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𝚂𝚱𝚗𝚏𝚕𝚞𝚡 đ™Œđš˜đšđšœ ([personal profile] synfluxmods) wrote in [community profile] synflux2025-06-01 12:03 am

TRAVEL/KAIJU LOG #8

ANGELS FALL INTO THE UNDERWORLD


CONTENT WARNINGS: death, disease, COVID-like illness, drugs, loss of limbs, gore, violence, hallucinations

▶ 001. OUTSIDERS UNBOUND (TRAVEL)

There are no alarm blaring this time, no signals dispatched to the Outsiders’ oculars. With all of the organization down, the Angels of LILITH are left on their own to find the source of this crisis and solve it. And find it they did: an effort led by Aventurine, Jinx, Rin and Murasama was able to locate Ereshkigal somewhere underground in the country of Iraq. Raidou was able to ascertain that this location is KĂ»r - the Underworld spoken of in ancient Sumerian legends - and Tezcatlipoca used his divinity to confirm what many feared: the missing goddess has been corrupted and has become a calamity attempting to end humanity. What of the seven others who have disappeared? Tsurumaru, Ratio, Silco, Godzilla, Yzak, Bakugou and Hiyori? Are they corrupted too or are they prisoners? And what of Yuji who foolishly leaped into a rift in an attempt to rescue his friends? According to Dante’s efforts to connect with them, they are safe but they aren’t exactly in their right mind. But in what way?

Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworld’s entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of KĂ»r, may be able to guide the Outsiders once they get there.

The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITH’s cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?

▶ 002. KUR KIGAL IRKALLA (RUINS OF THE TEMPLE OF ISHTAR, IRAQ)

Upon arriving, the heat is scorching and the sight is one unlike any the Outsiders have seen before. No futuristic buildings nor old-fashioned houses can be found - instead, there are the ruins of a three thousand years old city. Dr. Masuda welcomes the Outsiders, explaining to them the ongoing archaeological efforts that have been undertaken to restore the site thanks to modern technology.

And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.

"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtar’s iconography throughout the ruins destroyed. What’s weird is that nothing else’s been damaged - it’s like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasn’t there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they haven’t returned yet."

He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasn’t been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.

▶ 003. GATE OF GRAVE KEEPER (FIRST GATE OF THE UNDERWORLD

After a period of traveling through the dark cavern, the air is cool and smells sharply of earth and iron. They will be greeted by a pale glow. When they come close, they will see the light coming from several cages that line a single path which leads them deeper and deeper - all identical to the one Ereshkigal is usually seen carrying around.

They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.

Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.

For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.

Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallĂ» spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.

"I didn't expect so many to make it this far. I'm surprised."

The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.

▶ 004. GATE OF REASON (SECOND GATE OF THE UNDERWORLD)


As Outsiders descend further into the Underworld, the ocular network becomes spotty, making it difficult to keep in contact with each other, though it is still possible with concentrated effort.

Upon exiting a narrow passageway, they are greeted with a pathway that branches into two, with what seems like Rifts at each end. Despite their appearance, they do not give off any Rift energy, nor do they cause any Rift poisoning symptoms.

Cackling laughter resounds as a GallĂ» Spirit bursts into existence from blue flames. When it speaks, the voice that comes out of it is eerily familiar:

“You’ve proven you can fight, but what of your mind? Use your brain and make your way towards me, or suffer a foolish death.”

Immediately, the world descends into chaos. It blurs, twists and undulates unpleasantly. Colors mix, yet somehow retain their shape. It is a vivid hallucination, as if one had taken psychedelic drugs. The GallĂ» Spirit cackles again as it disappears, leaving them to their doom.

Entering either portal will lead Outsiders to a wide cavern with even more portals. The cracks in the ground and streams of deep, rushing water are wide enough to fall into. There are slopes, rocky platforms and other natural cave hazards. Portals dot the walls and ceiling, tilted sideways or even upside down. Others traversing the maze can be seen sideways and upside down, even if they feel they're right side up. It's an Escher maze. For the especially keen, they may notice the faint scent of chalk lingering around some portals. Or, instead of the echoes of cave ambiance, the portals emit silence with the occasional flutter of a page, as if they’re in a library.

Once they find the exit, Outsiders are greeted with a gate decorated with Greco-Roman motifs, sandwiched between stone shelves lined with carvings of tablets, books and scrolls. Sitting atop the frame that juts out of the rocky walls is a familiar man in unfamiliar form, playing with a cube containing a blue flame and looking bored out of his mind.

“Not bad. Five points.”

▶ 005. GATE OF EXCISION (THIRD GATE OF THE UNDERWORLD)

From the last gate, Outsiders will have to navigate semi-narrow passageways and fissures, lined with bioluminescent mushrooms. It’s easy to get lost, so make sure to use the buddy system to make your way through! It opens into a chasm, leading to a dock, and a lake. The buildings around the dock are decrepit and old.

In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. It’s just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.

There are GallĂ» spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorer’s garb – it’s Dr. Jones and the missing archaeologists!

"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"

With the last word, the archaeologists and the GallĂ» spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.

▶ 006. GATE OF SURVIVAL (FOURTH GATE OF THE UNDERWORLD || KAIJU FIGHT)

As the Outsiders descend a black staircase, they find a towering gate lit by flickering blue flames and a brick path leading to an endless field of lava. Thunder cracks as rain hisses against the magma. Overhead, clouds churn, lightning dancing through the Underworld’s ceiling.

A roar echoes from the gate and GallĂ» Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.

█ █ █ MONSTER DEBRIEF SHEET
NAME: 𒃀𒀭𒂠𒍠𒁠𒇠𒇠𒀀
HEIGHT: 13m
WEIGHT: ???
CLASS: Extremely Dangerous
LOCATION: The Underworld
ABILITIES: Produces a high temperature energy and is capable of using it as a method of ranged attack. Armored Scales, sharp teeth and claws, tail is likewise a dangerous weapon. Intelligent. Amphibious, resistant to extreme climates.
WEAKNESSES: EMP effects can interfere with the creature’s energy attacks. Exposure to music or verse causes confusion that will make attacking easier. Angering it will cause the creature to fight more recklessly, leaving openings that can be exploited.
EXTRA NOTES: Exercise caution attacking the creature from behind, do not engage it should it enter water.
RIFT EFFECTS: Corruption, Sumerian Fever

█ █ █ ATTACHED PHOTO:



CW: GORE, LOSS OF LIMBS
The battle is savage, with Lucy and Gilgamesh delivering the strongest blows. Lucy’s attack lands early in the fight, and the confusion caused to the kaiju by Raidou and Taryon’s recitals coupled with Akagi, Donatello, and Dearka’s musical interference allows for a clean cut that removes the beast’s right arm! Thanks to Hunter’s ice magic, the beast is frozen solid in ice long enough for Kadaj to strike in deeply! Bravely, Muramasa allows Cagalli’s Akatsuki to throw him towards the kaiju like an angry sword wielding baseball. Capitalizing on Godzilla’s weakened legs Athrun seizes his tail and sends Godzilla tumbling to the ground. Nanami further unbalances the kaiju, allowing Gilgamesh to capitalize on this with his own attacks, the force of which knocks the kaiju hard enough that the tail rips right off!
END CW

This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurine’s falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasa’s arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.

The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.

Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.

▶ 007. AFTERWORD.

Welcome to the 6th travel log but 8th kaiju log... We'll just call it the 8th kaiju log. As mentioned in the last mingle, the June event is a player plot in which the Outsiders have come together in order to resolve the present crisis.

In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesn’t need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.

This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
001. OUTSIDERS UNBOUND (TRAVEL) With none of the usual alarms or notifications, Outsiders are on their own in terms of figuring out the current crisis. Through the collective efforts of the Outsiders, they will have discovered a route to Ereshkigal and potentially the missing through Iraq. Outsiders are expected to find their own way to Kûr - the Underworld,whether with some help or through the data portal through Egypt.

002. KUR KIGAL With their arrival to the old city, Outsiders are provided shelter in the form of restored buildings that have been retro-fitted for their comfort. With food and shelter no longer a concern Dr. Masuda takes the Outsiders to the Temple of Ishtar where the trials await them deep in the tunnel and caves systems.

003. GATE OF GRAVE KEEPER In the first gate, Outsiders may find pitfall traps and strange gravestones with familiar names written on them. GallĂ» spirits can manifest as figures from characters' pasts and will try to convince characters to succumb to the effects of the Rift. Overcoming the trial and defeating Tsurumaru will allow Outsiders to pass to the next gate.

004. GATE OF REASON Outsiders must battle nauseating hallucinations and navigate a portal maze with dangerous traps and GallĂ» spirits. They can find portals that smell like chalk or sound like turning pages to reach the exit. Reaching the end and defeating Ratio will lead to the next gate.

005. GATE OF EXCISION Outsiders must work together to move throughout fissures, dangerous water, and trap buildings. They can encounter the missing scientists who are drugged to be berserk, stronger, and have more stamina. Defeating them and Silco will allow Outsiders to move on to the next gate.

006. GATE OF SURVIVAL Outsiders must climb up a staircase and fight Gallu spirits while avoiding energy blasts from Godzilla. The environment is very stormy and hot because of magma. Defeating the kaiju will allow Outsiders to move on the next gate but also provide them with a moment to rest and recover.


the_fourteenth: (012)

[personal profile] the_fourteenth 2025-06-11 12:09 am (UTC)(link)
[Raidou has already been in so many battles since arriving in the Underworld. There are so many more to go, and this whole ordeal has been so taxing both mentally and physically. When this fight is over, one way or another, it will start to catch up with him.

All he can do when the hail of gunfire rains upon him is try to outrun it. A few are going to hit him, but there's not slowing him down, yet. In order to hopefully get them to stop firing at him, he runs directly at his friend, hoping Katsuki being in the proximity means they will stop shooting. His sword is at the ready - Raidou is ready to strike.]


Call off your stupid toys and face me yourself!
blastedass: by blastedass @ dreamwidth (đŸ’„ SHM Unit Strafe Panzer!)

[personal profile] blastedass 2025-06-11 03:49 am (UTC)(link)
[Raidou can pass out for a week once the battles' are over and the Underworld's the Outsiders' new base of operations. While the rest of the world trickles in and joins them, either by Ereshkigal or the kaiju. He doesn't need to be exhausting himself like this.

Dynamight's mouth twists in irritation. Shit, he expected to come here and be done with this mission already! Why the hell is Raidou getting in his way?! Another time he would've clashed that sword with his gauntlet, but given the spiritual aura around it, he's not interested in chunking a gouge through his gear.

*KabooM!* Another explosion blasts him upward, taking to the air once more before he slams both hands down in a splay towards Raidou.]


If you're so fucking stubborn, then you can come with us! AP Machine Gun!

[*KAboomboombombboomboOMB* Raidou didn't stop the rain of bullets from the robot; he gained himself a hail of explosive rounds from the hero as well.]
the_fourteenth: (091)

[personal profile] the_fourteenth 2025-06-11 07:40 pm (UTC)(link)
[Raidou finally kicks in his last resort - his Hermes boots. He's never been the best at controlling his trajectory on these things, but it's the only thing right now that's even going to come close to getting him away from the hail of bullets, and towards his target.

He rockets towards Katsuki with a roar, ready to strike, moving as fast as he can. The boots aren't made for maneuvering like Katsuki can do, but it's all Raidou's got. If he can hit him with the sword, his purification magic should be able to do something. He hopes. Maybe not break the spell entirely, but weaken it. If he manages to get close, it's not going to be graceful or maybe even practically harmless. Whatever he can hit. after which he will mostly likely be hit himself, either by robotic gunfire, or the hands pointed his way. So be it.]
blastedass: by blastedass @ dreamwidth (đŸ’„ Just a scratch.)

[personal profile] blastedass 2025-06-12 12:36 am (UTC)(link)
[Tch! Fighting through a hailstorm of bullets on one side and explosive rounds on the other? Dynamight or his robots have to give, so they don't end up shooting each other in a damn crossfire. He's got far more maneuverability than his robots. Cutting his fire, he slams an explosion to the side, propelling himself left and down at an angle. Raidou's sword swipes through the air, clashing in a spray of sparks against Dynamight's gauntlet lever. Enough to send a jolt through his arm at the powerful deflect.

He rebounds off another explosion, bouncing sideways and backwards. Dammit, he knew something was off about that sword. Already feels as if his arm's tingling with numbness around his forearm. A quick click and hiss opens the Grenadier Bracer and collapses it into a portable form as Dynamight lands on his feet. Whatever "infection" passes through the metal's sealed inside, though enough got past it to leave his hand twitching.]


Hmph. Picked up some new tricks...
the_fourteenth: (077)

[personal profile] the_fourteenth 2025-06-12 02:28 am (UTC)(link)
[Raidou looks to land, hoping to get behind some cover before those robots can lock on to him again. If his sword has any effect, he can't tell yet from here.]

Not new. What I've always had. Always been. A summoner who cleanses evil.

[He only stays still long enough to get a visual on where the robots are now, before using his boots to barrel right towards Katsuki again, sword in front. All he wants to do is knock some sense into him, one way or another. He wants his friend back. He wants his friend on their side.]
blastedass: by blastedass @ dreamwidth (đŸ’„ Lick...!)

[personal profile] blastedass 2025-06-12 11:28 pm (UTC)(link)
[Beeping flickers through the robots' heads as their lenses open and narrow, swiveling on their necks as they search for their opponent. Unable to locate through sight alone, both switch to thermal, parsing out the heat of Dynamight's explosions nearby. It won't take long for them to locate and lock onto Raidou.]

Who the fuck are you calling evil?! You wanna get razed to the ground with the rest of the fucking world?! [Dynamight instantly swings his arm and the entire globe of his second Grenadier Bracer towards Raidou's approaching rush. One finger already hooked in the safety pin.] STAY DOWN AND DIE!!

[* ping~ *]

[The entire place goes up in a semi-sphere of fire and force.]
the_fourteenth: (152)

[personal profile] the_fourteenth 2025-06-13 07:02 pm (UTC)(link)
[Raidou is indeed expecting a big retaliation, but nothing like this. He won't remember if his sword hit home or not. Everything happened too fast, too suddenly. The sword does indeed hit his friend, though it's immediately knocked free and blasted back along with its bearer. Both go sailing back yards, clattering on the ground together in a heap. It's only thanks to Raidou's nanotech that he survived it, but he's battered from shrapnel, scorched outside and in, and out cold.]
tokakujuho: (19)

[personal profile] tokakujuho 2025-06-15 02:48 pm (UTC)(link)
[ The boys are noisy.

The stakes on this mission are neither lower nor higher than on other missions. Nanami's been his calm and collected self, donning the suit, getting on whatever improvised transportation there was, determined to fight and defeat the kaiju as always.

Noisy boys.

The mild disconnect, the small voice at the back of his head pointing it out, is ignored and brushed away as meaningless.

Shh, be quiet. We're dead and resting in peace somewhere. No need for theatrics.

Business as usual then, even if the faces at the gates are familiar, even if one of the ghosts is his teenage self, raising accusations of how Nanami didn't prevent them from ending up being instrumentalised yet again by powers that don't care if they live or die. A gentle swipe of his hand dismisses the ghost and creature behind it.

The boys.

The noise finally does catch his attention, have the sorcerer dart back towards the sword's graveyard gate just in time to have Raidou land at his feet. Battered horribly, but not dead. Not. Dead. Just out cold and isn't that a small blessing in disguise? There is no time to argue (and he knows Itadori's stubborn boyfriend would try to argue), and Nanami has no intention of fighting Itadori's lively and deadly best friend right now.

So he gathers the young summoner, grabs the sword, and races away as fast as he can. ]
the_fourteenth: (072)

[personal profile] the_fourteenth 2025-06-16 04:25 pm (UTC)(link)
[Nanami is so very right thinking about how stubborn this kid is. He comes to somewhat quickly, head swimming. He wheezes and coughs back to life, his lungs scorched by the blast. It takes several long moments for him to gather what happened, and what's currently happening. His closest friend blasted them both to bits. Now he's being carried by-- someone, someone not Bakugo, and is somehow still intact. His vision is blurry. So he grasps the shirt of whoever it is, and croaks out his friend's name.]

Katsuki--

[Did he survive? Is he following them?]