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Entry tags:
- !event,
- arcane: jinx,
- arcane: silco,
- azur lane: akagi,
- chainsaw man: aki hayakawa,
- chainsaw man: denji,
- critical role: taryon darrington,
- cyberpunk 2077: johnny silverhand,
- devil summoner: raidou kuzunoha,
- elfen lied: lucy/kaede,
- fate/grand order: senji muramasa,
- fate/grand order: tezcatlipoca,
- final fantasy 7: kadaj,
- honkai star rail: aventurine,
- honkai star rail: dr. ratio,
- jujutsu kaisen: choso,
- jujutsu kaisen: suguru geto,
- jujutsu kaisen: yuji itadori,
- jujutsu kaisen: yuta okkotsu,
- limbus company: dante,
- limbus company: vergilius,
- mobile suit gundam seed: dearka elthman,
- mobile suit gundam seed: yzak jule,
- my hero academia: katsuki bakugo,
- noragami: yato,
- original character: aodh,
- pacific rim: raleigh becket,
- player event,
- rise of the tmnt: donatello,
- touken ranbu: tsurumaru kuninaga,
- trigun stampede: vash the stampede
TRAVEL/KAIJU LOG #8
ANGELS FALL INTO THE UNDERWORLD
â¶ 001. OUTSIDERS UNBOUND (TRAVEL)
There are no alarm blaring this time, no signals dispatched to the Outsidersâ oculars. With all of the organization down, the Angels of LILITH are left on their own to find the source of this crisis and solve it. And find it they did: an effort led by Aventurine, Jinx, Rin and Murasama was able to locate Ereshkigal somewhere underground in the country of Iraq. Raidou was able to ascertain that this location is KĂ»r - the Underworld spoken of in ancient Sumerian legends - and Tezcatlipoca used his divinity to confirm what many feared: the missing goddess has been corrupted and has become a calamity attempting to end humanity. What of the seven others who have disappeared? Tsurumaru, Ratio, Silco, Godzilla, Yzak, Bakugou and Hiyori? Are they corrupted too or are they prisoners? And what of Yuji who foolishly leaped into a rift in an attempt to rescue his friends? According to Danteâs efforts to connect with them, they are safe but they arenât exactly in their right mind. But in what way?
Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworldâs entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of KĂ»r, may be able to guide the Outsiders once they get there.
The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITHâs cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?
Those questions may be answered soon as Outsiders depart for their next mission. Yesod and Shinn were able to further refine the search and identify the location of the Underworldâs entrance: in the archaeological dig of Nimrud, where the ruins of the Temple of Ishtar are found. Gilgamesh, who is seemingly a regular of KĂ»r, may be able to guide the Outsiders once they get there.
The trip to Kish however is nothing like previous travels. Where LILITH is typically an organized and orderly organization, the Outsiders have to devise their own methods of getting there. Kaga and Akagi are flying LILITHâs cruiser to Kish and will take anyone willing to go with them. Others may also use a data portal to go to Egypt and from there travel to Iraq - it is the longest way, but also perhaps the safest?
â¶ 002. KUR KIGAL IRKALLA (RUINS OF THE TEMPLE OF ISHTAR, IRAQ)
Upon arriving, the heat is scorching and the sight is one unlike any the Outsiders have seen before. No futuristic buildings nor old-fashioned houses can be found - instead, there are the ruins of a three thousand years old city. Dr. Masuda welcomes the Outsiders, explaining to them the ongoing archaeological efforts that have been undertaken to restore the site thanks to modern technology.
And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.
"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtarâs iconography throughout the ruins destroyed. Whatâs weird is that nothing elseâs been damaged - itâs like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasnât there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they havenât returned yet."
He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasnât been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.
And indeed, a few ancient buildings on the outskirts of the ruined city are fully restored. Due to the unique circumstances, Outsiders are allowed to use them and enjoy all the comfort from ancient times. Though there are beds, they are made with reeds with stone pillows; if you are fortunate, you may find one of the few pillows made with wool and feathers. At the very least, as far as food is concerned the Outsiders will not suffer: the archaeologists offer bread, cheese, and meat stews all cooked in the ways of ancient Mesopotamia. Blank clay tablets and reed pens can also be found, toys for children made of clay and little statues depicting various deities. There are also a lot of broken statues, and Dr. Masuda has an explanation for those.
"Our troubles began last month with an earthquake. Upon assessing the damage, we found all of Ishtarâs iconography throughout the ruins destroyed. Whatâs weird is that nothing elseâs been damaged - itâs like someone or something vandalized all things related to her. Then in the deepest chamber of the temple, we found a tunnel that wasnât there before. According to our tools it leads to an underground cave. Dr. Jones and his team decided to explore it, but they havenât returned yet."
He will take the Outsiders to the Temple of Ishtar, which still lays in ruins and hasnât been restored. Statues depicting the goddess are all shattered, and upon reaching the deepest chamber underground: an opening. Flashing a light inside will reveal a tunnel with no end in sight. As they stand by the opening, Outsiders will find their tracker rings and localization magics reactivating: their companions are deep inside the cave.
â¶ 003. GATE OF GRAVE KEEPER (FIRST GATE OF THE UNDERWORLD
After a period of traveling through the dark cavern, the air is cool and smells sharply of earth and iron. They will be greeted by a pale glow. When they come close, they will see the light coming from several cages that line a single path which leads them deeper and deeper - all identical to the one Ereshkigal is usually seen carrying around.
They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.
Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.
For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.
Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallĂ» spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.
"I didn't expect so many to make it this far. I'm surprised."
The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.
They might notice random pitfalls of various depths and strange rock formations with characters scratched into the surface. Were those the names of long lost Outsiders or maybe figures from home? They disappear when you look away, becoming illegible after. Was it maybe a trick? Further up ahead, figures can be seen and voices can be heard in the distance.
Those who decide to run ahead will find themselves facing someone from their past. They act normally at first but after a while, the Outsider may notice something amiss. Regardless of who they are, they will try to convince the Outsider to "join them." Should the Outsider falter, they may be afflicted by the Rift, triggering feelings of grief and regret and even make them turn on their allies.
For those strong enough to resist the illusions, the figures become frustrated and lash out. They shed their illusions and reveal themselves to be skeletal spirits that slash at the Outsiders with sharp claws. They are relentless but simple enough to defeat with regular attacks.
Defeat the spirits and carry on ahead to find a mausoleum: the sealed gate. Many gallĂ» spirits guard the gate. A dark, hooded figure calls out from atop the mausoleum. They look down on the Outsiders with cold, steely eyes.
"I didn't expect so many to make it this far. I'm surprised."
The figure draws their sword and on cue, the spirits attack. Defeat them to enter the mausoleum and fall deeper into the underworld.
â¶ 004. GATE OF REASON (SECOND GATE OF THE UNDERWORLD)
As Outsiders descend further into the Underworld, the ocular network becomes spotty, making it difficult to keep in contact with each other, though it is still possible with concentrated effort.
Upon exiting a narrow passageway, they are greeted with a pathway that branches into two, with what seems like Rifts at each end. Despite their appearance, they do not give off any Rift energy, nor do they cause any Rift poisoning symptoms.
Cackling laughter resounds as a GallĂ» Spirit bursts into existence from blue flames. When it speaks, the voice that comes out of it is eerily familiar:
âYouâve proven you can fight, but what of your mind? Use your brain and make your way towards me, or suffer a foolish death.â
Immediately, the world descends into chaos. It blurs, twists and undulates unpleasantly. Colors mix, yet somehow retain their shape. It is a vivid hallucination, as if one had taken psychedelic drugs. The GallĂ» Spirit cackles again as it disappears, leaving them to their doom.
Entering either portal will lead Outsiders to a wide cavern with even more portals. The cracks in the ground and streams of deep, rushing water are wide enough to fall into. There are slopes, rocky platforms and other natural cave hazards. Portals dot the walls and ceiling, tilted sideways or even upside down. Others traversing the maze can be seen sideways and upside down, even if they feel they're right side up. It's an Escher maze. For the especially keen, they may notice the faint scent of chalk lingering around some portals. Or, instead of the echoes of cave ambiance, the portals emit silence with the occasional flutter of a page, as if theyâre in a library.
Once they find the exit, Outsiders are greeted with a gate decorated with Greco-Roman motifs, sandwiched between stone shelves lined with carvings of tablets, books and scrolls. Sitting atop the frame that juts out of the rocky walls is a familiar man in unfamiliar form, playing with a cube containing a blue flame and looking bored out of his mind.
âNot bad. Five points.â
â¶ 005. GATE OF EXCISION (THIRD GATE OF THE UNDERWORLD)
From the last gate, Outsiders will have to navigate semi-narrow passageways and fissures, lined with bioluminescent mushrooms. Itâs easy to get lost, so make sure to use the buddy system to make your way through! It opens into a chasm, leading to a dock, and a lake. The buildings around the dock are decrepit and old.
In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. Itâs just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.
There are GallĂ» spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorerâs garb â itâs Dr. Jones and the missing archaeologists!
"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"
With the last word, the archaeologists and the GallĂ» spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.
In the middle of the lake, there is sharp ironwork interlaced with patches of stained bottle glass, and the top is inset with a small, teal gem. Getting to the gate seems easy. Itâs just in the middle of the lake, and a little swim never hurt anybody, right? If Outsiders try to swim, it will subject them to rift poisoning, and staring at it might tempt them to jump in.
There are GallĂ» spirits are dressed up like half-pint thugs, and their glass covered faces are pretty disarming! They wait alongside five monstrous forms in shredded clothing that the particularly observant will notice look like explorerâs garb â itâs Dr. Jones and the missing archaeologists!
"Do you know the difference between a man and a monster? Is it a fact of nature, is it something one is born with? Is a monster truly just nature? Sometimes, but not necessarily. Being a monster is often a choice. Becoming a monster is simple. It takes a simple choice. It means you have chosen to do whatever it takes, to take what you want. To hold power in your hands. We all understand that. Can you become the monsters you must become, to survive?"
With the last word, the archaeologists and the GallĂ» spirits attack. Though difficult, if Outsiders are able to defeat Dr. Jones and his crew of corrupted, shimmered archaeologists and Silco, then a path towards the door will lift from beneath the water to the gate.
â¶ 006. GATE OF SURVIVAL (FOURTH GATE OF THE UNDERWORLD || KAIJU FIGHT)
As the Outsiders descend a black staircase, they find a towering gate lit by flickering blue flames and a brick path leading to an endless field of lava. Thunder cracks as rain hisses against the magma. Overhead, clouds churn, lightning dancing through the Underworldâs ceiling.
A roar echoes from the gate and GallĂ» Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.
CW: GORE, LOSS OF LIMBS The battle is savage, with Lucy and Gilgamesh delivering the strongest blows. Lucyâs attack lands early in the fight, and the confusion caused to the kaiju by Raidou and Taryonâs recitals coupled with Akagi, Donatello, and Dearkaâs musical interference allows for a clean cut that removes the beastâs right arm! Thanks to Hunterâs ice magic, the beast is frozen solid in ice long enough for Kadaj to strike in deeply! Bravely, Muramasa allows Cagalliâs Akatsuki to throw him towards the kaiju like an angry sword wielding baseball. Capitalizing on Godzillaâs weakened legs Athrun seizes his tail and sends Godzilla tumbling to the ground. Nanami further unbalances the kaiju, allowing Gilgamesh to capitalize on this with his own attacks, the force of which knocks the kaiju hard enough that the tail rips right off!
END CW
This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurineâs falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasaâs arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.
The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.
Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.
A roar echoes from the gate and GallĂ» Spirits rise from the stones, clad in cheap monster suits like in a low-budget film. Both these spirits and the erratic lightning strikes are a threat as the kaiju unleashes torrents of malevolent red energy. The violent red energy pulses through its body, shining along its scales and feathers.
â â â MONSTER DEBRIEF SHEET
NAME: đđđ đ đ đ đ đ
HEIGHT: 13m
WEIGHT: ???
CLASS: Extremely Dangerous
LOCATION: The Underworld
ABILITIES: Produces a high temperature energy and is capable of using it as a method of ranged attack. Armored Scales, sharp teeth and claws, tail is likewise a dangerous weapon. Intelligent. Amphibious, resistant to extreme climates.
WEAKNESSES: EMP effects can interfere with the creatureâs energy attacks. Exposure to music or verse causes confusion that will make attacking easier. Angering it will cause the creature to fight more recklessly, leaving openings that can be exploited.
EXTRA NOTES: Exercise caution attacking the creature from behind, do not engage it should it enter water.
RIFT EFFECTS: Corruption, Sumerian Fever
â â â ATTACHED PHOTO:
This makes Godzilla very upset and sends him into a rampage! Thankfully, Aventurineâs falling poker chips keep everyone from the worst of the retributions. Aki, Vash, Lucy, Geto, and Shinn manage to land in attacks even as the continued damage leads to Godzilla charging his attack, the red glow from his mouth intensifying. All of those efforts give the perfect opening for Harumasaâs arrow to land a perfect hit! His arrow flies true, finding a gap in the scales of the kaiju's throat and delivering an electric shock into his body, sending the beast falling to the ground with that final decisive blow.
The kaiju manages to rise to his knees for a brief moment, so he can fire a final blast of red energy skyward, igniting the clouds and dispelling the storm. The majority of Rift Energy has been purged from his system. Fully spent, he collapses with the glow fading from his body. The spirits vanish, magma cools, and the path ahead clears.
Beyond this gate is an area of respite. A field of clay flowers and sculpted trees awaits, devoid of all life but providing a chance to rest and recover after their trials.
â¶ 007. AFTERWORD.
Welcome to the 6th travel log but 8th kaiju log... We'll just call it the 8th kaiju log. As mentioned in the last mingle, the June event is a player plot in which the Outsiders have come together in order to resolve the present crisis.
In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesnât need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.
This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
In this event, all seven gates of the Underworld will have to be crossed and their guardians defeated! However, your character doesnât need to play out going through every gate. They can let others deal with the earlier gates to focus on later gates. Though they are not featured in this log, Yzak, Bakugou, Hiyori and Ereshkigal will have their own trial/battle in the second log. It is possible to encounter them in this log if they have a top level and come to check on their fellow guardians protecting the earlier gates.
This event is longer than usual so please refer to the event breakdown below for summaries if necessary. Additional information may be provided in top levels of characters involved in the player plot planning.
EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
001. OUTSIDERS UNBOUND (TRAVEL) With none of the usual alarms or notifications, Outsiders are on their own in terms of figuring out the current crisis. Through the collective efforts of the Outsiders, they will have discovered a route to Ereshkigal and potentially the missing through Iraq. Outsiders are expected to find their own way to Kûr - the Underworld,whether with some help or through the data portal through Egypt.
002. KUR KIGAL With their arrival to the old city, Outsiders are provided shelter in the form of restored buildings that have been retro-fitted for their comfort. With food and shelter no longer a concern Dr. Masuda takes the Outsiders to the Temple of Ishtar where the trials await them deep in the tunnel and caves systems.
003. GATE OF GRAVE KEEPER In the first gate, Outsiders may find pitfall traps and strange gravestones with familiar names written on them. GallĂ» spirits can manifest as figures from characters' pasts and will try to convince characters to succumb to the effects of the Rift. Overcoming the trial and defeating Tsurumaru will allow Outsiders to pass to the next gate.
004. GATE OF REASON Outsiders must battle nauseating hallucinations and navigate a portal maze with dangerous traps and GallĂ» spirits. They can find portals that smell like chalk or sound like turning pages to reach the exit. Reaching the end and defeating Ratio will lead to the next gate.
005. GATE OF EXCISION Outsiders must work together to move throughout fissures, dangerous water, and trap buildings. They can encounter the missing scientists who are drugged to be berserk, stronger, and have more stamina. Defeating them and Silco will allow Outsiders to move on to the next gate.
006. GATE OF SURVIVAL Outsiders must climb up a staircase and fight Gallu spirits while avoiding energy blasts from Godzilla. The environment is very stormy and hot because of magma. Defeating the kaiju will allow Outsiders to move on the next gate but also provide them with a moment to rest and recover.
no subject
He looked Tezcatlipoca up and down. He doesn't lash out, he just stays there. Maybe it's biding his time, but more accurately, he's curious. He's always respected him, the god. They were of the same cloth, in some ways.
Still, he laughs. ]
Protect Ereshkigal? Hardly. [ No, he's still a bitter old bastard. ]
She can handle her own battles, or if she cannot, she cannot.
You should know why I am here, or what I am here for. Her logic to eliminate you is...unfortunately correct.
Unless, of course, you wanted to join us.
[ A beat. ] You remember it, don't you? That feeling. Of wanting to destroy everything? I've never forgotten it.
no subject
Sure I do. That kinda destructionâs part of who I am.
[ His tone says it--âbutâ. Yet, he doesnât offer that elaboration. He doesnât see the point, at least not with how Silco is now. ]
Not how itâs gonna go, though. Iâm the god of impartiality, remember? So, havinâ a Beast tryinâ to destroy the world and— [ He laughs, even if itâs a joke for his castmates only⊠] What, Alter-ize living people? Didnât think you could do that, but sure. Why the hell not. Point is, no can do. I got a job to go kick her unhappy ass, and youâre in my way, Silco.
no subject
He would have liked it better, if Tezcatlipoca understood. He supposedly did, but at the same time, he fights his nature (Silco...?) and instead fights toward impartiality above all else. It's disappointing. He doesn't actually want to fight the god, and in fact, letting him through to deal with Ereshkigal? Why, he would, if he thought that the god wouldn't find another constructed reason. (The logic twists in his mind, like a puzzle trying to make it make sense. Find a way.)
Tezcatlipoca will not bend on this, even if he wishes to. ]
And it is something I would very much like to see. She would be so terribly disappointed.
[ A shrug, with his knife in hand. ] Unfortunately, I can't guarantee you would stay out of my way too.
no subject
Yeah, âcuz youâre my guy, no matter what. Canât back down from a challenge to your ideals. Good thing too, otherwise Iâd seriously kill you just for misplacing my favor.
[ He twirls his gun in his hand again in a way thatâs more playful than it is a threat, but a dark smoke gathers at his feet. ]
This isnât exactly what I had in mind for a Trial, but it ainât a bad one. Your resolve is worth acknowledging, even if itâs not quite your own. Iâll knock some sense into you, or youâll die. If youâre ready to make that bet, then Iâll meet you as a warrior. Just donât be too pissy later that I have to make this quick.
no subject
He lives in spite of everything. He harms in spite of it. If he had an aspect, it would truly be that above all things.
He slashes the knife through the air. It's the one Tezcatlipoca made for him, of all things. He thinks it feels fitting. ]
It's not a bet, Tezcatlipoca. I don't make bets. [ He's not backing down, at least.
Then again, Tezcatlipoca knew that he would not. ]
I'll do what I must to see this through.
[ He doesn't rush him. More the fool him, but he knows he isn't fast enough. He waits. ]
no subject
The smoke envelops him, but itâs only a moment after that he closes the gap between them.
Itâs not as if Silco hasnât seen Tezcatlipoca in his divine raiment before. Itâs rare, but itâs always been something easily understood as something he only took on when it was something important. By appearances alone, it would even seem to be something purely ceremonial, since it bares so much of him compared to the dark, protective skin of his feline armor.
Yet, as Tezcatlipoca swings his spear out as soon as itâs within range, itâs all clearly different. His brilliant blue eyes are all cold, frightening intensity, and Silco will recognize the feeling in the air. Itâs duller thanks to this world and the fact that he stands in Ereshkigalâs territory over anything else, but itâs the same kind of pressure bearing down on Silcoâs very soul as it had been fighting Quetzalcoatl. Itâs as if itâs there to remind Silco that heâs staring into the eyes of death itself. ]
no subject
It is only Tezcatlipoca that he would respect like this.
He knows a little of battle, but only a little. He is not a fighter. He never has been.
But he knows what Tezcatlipoca's eyes mean. He sees it, feels it. The eyes of death. An old friend that comes to visit, but has never been able to drag him out with them. He does not fear death, he has not... but perhaps now... he knows it is coming for him. Now, tomorrow, a month, years? It doesn't matter. It is coming.
He tries to slide in, removing the space so he can stab up and at him with his knife, trying to aim for his side, to catch him.
He tries to mind the spear, but...
It's Silco. Has he ever been a warrior? ]
no subject
Compared to Quetzalcoatl, Tezcatlipoca is grace over sheer power, and yet, itâs much more chilling. Tezcatlipoca turns the spear as he shifts his weight forward, and his gaze does at least shift away from Silcoâs to focus on the blade, but itâs barely better. Silcoâs knife will find a mark as the incredibly sharp blade is able to sink into the god, but heâs moving to account for that too. Itâll hurt like a bitch and bleed a lot, but it wonât be fatal.
It's the same for Silco.
The points of the spear snap together by Tezcatlipocaâs will as he swings it up, and itâs just as viciously sharp as the knife heâd given Silco. Itâs a knife that heâll find that he canât twist as he might want and make the wound much nastier. Thatâs the delay of itâit takes a moment for the brain to catch up with just how viciously, perfectly sharp Tezcatlipocaâs weaponry is.
His cold expression does tighten, since it does hurt, but his frightening gaze just turns back to Silco as he moves again without even reaching towards the knife in his side. The dull thud of a severed hand isnât even given a glance. Itâs all familiar to Silco, after all. Thatâs the point, and Tezcatlipoca simply turns his spear in his hands again to reorient for another attack. ]
no subject
Searing, sharp pain.
It's like he's in two places at once. He remembers this pain. He remembers it from before. The white-hot fury, the solid thump of it hitting the ground. He'd been so angry then he couldn't see straight. He remembers, what was it... what...
Quetzalcoatl. She'd done this to him, too. He'd been angry, mad, incandescent, furious and unthinking. She'd had something of hers in hand. He remembered that he couldn't let her go with it, he couldn't explain to her what it meant, either. Just that it was important just that â
Tezcatlipoca's blade had taken off his hand, just like that.
A sharp burst of sound, a stumble backward, he lets go of his blade, and starts moving. ]
You â Hah â
[ It's the same hand. ]
Just like your sibling.
not here
đ
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For Silco, though. His gaze is cold ice, the sort that would raise the hair on the back of most peoplesâ necks, especially as that smoke starts to swirl. He gracefully points the blood-soaked tip of the spear at Silco, but he remains where he is. Everything about his posture says thatâs a âfor nowâ. ]
Wrong. Iâm more. I am the black sun that reflects all Creation. I am your fate.
[ Theyâre regal, weighty words that donât fit the more casual, easy-going demeanor that Silco has become accustomed to. And in them, itâs clear what Tezcatlipoca means. Itâs not simply a threat that comes from battle. Itâs that promise that the god had made, but more unnerving now. Tezcatlipoca is deathâand when Silcoâs death comes, heâll find that campfire in the mist.
âŠNot that itâs now, though. He turns the spear sharply, splattering the blood against the ground to clean it, and turns to point it low and dangerous again as the barbs click out from the point. Tezcatlipocaâs breath is slow and steady, no doubt because of that knife in his side, but heâs undeterred. ]
My next strike takes your heart. Get out of my way while you still have the chance. Reflect upon that destruction that you crave instead. This familiar pain should remind you of what Yima tried to take.
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He knows that's what he means. Everything about her, her touch, the cool of Zenith, the first time she'd reached out to him to grip him and bestow him power, to her voice echoing through the lips of another, promising that he was hers, that he would not be tossed aside again â
He still knew the truth.
She'd been the one who held steadfast.
His face twitched. The blessing meant the hurt didn't settle in. He could keep going. He could â He needed to move. Tezcatlipoca would kill him. He was death incarnate. He said it himself.
The weight of his words, the promise. That he would find him at the end of his time. It was a promise. It was a threat. he is the black sun that reflects all creation. He's the end. The thing they will all find. He knows it, like a solid, ever-present weight on his chest. Quetzalcoatl would have tried to get help, had, while threatening, but she had. Tezcatlipoca would not. He would expect Silco to survive it on his own.
His hand is gone.
It's not coming back. He's surprised it came back when he arrived here.
He needs to dress it. ]
I know you're coming for me. [ A breath. It still hurts, but not like it should. ] But it won't be today. I still have things to do, Tezcatlipoca. You will not take them from me.
[ A tip of his head.
From the side, one of the shimmered archaeologists comes rushing out of the shadowed alley, rushing to slam into Tezcatlipoca, lashing out with a meaty, muscled fist.
Silco starts to back up, aiming to slide into the shadows. ]
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[ Tezcatlipoca breathes out a laugh, and though itâs a little strained, it still feels warm. Compared to that icy, dangerous cold, this is a flicker of the god that Silco has come to know. Itâs a good response, after all. Itâs exactly why this man who was about as far from a warrior as possible was still Tezcatlipocaâs acolyte. He may love brave, bloody feats, but really⊠Itâs resolve and survival that speaks to him the most. ]
We both do. So, if you have any kind of connection, just let her know Iâm coming, whether she likes it or not.
[ It sounds like a threat, and surely it is, but itâs still said with that knowing smile. He tilts his spear again, shifts his weight as he breathes in through his nose— ]
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Itâs a strange thing that happens thatâs a phenomenon like Silcoâs eyes are playing tricks on him. That fist should collide with Tezcatlipoca, and he even looks surprised for an instant before he turns, but itâs like the trajectory of that fist is suddenly off. It brushes through the cloud of smoke instead of hitting the god, and he hisses in surprise.
So much for keeping that knife in place, he thinks, since as the smoke envelops him again, heâs covered and clad fully in that strange, feline black. Itâs even down to the unsettling mask that completely hides his expression now, and it seems like Silco will have plenty to be able to escape. An obsidian knife clatters to the ground as the archaeologist properly slams into Tezcatlipoca. However, the barbed tail is quick to dig into their calf, and they tumble to the ground together. Itâs definitely best to just leave while he has the chance. ]
cw: gore, murder, non-descriptive cannibalism. the worksâŠ
[ Tezcatlipoca was more judicious with his attacks when it comes to Silco, since thereâs meaning there. Itâs a culmination of their bond in some ways to the point that he would have been fairly satisfied if this was the end. Heâs a man that had earned the right to face his spear and have a chance to right things, but this man?
Heâs not so lucky.
The growl that rips its way out of Tezcatlipocaâs throat as they fit the ground is more animal than human. The pain and the pour of blood out of the knife wound pulls out the feral part of him only known as Tepeyollotl, king of the jaguars, king of the mountains. The barb digs in deep and twists into muscle as they struggle to gain an advantage over each other. He has strength and speed thatâs more than enough to be a contest while Tezcatlipoca is doing his damndest to conserve what energy he can, but. The archaeologist simply isnât aware of where Tezcatlipocaâs weapons lie.
It's a sharp, wet sound thatâs a crunch into bone and organ. The claws of Tezcatlipocaâs armor extends up into his torso in the moment it takes for the alignment to be just right. The Shimmer still does some work to keep the brute alive, trying to scape and pull at what he can of the strange armor, but the strength fades fast as his sheer body weight turning limp starts to pin Tezcatlipoca more than the struggle itself.
He snarls again, and thereâs another ripping, crunching sound as he pulls the claws out more brutally and pushes him to the side before he completely collapses on top of him. With a huff, Tezcatlipocaâs hand goes to the wound in his side, then the quickly fading light in the manâs eyes.
âŠWell. Heâs certainly not going to let this go to waste. If anyone wants to yell at him about it later, he doesnât give a shit.
The mask disappears into black smoke as he dips his head towards that opened up torso. ]
[ Itâs a gruesome, beastly fight that leaves Tezcatlipoca covered in blood. Itâs largely not his own. But even so. He grunts as he rises, placing a hand over that wound. He still canât heal himself for shit, just stave off the inevitable, so. Looks like itâs time to get himself in more debt.
âŠHeâll see if Silco kicks the bucket later, he guesses. ]
TIMESKIPS TO AFTER 'ZILLA FIGHT.......
That also means that with the injuries he's sustained, he's been flagging, a combination of blood loss and poison leaving him weak and having to be essentially carried the rest of the way. He's had food by now, at least. And water. His stump is stabilized as best it can be, though the bandage is overly-bloody, and Silco's even paler than usual.
He's still smoking a cigarette â thanks Dearka â and propped up against a rock. Despite going through it, despite having to flee for his life, and having to be... cleansed of corruption (can u believe he made it out instead of just getting knocked out... that's growth) was not exactly what he had been in for. Then again, he hadn't exactly volunteered for this whole ordeal, despite the fact that he had seemed so locked into the mission. Despite all of this, he looks... pensive.
Does he feel all that bad? Not for most of it. It wasn't his fault it was happening. He hadn't done anything. So what was there to feel bad about? Corruption was corruption, and whatever the rift had done... it had been so strong that he had barely been able to think straight. The fact that he'd given in easily to the plan may have had something to do with why he had been... "healed". Though his hair is still white in places, his expression is back to its usual, surly self.
Which is how Tezca will find him later. ]
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Two? Well⊠He knows Silco is going to need some time to cool off. Heâs the kind of guy that might stab him again if he ends up trying to pal around too soon. Yet, similarly, he knows he canât let it linger. The more Silco gets into his own head about it, the worse it is.
So, itâs as casual as ever. Tezcatlipoca prefers to not present himself as anything but that. He approaches, gives Silco a little nod, but without any warning, greeting, or apology, just takes a seat in front of him as he slips his pack off his shoulders with a grunt. He starts to dig through it, but from the sounds of it, itâs a bit full, so. Whatever heâs looking for, itâll take a moment. ]
My bad about the hand. Iâll hook ya up with a better one once weâre back topside.
[ Itâs the worst apology, but this is also because he doesnât exactly feel bad about it⊠]
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More like leaving a wide wake, Silco's anger is stewing, certainly.
He's holding his hand to his chest. It hurts. A lot. He's without anymore shimmer, he's got it tourniquetted and bandaged, but that's it. That's not very much. The lack of painkillers is leaving his eye closed half the time, though Silco always has one eye open. The pack of cigarettes Dearka brought is a third gone already, as if nicotine is a salve to the pain. ]
I should gut you for that. Tried to, in fact.
[ Hey bestie đ ]
Did you pick up my knife on your way here?
[ Apology not accepted, but also... you know. Eh. It's whatever. At least it's the hand he lost before. ]
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Yeah, âbout to say, you did, asshole. And look at you now. All better. More or less.
[ Itâs a surly response for a surly response, but he finds what heâd been digging for. He pulls out a familiar trinket by its handle, though its blade is wrapped in cloth to prevent it from cutting through his bag. Without hesitation, he tosses it to Silco so that it lands at his feet. Itâs a sign of trust that heâs returning it. Maybe. ]
âCourse I did. Itâs probably even sanctified now.
[ Okay, that part is a joke more than reality, but. That would have been true if he were his more fully divine self, without a doubt. Servants are just a major downgrade even when heâs running at full power. ]
I know youâre mad about it, but only did it âcuz I had to. Wasnât personal, you know that, right?
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[ A twist of his lips.
He spent most of the last nearly passed out, being hauled around because well, he was losing a lot of blood. Also, he was poisoned. It's kind of coming full circle that all of the things he'd been through were coming for him, now that his involuntary alignment change (???) was done with. ]
You had to? You couldn't think of any other way to subdue me? Maybe knock me out? I know you could have.
[ But... but then I couldn't have gotten toxic yaoi, so!! ]
No, you and Quetzalcoatl are truly siblings. That's what she did too, you know. Before I killed her.
[ A little bitter sound. It might be a laugh. ] I'd almost say this is fitting. Though I didn't quite make it a year with this one.
[ He lifts the stump, and lets it flop back onto his lap. ]
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Yeah, knock you out so that you can pop right back up acting exactly the same? I know what Iâm dealing with here, dickhead. That kinda corruption is from our World.
[ Thereâs a sharpness in his tone thatâs rareâunheard of in conversations between them, even. Itâs a genuine offense, but whether thatâs at Silco questioning his knowledge or that comment about Quetzalcoatl, itâs hard to say. His expression hadnât twisted until that, after all. ]
What, you want me to say Iâm sorry? You wouldnât accept it.
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[ Tezcatlipoca is correct, of course. He wouldn't accept the apology. He also wouldn't accept anything short of the logic behind it. He watches the spread of anger across his face. It feels... satisfying, good, like a little parting shot from the antagonism. Like he just needed to get something off, to make sure that the God understood that he was someone to be reckoned with.
Then again... ]
And I would have. [ He admitted. He may be a bitch, but he knew who he was. ]
Really, all the loss did was make me angry, you know.
[ We're NOT TALKING about what calmed him down!! ]
I would have preferred to keep my hand. Next time, maybe consider just a stab wound?
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Yeah, that was the fuckinâ point. Pissing you off enough to forget about your hard-on for destruction or whatever the fuck. Just a stabbing wouldnât be enough. Had to be meaningful enough to shock you outta it.
[ He reaches back into his bag and starts to pull out a few more things. One set is predictableâcigarettes and a lighter, naturally. He lights his cigarette first, a quick, almost automatic motion. ]
Youâre damn lucky Iâm merciful. Wouldâve been easier to just take your heart for real and move on.
[ And even though heâs complaining about all of this sourly and like heâs about to change his mind about sparing Silco⊠Second out of the bag is a flask. He unscrews the top, takes a swig, and without blinking, holds it out for Silco to take. ]
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It was so easy, to remember. How much I wanted it. How much it meant.
[ How everyone was going to leave him. How easy it had been, after Jinx had done it too. ]
Yet I seem to have slipped death's notice yet again. [ A shake of his head, and he reached out to take the flask. Sweet, sweet alcohol.
Should he be drinking it? God, no. He's still going to. A long swig of it. It burns so pleasantly. ]
Next time I find a nice one, I'll give it to you instead, how about that?
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Yeah. I know. Thatâs how that process works. It takes a possibility in your heart and makes it something real. Thatâs who you would have been if things had continued along back in Kenos. If youâd become who Yima wanted.
[ He sighs, since technically, itâs not like he knows that with any certainty. Itâs not like he had his true prescience even there to be able to unfold the possibilities of the future. Heâd still caught a glimpse, though. It wasnât specifically Silcoâs future, just the world itself, and in that, were those chosen few even themselves anymore?
That was a possibility he couldnât share there. Itâs a possibility that he didnât share here, because it didnât matter. So, yeah, of course it would end up coming up anyways. He takes a drag of his cigarette for a pause. ]
—I meant what I said, though. You didnât escape deathâs notice. Donât like to put it this way, since you mortals get all weird and touchy about it for some reason. [ Heâs jokingâHe knows exactly why. ] âDeathâ is always with you. Iâm here to stay, whether you like it or not.
[ Whether he means that literally or more figuratively is hard to tell, but thatâs Tezcatlipoca for you. Itâs not meant to be straightforward. Itâs a serious sentiment either way, so itâs also short-lived as he smiles again, just a little toothy and cocky. He motions for him to give the flask back. ]
So, sure. Offer me up as many hearts as you like. Iâll take âem, you know me.
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or: today tezca learns that generational trauma does NOT require blood relation
Cw: eye trauma as always
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here it comes
SCREAM
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[cuts off ur hand] anyways: would,
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