their shape. It is a vivid hallucination, as if one had taken psychedelic drugs. The GallĂ» Spirit cackles again as it disappears, leaving them to their doom.
Entering either portal will lead Outsiders to a wide cavern with even more portals. The cracks in the ground and streams of deep, rushing water are wide enough to fall into. There are slopes, rocky platforms and other natural cave hazards. Portals dot the walls and ceiling, tilted sideways or even upside down. Others traversing the maze can be seen sideways and upside down, even if they feel they're right side up. It's an Escher maze. For the especially keen, they may notice the faint scent of chalk lingering around some portals. Or, instead of the echoes of cave ambiance, the portals emit silence with the occasional flutter of a page, as if theyâre in a library.
Once they find the exit, Outsiders are greeted with a gate decorated with Greco-Roman motifs, sandwiched between stone shelves lined with carvings of tablets, books and scrolls. Sitting atop the frame that juts out of the rocky walls is a familiar man in unfamiliar form, playing with a cube containing a blue flame and looking bored out of his mind.
âNot bad. Five points.â
â¶ 005. GATE OF EXCISION (THIRD GATE OF THE UNDERWORLD)
From the last gate, Outsiders will have to navigate semi-narrow passageways and fissures, lined with bioluminescent mushrooms. Itâs easy to get lost, so make sure to use the buddy system to make your way through! It opens into a chasm, leading to a dock, and a lake. The buildings around the dock are decrepit and old.
In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. Itâs just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.
There are GallĂ» spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorerâs garb â itâs Dr. Jones and the missing archaeologists!
"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"
With the last word, the archaeologists and the GallĂ» spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.
In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. Itâs just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.
There are GallĂ» spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorerâs garb â itâs Dr. Jones and the missing archaeologists!
"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"
With the last word, the archaeologists and the GallĂ» spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.
â¶ 006. GATE OF SURVIVAL (FOURTH GATE OF THE UNDERWORLD || KAIJU FIGHT)
As the Outsiders descend a black staircase, they find a towering gate lit by flickering blue flames and a brick path leading to an endless field of lava. Thunder cracks as rain hisses against the magma. Overhead, clouds churn, lightning dancing through the Underworldâs ceiling.
A roar echoes from the gate and GallĂ» Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.
CW: GORE, LOSS OF LIMBS The battle is savage, with Lucy and Gilgamesh delivering the strongest blows. Lucyâs attack lands early in the fight, and the confusion caused to the kaiju by Raidou and Taryonâs recitals coupled with Akagi, Donatello, and Dearkaâs musical interference allows for a clean cut that removes the beastâs right arm! Thanks to Hunterâs ice magic, the beast is frozen solid in ice long enough for Kadaj to strike in deeply! Bravely, Muramasa allows Cagalliâs Akatsuki to throw him towards the kaiju like an angry sword wielding baseball. Capitalizing on Godzillaâs weakened legs Athrun seizes his tail and sends Godzilla tumbling to the ground. Nanami further unbalances the kaiju, allowing Gilgamesh to capitalize on this with his own attacks, the force of which knocks the kaiju hard enough that the tail rips right off!
END CW
This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurineâs falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasaâs arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.
The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.
Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.
A roar echoes from the gate and GallĂ» Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.
â â â MONSTER DEBRIEF SHEET
NAME: đđđ đ đ đ đ đ
HEIGHT: 13m
WEIGHT: ???
CLASS: Extremely Dangerous
LOCATION: The Underworld
ABILITIES: Produces a high temperature energy and is capable of using it as a method of ranged attack. Armored Scales, sharp teeth and claws, tail is likewise a dangerous weapon. Intelligent. Amphibious, resistant to extreme climates.
WEAKNESSES: EMP effects can interfere with the creatureâs energy attacks. Exposure to music or verse causes confusion that will make attacking easier. Angering it will cause the creature to fight more recklessly, leaving openings that can be exploited.
EXTRA NOTES: Exercise caution attacking the creature from behind, do not engage it should it enter water.
RIFT EFFECTS: Corruption, Sumerian Fever
â â â ATTACHED PHOTO:
This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurineâs falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasaâs arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.
The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.
Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.
â¶ 007. AFTERWORD.
Welcome to the 6th travel log but 8th kaiju log... We'll just call it the 8th kaiju log. As mentioned in the last mingle, the June event is a player plot in which the Outsiders have come together in order to resolve the present crisis.
In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesnât need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.
This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesnât need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.
This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
001. OUTSIDERS UNBOUND (TRAVEL) With none of the usual alarms or notifications, Outsiders are on their own in terms of figuring out the current crisis. Through the collective efforts of the Outsiders, they will have discovered a route to Ereshkigal and potentially the missing through Iraq. Outsiders are expected to find their own way to Kûr - the Underworld,whether with some help or through the data portal through Egypt.
002. KUR KIGAL With their arrival to the old city, Outsiders are provided shelter in the form of restored buildings that have been retro-fitted for their comfort. With food and shelter no longer a concern Dr. Masuda takes the Outsiders to the Temple of Ishtar where the trials await them deep in the tunnel and caves systems.
003. GATE OF GRAVE KEEPER In the first gate, Outsiders may find pitfall traps and strange gravestones with familiar names written on them. GallĂ» spirits can manifest as figures from characters' pasts and will try to convince characters to succumb to the effects of the Rift. Overcoming the trial and defeating Tsurumaru will allow Outsiders to pass to the next gate.
004. GATE OF REASON Outsiders must battle nauseating hallucinations and navigate a portal maze with dangerous traps and GallĂ» spirits. They can find portals that smell like chalk or sound like turning pages to reach the exit. Reaching the end and defeating Ratio will lead to the next gate.
005. GATE OF EXCISION Outsiders must work together to move throughout fissures, dangerous water, and trap buildings. They can encounter the missing scientists who are drugged to be berserk, stronger, and have more stamina. Defeating them and Silco will allow Outsiders to move on to the next gate.
006. GATE OF SURVIVAL Outsiders must climb up a staircase and fight Gallu spirits while avoiding energy blasts from Godzilla. The environment is very stormy and hot because of magma. Defeating the kaiju will allow Outsiders to move on the next gate but also provide them with a moment to rest and recover.
no subject
( You know what -. )
Oh, I'm sorry. ( A lazy drawl, eyes still on the man himself and not the carnage around them. Rainbow dragon does not stay still, she's no fool, and Geto makes sure to his attention on the gun at all times. Still not a fan. ) I wasn't aware that in all those times you and I talked your main aspiration was to be someone else's lackey.
( He smiles, all teeth. Possibly he thinks if he just bullies Silco about it then he'll come to his evil senses. )
Especially not that little Goddess. You weren't a big fan, as far as I can recall. A god-killer, and now this? Tch, and I thought you were someone to know.
no subject
[ he looks up at him, and his head tipped slightly. It's all Silco. The difference between the Silco before and the Silco now is so minute, only people like Geto would understand what it was. That he was enamored in whatever purpose they had.
That it had meaning. ]
You should know better than that. Geto. This? This is how I'm going to kill another god. Then I'll kill another, until there are no more left. [ A shhrug. This isn't the end goal. ] Then it's everything else.
no subject
( He sucks air through his teeth, makes a loud enough wah sound that it's quite clear the entire situation is being mocked. ) So you do her bidding and you get close enough to end her, is that it? And then, what? A rampage? Boring.
( The dragon veers him closer, still hovering above Silco but a little more in reach. )
I thought you were the clever one, Silco-san. This doesn't even have your signature on it. And I'd been so looking forward to seeing you at your best, but this? It's mindless.
no subject
Is it?
[ He asked. His tone suggests that he doesn't believe it. ]
Oh, you don't know, do you, Geto? Where I was Before? [ A soft laugh, a tip of his head. ] This is not new. This is an old goal. To tear it all down, to rip it from the rafters and burn it until there is nothing left. Then from the ashes, something better is born. New.
Would you say you wouldn't do the same, if you could remove the stain of everything that you hated? Isn't it all worth destroying? To build something for just the few that you would build something for?
[ Everything, but not everything. Just enough. ]
no subject
( His expression remains ever so slightly derisive, but there's a watchful nature to his gaze. It skips from Silco's face to the gun, the rooftop, then back. ) Unfortunately your little friend keeps taking things that don't belong to her. I'm here to get them back. And the only reason I'm not knocking you off of this building right now is because I think it would upset your daughter.
( That and Silco is his friend, gross. But Geto sighs, dramatic, the rift of his technique opening, the ugly pelican head appearing from it, mouth opening. ) Now be a good boy, Silco-san, and get in the bird.
( :) )
no subject
And if you think I would not slay Ereshkigal after this is all said and done, then you do not know me at all. I'm disappointed.
[ Silco is... still silco. No amount of rift corruption could make him like Ereshkigal THAT much. ]
So put your little bird away. I'm afraid I can't join you wherever you wish to go. I have more important things to do.
[ He lifts the gun, deciding between the bird, and Geto, he chooses Geto. ] Don't make me call for backup.
no subject
( Because Silco is still Silco and Geto is still Geto, and the little goddess has gone from someone he treats with mild amusement to a target. It's her fault Yuji is here.
The gun gets levelled at him, Geto holds his hands up, though the surrender is particularly scornful. If he feels a frisson of something at it, that's very much locked up tight. He's had decades to control that particular traumatic response. ) More important? Tch. You should be working with us, not against. Because I know you're saying you're in control here, Silco-san, but she's still using you as a pawn. It doesn't suit you. It makes you look small.
( The bird swoops, intent, beak open. )
no subject
And this makes you look a soft hearted fool.
[ He shoots. It's not accurate, it goes wide. The bird is just about to scoop him up, and â ]
no subject
Sliding across the ground, he comes to a stop without even wasting breath, shifting his body and adjusting his weight before he carefully lets Silco down and moves to stand in front of him.
If he recognises Geto, he doesn't show it. ]
Silco-san. You good?
[ Standing now, fists raised, Yuji doesn't look himself. Hair silver, eyes a flickering red-gold, he looks half-starved, dark circles under his eyes and dirt and blood coating his body. He's painfully and clearly not himself. ]
no subject
( A world of weight in that one syllable. Geto ignores Silco for the moment, instead he focuses on the boy, rainbow dragon baring her teeth in a mirror of her owner's frustration. He'd known to expect this, but he'd hoped -.
Well, he'd hoped they could just knock Yuji out and that would be that. )
Yuji-kun. ( His voice, careful, still standing aboard his curses' back, hands up. ) I'm not going to hurt either of you. But you both need to come away from here. You're not yourselves. You know that, don't you?
no subject
[ A momentary princess carry. This is the event for it, apparently. Silco is very gently put back down, and he brushed at his front. He holstered his gun, and lifted an eyebrow. ]
Perfectly fine, thank you. It appears that you came just in time.
[ His lips peel into a little smile. It's sharp, and his eyes tip toward Geto. ]
Do you hear that, boy? He thinks we're not ourselves?
I wonder how much the lot of them really knew us, hm?
no subject
As protective as he has been before, Yuji frowns as he watches Geto, careful and determined. He's not willing to let anything happen to Silco, and if that means he has to fight Geto again... Well, he did pretty well the first time, didn't he?
Shifting, he shakes his head. ]
We're not going anywhere. It's better if you just leave.
no subject
( His expression softens a little when it moves to the boy, the carefulness of someone approaching a spooked animal. )
Yuji-kun. I promised people I'd find you. I promised them you'd be safe. And that we'd get you back. This isn't you. You're sick, and you're being used. ( Another step forward, placating. ) Let me help you. Let me help the both of you.
no subject
[ A wave of his hand. Dismissive. His lips curl, and he leans slightly toward Yuji. ]
Shall I leave you to it? I have other things I would prefer to take care of.
no subject
[ Yuji doesn't falter, even at Geto's words, his attention set and focussed, hands clenched into fists. He's ready to fight, even if Geto might not be as willing. ]
I can handle this okay.
no subject
Silco-san, don't go very far. I still want to speak to you.
( He is calm. He is zen. He is absolutely going to burn this place to the ground. His gaze doesn't leave Yuji's face. ) You wouldn't do this if you were in your right mind, Yuji-kun. Please reconsider.
no subject
[ Geto might appear zen, and careful, and whatever else, but Yuji is prepared to be a monster, his eyes dark and flashing. ]
I'm not going to let you hurt him.
no subject
( A violently rude noise. )
If I wanted to hurt either of you do you think I'd be wasting my time arguing? I'm trying to make sure neither of you get yourself into trouble in the middle of a fight neither of you'd want to be in. You both have people outside of this place, don't you remember that?
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[ Quick; a punch to the gut. ]
I'm protecting people here. If you're not going to hurt them, then turn around and leave.
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Really? Because from what I can see, Yuji-kun, you're being used for cannon fodder. Nobody wants to harm anyone here. All anyone wants is to get their people back. So won't you see sense?
( The pelican still circles around their heads, Geto's dark gaze flickering as though trying to ascertain an opening. The minute Yuji darts back in, Geto uses his staff to block him, up close. ) You don't look well.
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If that was true, then Silco-san and Ratio-sensei wouldn't have been hurt, would they? So don't come here and start telling me lies. I'll do whatever I need to in order to take care of them.
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Lies? Tch.
( His grip tightens on the staff, but he has no real interest in physically fighting Yuji. He's just trying to get him to let down his guard. Maybe if he's lucky he can scoop him up somehow, or knock him out. He absolutely does not want to have to harm him. )
Is that the insidious little thing she has whispering in your head, Yuji-kun? That you need to protect them beyond all sense? Be careful. You'll start acting like me then.
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[ Really, it was almost entirely Ratio's fault. He's the one that corrupted Yuji to begin with. ]
There's nothing wrong with protecting people I care about.
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( Voice turned frustration edged. )
Ah, but Yuji - you care about other people too. And you've been hurting them. Doesn't that give you some pause?
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They attacked me first. Am I meant to just let them?