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Oct. 23rd, 2024

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[open/closed] you gently peeled open the wings

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WHO: Rodion & everyone
WHAT: Late 2024 Catchall Log
WHERE: Various Locations depending on the happenings during the months
WHEN: Late October to End of December
WARNINGS: General, blank warning for mentions/talk on dark subjects. Headers will be marked according if things develop in that direction.

covering my humiliated face; i was so ashamed )

Oct. 14th, 2024

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KAIJU FIGHT #5

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KAIJU FIGHT #5


CONTENT WARNINGS: cult-like symbols and implications, brainwashing.

▶ 001. LORD OF THE FOREST.

Throughout the days leading up until October 15th, the captives will be forced down to the dungeons for their “punishments” to be doled out. All of the punishments seem to be completed methodically, almost as if the followers of the Lord of the Forest had centuries of experience. While no explanation is given, it becomes clear that the sacrificial ritual has begun. While the Outsiders may not be privy to what this entails, there is one rule that will be have made clear to them: once the ritual begins, it can no longer be stopped. However, there is still a sliver of hope. On the morning of the 15th, a small message will have been pushed out by LILITH. While they haven't completely reestablished their connection to the network, they are able to get something out.
█ █ █ MONSTER DEBRIEF SHEET
NAME:
HEIGHT: Ư̴͚͈̓͊̅͐́̇͛̂͌̏͠Ņ̷̧͕̣̦͉̟̣̽̽̌̓̈́͒̈́́̔̊̚͜͝K̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃
WEIGHT: Ư̴͚͈̓͊̅͐́̇͛̂͌̏͠Ņ̷̧͕̣̦͉̟̣̽̽̌̓̈́͒̈́́̔̊̚͜͝K̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃
CLASS: Ư̴͚͈̓͊̅͐́̇͛̂͌̏͠Ņ̷̧͕̣̦͉̟̣̽̽̌̓̈́͒̈́́̔̊̚͜͝K̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃
LOCATION: BRAȘOV, TRANSYLVANIA.
ABILITIES: Ư̴͚͈̓͊̅͐́̇͛̂͌̏͠Ņ̷̧͕̣̦͉̟̣̽̽̌̓̈́͒̈́́̔̊̚͜͝K̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃
WEAKNESSES: SUNLIGHT, HOLǸ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃Y REǸ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃S, GK̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̆̃
EXTRA NOTES:
It is an incredibly sparse message. It seems to be working with any information the ocular implants were able to detect in that second, and the information gets fed back in the form of a distorted debrief sheet. However, it does act as a sign that LILITH is still actively working on gaining access to their communication lines once more, and are tirelessly working to send help. With this sudden jolt of a message, they will feel an extremely heavy disturbance composed entirely of rift energy—it appears that whatever kaiju is dwelling here is able to effectively work with the rift in order to negate abilities. But perhaps the clues all strung together have already painted a similar picture as to what is to come, and to what to continue to expect.

Now that the sacrifices have all but been made, it is time for the Lord of the Forest to be summoned.

All captives who have been forcefully dragged, or psychologically drawn to the dungeons, will find themselves face-to-face with the Lord of the Forest, also known by their title of PRICOLICI. The creature is a bit difficult to make out due to its ability to shape-shift: at times mimicking a human wearing some sort mask in the form of a wolf’s skull, and at others, taking on a form of a monstrous wolf-like creature that awaits all Outsiders— those presently within the dungeon, and those that exist outside of it, ready to be lured in.

Or that should be the case, but The Lord of the Forest appears to be a kaiju unlike all others. While it is summoned for a brief period in which the Outsiders bear witness to its true form, it seems to disperse back into the rift soon afterwards, much like savoring each of its sacrifices in a temporary state of hibernation.

(Note: Details of the specific events that happened leading up until this point can be accessed on the kidnapped log. Please be advised that there are heavy trigger warnings for these topics.)

▶ 002. FIND THE CAPTIVES.

Due to their brief communication and joint efforts following the network post, it becomes clear that all signs point to Bran Castle as the place where the captives are being held. This becomes ever more apparent as the fog gradually begins to lift, and the outline of the castle can finally be seen from the distance of the forest’s perimeter.

If there were still any doubts surrounding Bran Castle as a place of interest, many of the villagers will instantly form large groups in order to stop Outsiders from heading towards the castle. They will spare no effort to achieve this. What initially starts off as peaceful dissuasion and psychological tactics, such as using the children to cling to the Outsiders leg and crocodile tears… quickly escalates to outright fighting with pitchforks and other makeshift weapons from the farm. Additionally, Outsiders who have purchased the poison dagger from LILITH will find that the “safety” on it is released, and they can be utilized on the locals with no need for additional clearance. It looks like the network wasn't the only thing affected by the spotty connection.

In this skirmish, the Outsiders trying to make their way to the castle will find that a handful of these villagers aren’t your run-of-the-mill farmers. They’re stronger, faster, and the Outsiders will discover that they have incredibly sharp teeth. They are vampires! Or, an entity that seems close enough to the ones of legends. They will not only be attempting to fight Outsiders off, but will also resort to biting them. If an Outsider is bitten, their bodies will feel almost feverish, as if an incredibly slow-acting poison has entered their bloodstream. But, being bitten by a villager does not guarantee one to be turned. While it is possible, it is a much lower chance.

Once Outsiders do make it to the castle, they will find that there will be several more attendants from the castle waiting for them at the gates, all prepared to fight tooth and nail to prevent their entry. It’s clear the objective becomes to break past them and find the dungeons below the castle!


▶ 003. THE DUNGEON OF CASTLE BRAN.

Following the pathways of the castle to the dungeons below will not be easy. All the attendants present seem to have been waiting for them behind every nook and cranny of the castle. Outsiders will be met with their fervent attempts to stop them. It is a matter of life or death for the attendants and like the villagers, they seem to have no issue with throwing their own necks out in order to preserve the sanctity of their ritual.

Outsiders will also find various areas in which wolfsbane will be in bloom. Unlike typical wolfsbane these seem particular potent and will make the air taste bitter, and cause tingles, nausea, and hypotension if exposed to for too long. It appears even the attendants avoid them to a degree.

For those who make it to the dungeons, they will find that it is a lot bigger than it appears on the surface. A lot of its structure seems to lead deep underground, suggesting that it may even extend further out from the perimeter of the castle itself. There is a certain smell to the place that cannot be masked, years of sacrifices evident in every inch of its walls. There are over hundreds of cells, some still holding skeletal remains, alongside other ancient looking items: an old book, a worn out doll, a bloodied servant’s apron—they all appear to be pieces from a past that was long forgotten.

The Outsiders will not get to explore easily, however. As soon as they make their way past the threshold where the cells are all lined out, they will feel a chill up their spine. It's almost as if eyes are watching them in the dark, and they are. If they look up, they will realize there are hundreds of bats with glistening teeth that are all lining the ceiling, all lying in wait. They are minions of the Lord of the Forest, and their supersonic screams can stun and cause momentary deafness.

To make matters worse, it is not just their sharp teeth that hurt on impact, but they have a keen thirst for blood similar to the villagers. Being bitten by one will cause the Outsider to potentially begin to lose control of themselves and will have an insatiable thirst for blood, even at the expense of their fellow teammates. Additionally, those who are bitten will find themselves moderately more susceptible to psychic brain washing, and may cause them to momentarily join the enemies side.



▶ 004. THE FINAL RESCUE.

While the battle has already started within the village and the castle, suddenly the familiar ping of their oculars will alert them to the following message from Yamakawa—


"Angels of LILITH, we have connection. Rescue your team mates no matter the cost!"



With the connection reestablished, the main objective of the mission becomes one thing: RESCUE. For Outsiders who may have still been left at the village, or engaged within their own horrors, they are all advised to head to the dungeons as soon as possible. The coordinates for the deepest cells are sent alongside directions, with a constant warning to avoid direct contact with the kaiju there. The kaiju has long been absorbing rift energy and LILITH strongly advises against any attempts to engage with it until more information is known.

After half an hour, LILITH gives formal clearance to kill anyone interfering with the mission. Villagers, cult members, anyone. This includes Outsiders who may have temporarily been brainwashed, with the caveat of bringing back their bodies as they may be able to save them.

As they get further into the dungeons, they will find themselves susceptible to the side effects of rift poisoning. It is far more potent with each step, and will take laser focus to make one's way all the way to the last holding cells. There they will find the several of the castle’s most devout followers desperately calling out for The Lord of the Forest, as if summoning its presence.








… and The Lord of the Forest answers the cries of its followers. The initial part of this battle is difficult as the kaiju's abilities paired with the abnormalities of the rift result in weakening the powers of all living organisms around him, including the powers of the Outsiders. However, due to the phases of the moon, its abilities to nerf powers seem to have diminished slightly - they are able to use their abilities at a lower output, or at times they will find their abilities can cut in and out. After five to ten minutes of the Outsiders actually engaging the creature, they will find LILITH has effectively sealed the rift below the dungeons. It is far from perfectly done, but will allow the Outsiders the window of opportunity to use their all in their battle with the Lord of the Forest before backup arrives.

█ █ █ MONSTER DEBRIEF SHEET
NAME: PRICOLICI
HEIGHT: VARIES
WEIGHT: VARIES
CLASS: EXTREMELY DANGEROUS
LOCATION: BRAȘOV, TRANSYLVANIA
ABILITIES: SHAPESHIFTING, IMMORTALITY, NIGHT VISION, SUPER STRENGTH
WEAKNESSES: SUNLIGHT, HOLY RELICS, GARLIC, WOLFSBANE
EXTRA NOTES: This kaiju has a malicious intent to all humans besides those who praise it. It's said it will bless all of its followers abundantly on this Earth and grant them immortal life.


The battle against the PRICOLICI will not be made easy, especially as its weaknesses are not as straightforward to tap in as most elements. However, LILITH will provide utmost support for the Outsiders who want to try their hand at defeating it. While it was once believed to be immortal, perhaps due to the disconnection of the rift and the moon, it does seem weaker the longer the Outsiders engage with it. There are also pockets in which wolfsbane bloom in secret in the dungeon, and the PRICOLICI will evade these specific areas, as well as any places containing holy relics.

▶ 005. AFTERMATH.

The remaining villagers do their utmost in attempting to ground the LILITH medical cruiser, using cannons and other primitive weapons against it. Fortunately, they do not succeed. With the LILITH medical crew all present, they begin their work promptly. Outsiders can not only use the medical cruiser as a temporary base and resting point, but those with severe injuries are ushered in for emergency surgeries and other necessary procedures. Those who can heal are encouraged to take care of the ones with less major injuries in order to lighten the load on LILITH’s medical robots... and Dr. Spim, of course.

When the final battle finally winds down, several more mission objectives crop up. While no formal decision is pushed on the Outsiders this time, they are given several choices.

Although LILITH has permitted Outsiders to take their own stance in whether they want to kill those involved in the ritual, including the villagers, they do state the final request to spare the children, which they plan to bring back to Neo Tokyo. Those who do not wish to engage in the taking of lives will be encouraged to continue assisting and escorting any injured Outsiders. Finally, all Outsiders are tasked to take with them any goods that LILITH could benefit from, including any sources of food.

Once this has all been completed, they will all be encouraged to leave Transylvania behind.

Back at base, they are presently working on the cure for those who were bitten and turned. While the brainwashing element has been resolved through persuasion tech, it wasn't possible for them to fully reverse the other side effects. LILITH staff are requesting those affected to remain indoors until they figure out what they need in order to completely rid them of this ailment.

(Note: The above mission objectives in this section are all optional! Please remember that you only need to engage in the plots and ideas you are comfortable with. If you would prefer your character to leave early to take the others back to recover at base, that is completely fine. We want this to be flexible and for people to play with what inspires them. You are also free to come up with other ways your character can help during this time, as long as it does not break any game rules.)






▶ 006. AFTERWORD.

Welcome to fifth kaiju log!

Thanks to the Outsiders' efforts, they were able to engage with the kaiju in this fight. Due to them piecing the clues of the skulls helping to destroy the fog, they were able to gain access to Bran Castle. As they have also kept their suspicions of the villagers, some even including to sacrifice them, they were able to unearth them being associated with the cult, and able to uncover their involvement. Outsiders were also able to add wolfsbane as a weakness to the kaiju due to the messages exchanged between the kidnapped and non-kidnapped - and so this detail was also added into the log. We appreciate everyone’s engagement in this and hope you have fun with this outcome!

Feel free to NPC your characters' fights with the minions. The main fight with the largest one will be determined via a HP-based system (See below). Feel free to ask any other questions below! Additionally, we did clarify some questions in regards to vampires/general weaknesses here, as well!

For the vampire prompts, feel free to work with the setting in how you want your character to experience being turned, and potentially turning others. It was made vague to allow flexibility, so if you'd like to have your character just feed off of people without turning them, that works. If they want to turn all their friends, that is also 100% okay. Those who have been turned are welcome to play with that as they see fit. As mentioned, LILITH will be actively working on the cure, and this will be something revisited in the TDM, or on our quest board, so be on the lookout for that!

All tags on this log are worth 2 points and will count towards October AC.

EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
1. LORD OF THE FOREST: On the days leading up to the 15th, kidnapped characters are brought to the dungeons to receive their punishments. The punishments are administered in a way that suggests that the followers have many years of experience, and that they are all part of a sacrificial ritual to summon the Lord of the Forest; once the ritual begins, it can't be stopped. On the morning of the 15th, LILITH is able to send out a distorted monster debrief sheet that the captives will be able to briefly see before experiencing a heavy disturbance of rift energy. Captives in the dungeons will also be able to see the Lord of the Forest, but it will disperse back into the rift after being summoned.

2. FIND THE CAPTIVES: The Outsiders figure out that the captives are held in Bran Castle; the fog gradually lifts and the outline of the castle will be visible. The villagers will do everything they can to prevent the Outsiders from reaching the castle, from using the children to persuade them to stay to more violent means. Outsiders who have a poison dagger from LILITH are able to use it on the villagers without prior clearance due to the spotty connection. Vampires are among the villagers attacking the Outsiders; if they are bitten, their bodies will feel feverish. Once Outsiders reach the castle gates, they will have to break through the castle attendants to reach the dungeons.

3. THE DUNGEON OF CASTLE BRAN: Outsiders must fight through more attendants inside the castle as they make their way down to the dungeons. The layout of the dungeons is much bigger than it may seem on the surface—with over hundreds of cells, some of which still contain the remains and personal effects of previous villagers who have been sacrificed. Bats, minions of the Lord of the Forest, will attack the Outsiders and those who are bitten may begin to lose control of themselves with a thirst for blood. Bitten Outsiders may attack their teammates as a result, and may also be more susceptible to psychic brainwashing.

4. THE FINAL RESCUE: LILITH confirms the main mission objective of rescuing all the captives and gives formal clearance to kill anyone interfering with the mission, which includes any Outsiders who may have been temporarily brainwashed. The bodies of any fallen Outsiders must be brought back as LILITH may be able to restore them. Going deeper into the dungeons will cause side effects of rift poisoning to manifest. The Lord of the Forest appears to engage the Outsiders; its ability to weaken abilities is diminished slightly due to the phases of the moon. Five to ten minutes into the battle, LILITH seals off the rift below the dungeons, allowing Outsiders an opportunity to go all in on attacking the Lord of the Forest.

5. AFTERMATH: LILITH's medical crew arrives to begin treating injured Outsiders. Those who are able to heal or have medical experience are encouraged to treat Outsiders with minor injuries to lighten the load on LILITH's medical staff. Once the battle winds down, Outsiders are given several options on what to do next: kill the followers and the villagers, but sparing the children (who will be brought to Neo Tokyo); continue assisting and escorting any injured Outsiders to safety; taking any goods from the village that will benefit LILITH, including food sources. Once completed, Outsiders will leave Transylvania to embark on the journey back to Neo Tokyo.





Oct. 6th, 2024

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INCOMING MESSAGE (NON-KIDNAPPED CHARACTERS ONLY)

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A CALL FOR HELP


▶ SUDDEN TRANSMISSION
On the 13th of October, the network flickers online and several messages pop up. Outsiders will probably recognize the usernames attached to them.

@ KIJYO

castle in the fog
skulls
watching us
sacrifice
help us

@ GOLDILOCKS

wolf kaiju
Promises protection
Found broken radio

@ BANKERBOY

🦸=❌
🐺💀🔨=less fog
👹=🦇🐺
🧑‍🌾=💩!
🏰=☠️!
go toget

@ ONESTEPFORWARD

We're okay for now. Careful of purple flowers. -🦆

Some Outsiders might notice these usernames to be Lucy/Kaede, Taryon, Nanami and Malkuth respectively. The messages end there and there will be no way to contact the senders or anyone who has gone missing. While Outsiders in the town will be able to use the network to speak to each other, the reception will be spotty and the messages might be delayed. It might be more efficient to simply meet up in person.



▶ AFTERWORD.
The messages from the kidnapped characters are out! Thank you everyone for participating! Non-kidnapped characters may use this log to have discussions (or do whatever else might be relevant). As previously mentioned, after the 7th, they will not be able to contact any kidnapped characters, and their messages to each other will be spotty or delayed (which can make for funny shenanigans if you prefer). It is probably much easier to organise an in-person meeting, but we will leave it to you to do what you like. The townsfolk convene at the church for their daily prayers and worship at about 12 noon every day. Outsiders may use this time away from the townsfolk to have more private discussions.

We have put this up early to allow people more time to thread in it, but ICly it is going up on the 13th and will lead up to the Kaiju log on the 15th. These messages are also delayed. Whether or not the captives actually are 'okay' is up in the air ...

All tags on this log are worth 2 points and will count towards October AC.



Jul. 9th, 2024

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( open; ) summer episode part 2?

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WHO: Any Outsider is more than welcome!
WHAT: Dating shows... I was bullied.
WHERE: Between Okinawa & Neo Tokyo.
WHEN: Throughout the remainder of July (listen, it's a production)!
WARNINGS: Partial nudity, alcohol, potential suggestive topics, and will update 'em as I see 'em!

Throughout the city of Neo Tokyo and even Okinawa, there will be advertisements posted by the hundreds (and spam mail to your oculars by an equal number), desiring candidates for a show. While the aftermath of vegas and other bleak instances might have led way for people practicing some semblance of moderation— opposite to that, the people also need their entertainment, don't they?

Fortunately, there will be an influx of dating shows looking for people to appear. They are offering a fairly decent amount of money and are even offering luxury experiences for free for participants. In this economy and food shortage??? Okay, the food may be lacking, but they do make up for it in various activities they have planned, where people can kick back, relax, and romance?

While there will be any number of shows looking for interested parties, these are the main shows/premises:

cut for prompts & ooc comment! )

Jun. 14th, 2024

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KAIJU FIGHT #3

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KAIJU FIGHT #3


CONTENT WARNINGS: mind control, parasitic worms, gore

▶ 001. POSITIVE THINKING.

The aftermath of the last kaiju battle, has had LILITH researchers scrambling to find an adequate way to combat the aftereffects of the kaiju discovered in the desert. While their research is still very much a work in progress, for now… it’ll have to do. In the early hours of the morning, a message will appear on everyone’s oculars, asking them to suit up immediately and meet at the given coordinates, which will act as the Outsiders rendezvous point. These coordinates lead to an abandoned hotel within 1 mile to the outskirts of the strip.

"The system is updating…

The system is updating…

Downloading: ⇓"

A new update awaits each Outsider on their oculars. There is no option to decline, and right away it prompts you through several steps. This update was all in part thanks to the various dreams that the oculars have been reacting to. The researchers for LILITH figured out a way to combat these pesky mental side effects by forcing the mind into a state of equilibrium. In order to do this, Outsiders will be asked to think of their happiest memories. Perhaps, due in part to everyone downloading this update at the same time, people will automatically feel an odd sensation as they think back on these memories, almost as if their mind is connected to a collective. These memories will leave each Outsider feeling fulfilled, or even a temporary sense of high as the download continues. As a result, Outsiders may feel giddy or a sense of calm. Some may be motivated to talk about their happy memories with others the first time they do this.


▶ 002. BREACH OF THE CITY.

Once the download is completed, there’s zero time to rest. It looks like whatever they found in the desert isn’t interested in just sitting and waiting. They’ve come to the city with clear intentions of gradually infiltrating its borders. Who are they? Why, the missing people of course.

Apparently, as part of the kaijus life cycle, it lays eggs, which then hatch into younger worms, similar to actual earthworms. These young worms, unable to protect themselves, control the minds of other living entities in order to do their bidding and keep their own bodies safe. Once infected, their hosts become vicious and hungry for meat, attacking any living thing in sight and trying to eat its flesh to nourish the parasite within.

It’ll be up to the Outsiders in order to scope out these young worms controlling the people of the desert, while simultaneously knocking those individuals out of commission. In some rare circumstances, there will be no turning back for these individuals; if the young worm actually burrows themselves into the bodies of the controlled, they are no more than a reanimated corpse, and will need to be eliminated immediately. The longer these worms exist within these people’s bodies, the larger they grow, and by extension, the more influence they can exert over a larger net of people.

Instead of the camper vans, LILITH has provided other sleeker vehicles in order to quickly traverse the city. The vehicles are equipped for speed and are meant to assist in getting to the various coordinates LILITH sends out to everyone’s oculars. The coordinates all mark where these “controlled people” have been seen via drone footage.



▶ 003. WORM ON THE MIND.

While the attention will be focused on destroying the monsters that have come up to the city, there will be occasional tremors that can be felt that seem to come from far below— almost as if they were cries from the old city that lay forgotten below. Unfortunately, it’s much worse.

In the middle of staving off the attacks from the mysterious creatures, there will suddenly be the sound of the defense alarm blaring, and without any additional warning, something breaks through the center of the city. This will first be punctuated by the sounds of the building around them crumbling, followed by the clear visual of the large serpentine creature they’ve encountered in the desert. The large sand worm doesn’t even pause to regain its bearings. As soon as it recognizes the presence of other organisms, it begins glowing a fluorescent shade in varying indefinable colors—

Thanks to the updates on the oculars, there will no longer be hallucinations that follow any contact with the worm, however, if one stares too long, they will still be met with splitting headaches and a pressing sense of agitation, so Outsiders are cautioned against prolonged exposure. That said, it won’t always be easy to take a breather against such a large creature.


█ █ █ MONSTER DEBRIEF SHEET
NAME: ALITTA VIRENS
HEIGHT: 400 metres
WEIGHT: 1,900,000 kg
CLASS: Extremely Dangerous
LOCATION: Las Vegas, USA
ABILITIES: Mind control. Although full details are UNKNOWN, its young can take control of human and animal hosts. Once under their control, the hosts will become aggressive and hungry for meat, which is theorized to feed and nourish the young worms until they are ready to emerge.
EXTRA NOTES: According to what the researchers have surmised, similar kaiju have appeared on a much smaller scale and are susceptible to water poisoning and electrical shocks. LILITH has not found a way to fully free the hosts from the parasite, but they can be stunned after receiving multiple electric shocks.



"
YAMAKAWA: Angels of LILITH, please be advised of your roles moving forward. With the city already infiltrated, we will need to be quick."


A brief is sent along with her message.

█ █ █ MISSION ROLES:

✖ GROUP ONE: Those who fulfill this role will need to be equipped with brute strength and the ability to survive the attacks in a city that is the midst of being destroyed. They will also need the stamina to keep the worm at bay as the others complete their tasks before also gathering to exterminate the kaiju.
✖ GROUP TWO: With strong mental fortitude, these individuals will be expected to clean up the group of controlled individuals; not all will be able to be saved, and the ability to make that distinction is imperative for this role. Those who appear too far gone will not be able to regain their senses. They will need to be killed.
✖ GROUP THREE: This group will be concentrated on being able to property evacuate the citizens that remain in the city of Las Vegas. Preferably those who are quick on their feet, or are able to stealthily circumvent the dangers in the city in order to get the people to safety would be ideal for this role.
✖ GROUP FOUR: Those with support skills or a medical background will be expected to assist those in the other groups, whether by healing, additional abilities, or by assisting the other groups as needed.


Note: Roles can be decided by the characters themselves as to what they figure is appropriate and most fitted to their skill set. Everyone will eventually fight the worm (so this does not affect the fight mechanics of the worm itself) and people can also jump from one role to another.


▶ 004. LET'S WRAP UP.

The areas the worm has traversed leaves the ground above it weak and unsteady. Due in part to this, those who have evacuated will need to remain in the shelter until further notice. As a result, it’s up to the Outsiders to clean up the city. Aside from the large gaping hole in the center of the city that they can’t address immediately, they are first expected to get rid of the carcasses of the larvae.

Each Outsider will be provided with a suit and will even be given hover packs to scale down the side of these large holes. They will also be given traditional ropes and lines for those who want to get creative with scaling, or who simply didn’t make it there quickly enough to grab a hover pack (with the destruction to the city, some supplies are still in transit). They will be expected to review each carcass and tag which ones can be sent to the lab for further review, and which should simply be discarded as being unusable.

A coordinated effort is needed to adequately dispose of the largest kaiju. The alitta virens will need to be cut into several thousands of pieces, and so work needs to begin immediately. It’s not like the people can return to everyday life with a giant serpent-like entity laying on top of their city. Outsiders should be particularly cautious with it; even when dead, as it still seems to have strange tendrils inside of its body that appear to be writhing even after its death.



▶ 005. AFTERWORD.

Welcome to our third kaiju log!
Feel free to NPC your characters' fights with the smaller kaijus. The main fight with the largest one will be determined via a HP-based system (See below). Feel free to ask any other questions below!

All tags on this log are worth 2 points.


EVENT BREAKDOWN (CLICK TO EXPAND)
1. POSITIVE THINKING: LILITH has updated everyone's implants and encourage them to think of their happiest thoughts to give the technology the mental boost they need. Some characters may feel high or giddy and want to express their happy memories to someone else.

2. BREACH OF THE CITY: The worm larvae have a parasitic nature and are taking over the bodies of civilians. Outsiders are tasks to seek out those affected, killing worm larvae or civilians with parasites who are beyond help.

3. WORM ON THE MIND: The largest worm breaks through the ground in the heart of the city and Outsiders are encouraged to attack within their arranged group.

4. LET'S WRAP UP: After the sandworm monster is killed, Outsiders will be tasked with clean up efforts.

May. 15th, 2024

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[OPEN] RV Park Party

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WHO: Any and all OUTSIDER personnel that wants in and their respective campervan companions. Or maybe you wandered out away from your group and found this commune.
WHAT: The gang parking together at night to swap information about the things they've found in their investigations, night watches around a fire, ghost stories......? General tomfoolery in the desert where there's no one else for miles. Cooking their hunts in successes and mishaps?
WHERE: The Mojave Desert
WHEN: Mid to Late May
WARNINGS: Will be updated or tagged in the thread as needed!

Apr. 30th, 2024

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[open/closed] i must be the only one to dance this beautiful dance

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WHO: Rodion & Friends
WHAT: Catchall for May + June
WHERE: Various locations
WHEN: May & June (from TDM#4 prompts to up to end of June)
WARNINGS: various warnings due to June Event; threads/top levels will be marked accordingly

so once i chop off your ankles-!! )

Apr. 13th, 2024

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▶ DOWNTIME MINGLE #2

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DOWNTIME MINGLE #2


CONTENT WARNINGS: medical procedures, possible nsfw

▶ 001. DOWNTIME & SPONSORSHIPS

As Outsiders make themselves comfortable back on MAIN BASE, they will be informed of a reward for their great efforts. A party is thrown to celebrate their achievements and they will find pizza and a cup noodle tower. A giant streamer and balloons are laid out for everyone to see:
GOOD JOB:
GREAT EXPLOSION MURDER GOD DYNAMIGHT (K.O)
KUZUNOHA14 (546)
TENTACLE (497)
ICE SNAP (488)

The named Outsiders will also be informed that they’ve managed to catch the attention of a certain instant noodle company. As thanks for their hard work and dedication to protecting Neo Tokyo, the company has decided to launch a new line of flavors in their honor. All proceeds will go to relief efforts and charities in Neo Tokyo. The new flavors are:
EXXXTRA HOTT mapo tofu ramen
Creamy octopus and seafood chowder ramen
Chilled tomato noodles
Sweet potato and miso ramen

The tower of cup noodles in the cafeteria isn’t all. The winners will receive a free and unlimited supply of the special flavors until the campaign ends in 3 months.

Those who do not attend the party will still get this message as a marquee text along their ocular device. Characters CAN take this message off, but it's a bit complex. Try under General > Settings > Notifications > Messages > Texts > Alerts > Appearance > End Battle Notifications > OFF. Hopefully, you won't miss something exciting by doing this. The marquee will disappear a week after the kaiju fight.


▶ 002. HEALTH CHECKS.

Following the events of the most recent battle, LILITH is in a busy state. What was supposed to be a simple operation has become a major event with the sudden Rift event. The LILITH administrators work closely with officers, researchers, and engineers to understand what happened and how to proceed.

While not all questions are answered, Outsiders will receive updates on things of note. First and foremost, the Rift was successfully closed. The park is closed and being tested to see if it is safe to enter. Reports suggest the Rift event was caused by the large, uncontrolled levels of electricity at the park. LILITH agents have gone in and identified some of the bodies. Others are missing, presumably pulled into the Rift, and assumed dead. Among the dead is Dr. Tanaka whose mutated corpse and lab coat were found near what they believe to be the Rift’s origin center. As for the mutated survivors… well, that remains to be answered.

Outsiders will be told to sit tight while the grounds are checked and cleared for further recovery efforts. In the meantime, every LILITH operative who participated at Tokyo Disney Land will receive orders to check their health to make sure the Rift didn’t infect them.

Outsiders will be directed to the medical bay where Dr. Spim and Alex will tell them to get changed into their loungewear and wait for tests in the lobby with each other. They will be given questionnaires to fill out and be asked what they experienced before, during, and after the Rift opened. After that, they will conduct regular tests for things like their blood, vision, hearing, etc. The physical will also involve checking their ocular and brain implants. Hopefully, no one is bothered by all of the poking and prodding.

Upon conclusion, characters will receive their results. For the most part, there don’t appear to be any lingering effects from the Rift, and any comments they receive will be about their regular health. There may also be some helpful advice written at the end to varying degrees of helpfulness such as:
Reduce sugar intake.
Remember to live, laugh, love, and hydrate.
Exercise regularly to improve mental health.
Be nice to yourself or else.


Characters are free to discuss their results with each other or they can choose to keep the results to themselves. After all, the results they receive are between them and their physician… Right?


▶ 003. TFLN.

Although ocular & brain implants are the means of communication nowadays, a messenger service still exists in this world. Mostly everyone uses LINE nowadays even if the need for cellular phones is null. Characters may have already recognized the interface to be somewhat familiar with the similar shade of green and same old slogan.

It happens the first time, and several times throughout the week as your character goes about their new routine. The sound of machine-like whirring, deep within their cranium, like a computer that’s in the midst of processing some new information. Then, there’s the familiar ping of a new public message, and whatever you were thinking about at that point of time will be plastered on the network, for all to read and react to. Thinking about your recent health check results? Having a fun night out at a club? Regretting said night out at the club? Falling into a deep depression about how your life has turned out so far? It doesn’t matter when or where, because the system doesn’t discriminate. You’ll soon find the thoughts you were having during those moments posted on the network and you can’t delete them.

"The system is updating …

...

The system is updating … "


That’s the only explanation SYNTHIA will give when prodded or asked to take down a post. She’s not too helpful at this moment. It looks like while Seok Dang isn't available, his usual antics have been pre-programmed.

"We are performing an investigation into this matter. We appreciate your patience."


Welcome to our third Network Mingle! This is a TFLN-inspired mingle that’s been tweaked to make it completely canon to the game. Due to a glitch in the system, random thoughts that characters might be having throughout the week will be registered as network posts and posted in public for all to see and respond to. This can happen at any time as they wander around the main base or different Neo Tokyo locations!

HOW TO PLAY:
1. Write out prompts (example below) for others to respond to. These can be thoughts they’re having in bed, at work, while intoxicated or what-have-you. You can look up shower thoughts or TFLN as inspiration, but remember that this will be game canon so it has to be written in your character’s voice.
2. Go around and respond to others!
3. ???
4. PROFIT!

Participation in this mingle isn’t obligatory, of course. If you don’t want your character to participate, you can simply assume the glitch did not affect them.

We also have a code below for fun, but please don't feel pressured to use it. As always, a regular text thread works out just fine! Most importantly, have fun!

(Please remember to put warnings for NSFW/triggering content in the subject header.)

NOTE: Since there is both an action and a text component to this mingle, all action tags on this post are worth 2 POINTS while all text tags as part of the TFLN prompt are worth 1 POINT.



Apr. 8th, 2024

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Girls' Night [OPEN]

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WHO: All the lady Outsiders!
WHAT: Girly bonding
WHERE: The Onsen
WHEN: 4/8
WARNINGS: Alcohol, nudity, will add if anything else comes up!

[ With hopefully enough time for the tired Outsiders to have some recovery time, both mental and physical, Miss March 7th sends out a blanket text inviting any and every lady to some time spent together in the hot springs!

She also ominously adds that if any guys try to show up and sneak a peek, she will utterly crush them.

If you take her up on the invitation, welcome! There's the springs where you can bare it all and... well, bare it all, because girl talk is pretty much expected to happen. There's also sake for those of you who do not wish to be sober tonight. Whatever happens in the hot springs stays in the hot springs.

If you're tired of soaking, March has a growing collection of nail polish bottles in different colors that she will happily volunteer to apply for you.

Otherwise, wash each other's backs! Pet some cats! Talk about how unfairly smooth someone's skin is! Gossip about love lives! All of those stereotypical things that happen when a bunch of pretty girls get naked at the springs together!

OOC: General mingle for all the ladies! Feel free to chuck your own toplevels, join multi-person threads, and let loose! ]

Apr. 2nd, 2024

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KAIJU FIGHT #2

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KAIJU FIGHT #2


CONTENT WARNINGS: electrophobia, body horror, death/injury, gore, violence.

▶ 001. IT'S A SMALL WORLD AFTER ALL

On the 1st of April, Outsiders will be rudely awakened by the sudden voice of Captain Yamakawa:

"Angels of Lilith. I require your immediate attention. Through your efforts at extracting information from our captives, and intel collected by our intelligence team, we have located the culprits who have stolen our specimens and are conducting illegal experiments. Your mission briefing will arrive shortly. Take caution, however. The Neo Tokyo Meteorological Agency is reporting strange abnormalities in their readings. We will look further into this. For now, stay sharp and be prepared."


The alarm will sound in the base, urging all Outsiders to suit up, bring their weapons and get ready for the mission. A location pin will then be downloaded into their implant, along with an associated mission briefing. The location will lead to an abandoned amusement park that might be familiar to some - Tokyo Disneyland. The brief will report that according to intel, there is an unauthorized research facility hidden within the premises. Outsiders are to locate it, storm it, and seize any lab specimens they can find.

To get to the theme park, characters will be able to take trains to the edge of Neo Tokyo where they can then be transported by armored trucks through what remains of old roads. Eventually, when the terrain becomes too destroyed and overgrown with brush, they’ll have to travel by foot the rest of the way. However, they will have to be careful because it looks like someone has laid out traps. Some of them are designed to capture animals but others are clearly booby traps meant to deter intruders.

From the outside, nothing looks out of the ordinary in this old park - there are classic attractions such as Cinderella’s castle, the Haunted Mansion, Alice’s Teacup ride, the Western River Railroad, and many, many more. While most of the rides are weathered down and no longer functional, there are plenty of old gift shops and carnival game booths with prizes to take home for free (if you don’t mind a really old Minnie Mouse doll).

LILITH was not able to pinpoint exactly where this secret laboratory is hidden within the enormous park, and it’s now up to the Outsiders to find it. All implants will be fitted with a heat-seeking function to allow Outsiders to detect anomalies within the park.

The first part of the mission is simple: Scour the rides and attractions and find the entrance.

Outsiders may encounter more booby traps while searching the park. Traps will range from making parts of attractions and buildings collapse on intruders to more elaborate and high-tech ones like electric fields or explosive traps. Players are more than welcome to come up with their own traps so long as it fits the setting.


▶ 002. BOO WHO?

Eventually, Outsiders will find themselves drawn to the Haunted Mansion, where there appear to be several abnormal signs of life. While the mansion would hardly have been scary to anyone but children several hundred years ago, centuries without any sort of maintenance have turned the place into a real nightmare. Pitch darkness, decrepit fake graves that look like they could be real ones, and the mysterious chatter of – is that a ghost? There are flickers of life within the old animatronics, and ever so often you might see a skeleton or zombie twitch. They might even take a swing at an unsuspecting Outsider.

The deeper into the mansion you travel, the more power it appears to have, until the Outsiders reach a door that appears to be heavily guarded by a group of humans holding vicious chimeras on a leash.

Once LILITH receives this intel, the next order is given: Storm the lab immediately!


▶ 003. LET'S GECK-GO!

As the Outsiders infiltrate the lab, the air buzzes with electricity and everyone's hair begins to stand on end not from fear but from the sheer amount of energy generated. There may be a lot of machines generating a lot of power and some of it may be spilling excess electricity into the air but this feels different. It feels more potent.

Suddenly, the park comes to life. Old generators buzz to life, staticky music begins to play on the worn out speakers, and the lights begin to flash. From the overgrowth surrounding the park, trees begin to topple over. It is obvious that something is approaching and whatever it is seems to have a lot of energy. From the trees, a giant, gecko-like creature emerges. The air around it sparks and each step it takes generates a wave of electricity that follows the many wires and systems laid out underground.

The energy at the park seems to be drawing the unknown kaiju towards the park and more geckos appear from the forests behind it. They move quickly through the park and climb over the buildings and attractions. When they see a hybrid or a person nearby, they will stun them with their electric fields and try to eat them. As they begin to swarm the park, they go into a feeding frenzy that infects the air around them. Rides begin to spin faster, the music grows louder, lights explode, and the more electricity and power the geckos absorb, the bigger they become when they shed their skins.

One gecko in particular grows faster than the others. This one will keep growing with no apparent end in sight and begins climbing over the highest rides until they topple under its weight. Outsiders will have to avoid collapsing rubble and climb over ruined attractions to take down this kaiju while also stopping the other geckos from growing to the same size.

After dealing with the gecko kaiju for some time without any information, a report will finally come in:
█ █ █ MONSTER DEBRIEF SHEET
NAME: Yamadenki
HEIGHT: 3 metres- unknown (does not stop growing)
WEIGHT: 1,500-70,000 kg
CLASS: Dangerous
LOCATION: Kanto, Japan
ABILITIES: Stores electricity within its body. Uses static electricity to climb up and stick to objects. Can use electric shocks to stun and injure prey. The more energy they absorb, the bigger they grow. When close enough to a human, it kills them by biting into their flesh and absorbing the electrical currents within the cells, disrupting the heart rate and nervous system. It then eats the flesh.
WEAKNESS: Attacks to the head and body. Ice and extreme cold (they are cold blooded).
EXTRA NOTES: Can regrow appendages. Their severed appendages and bodies can retain electricity for an unknown amount of time so proceed with caution.

█ █ █ MISSION OBJECTIVE:
✖ Cut off the supply of electricity at the park by disabling all generators
✖ Bring back the Yamadenki (alive or dead) for research purposes
✖ Bring back the hybrid specimens
✖ Capture all suspicious persons for interrogation

█ █ █ ATTACHED PHOTO:

The Outsiders will have to cut off all energy supplies to stop feeding the newly named Yamadenki and then defeat them.


▶ 004. A RIFT IN SPACE-TIME

"MAYDAY, MAYDAY! Unknown energy signal detected! Reaching maximum output! Our sensors are detecting a breach in the inter-dimensional fabric!"

An hour into battle, Outsiders will receive a sudden warning signal, urging them to complete their mission and eliminate the Yamadenki before it’s too late. All that concentrated energy generated at the park is being corrupted by the Yamadenki, and it’s not long before a rift bursts through from beneath the Haunted Mansion, causing a huge explosion and a rain of rubble and mysterious energy. It’s the first of its kind. A rift has never opened this close to Neo Tokyo!

Energy from the rift seems to affect anyone standing too close to it, transforming any unprotected human into a snarling, groaning, human-reptilian hybrid. These hybrids have electrical qualities similar to the Yamadenki and are just as ferocious. The plugsuits issued by LILITH should protect characters against any nasty transformations (unless there is some damage to them or they have taken them off), but exposure to the rift can still result in increased headaches, vertigo, irritability and impulsiveness.

The rift is growing larger by the minute, and from the other side of it - the growling of a number of unknown beasts can be heard. Even the higher ups within LILITH are anxious about this. The only way to stop the rift is to cut off its power supply.

"Angels of LILITH! We must act fast! Disable all generators and subdue the Kaiju before it’s too late!"



▶ 005. AFTERMATH.

As the Outsiders shut down generators and take down the Yamadenki, the rift shrinks in size until finally it closes. Everything at the park goes still now that there is no more power to run things. Some of the corrupted humans and hybrids still linger and will have to be taken down or captured but they are in weakened states now that the rift has closed.

Outsiders will be tasked with capturing the Rift-infected humans who will then be transported to LILITH base for treatment... if they can be treated, that is. Outsiders will also need to report for treatment. Characters may experience the lingering effects of the rift such as the vertigo, headaches, shorter tempers, and impulsive behavior. The LILITH medics aren’t sure what to do other than prescribing bed rest and maybe offering some medication for their headaches. The worst cases may be prescribed sedatives.

Normally, LILITH would order the Outsiders to retrieve specimens from the field but given the events that unfolded, they are told to standby until a special research unit can inspect the area for contamination and give the all clear.


▶ 006. AFTERWORD.

Welcome to our second Kaiju log! As before, all prompts are highly encouraged but OOCly optional. ICly, any characters suffering negative effects from the rift will recover within a week, though you are welcome to determine the severity of their symptoms during that time.

Feel free to NPC your characters' fights with the smaller kaijus. The main fight with the largest gecko will be determined via a HP-based system (See below).

All tags in this log count for 2 reward points each. Ask any further questions below!


Mar. 12th, 2024

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[closed] well, i can’t shiver in the cold forever

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WHO: Rodion & Company
WHAT: Various Threads during March
WHERE: Various Locations
WHEN: Throughout the month
WARNINGS: Limbus Canto 5 spoilers in marked threads, be careful!

...and there will be no pain. )

Dec. 25th, 2023

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( closed ) a very so merry night we hold dear

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WHO: ishmael, rodion
WHAT: the two sinners celebrate christmas!
WHERE: redemption room 008
WHEN: christmas eve
WARNINGS: some projmoon-related horrors might come up, along with canto v spoilers. see opt-out for more info.

o many, so many regrets bring me to tears )
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